I'm with the guy above me.

Alone, superstious is worthless, but when the chain is taken it's FANTASTIC.

For one, it could help with wrasslin' builds as Sunder Magic would allow you to sunder that pesky "Freedom-of-movement" thing, or regeneration, and doesn’t allow spell resist. Also, sunder enchantment will play merry hell with any magic items they opposition has, while eat magic give you a reroll on a save and a buff as icing, while witchhunter is an untyped damage bonus (not that high, granted, but still nice.)