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Thread: Trissociate [3.5 Base Class] (PEACH)

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Divine Caster Associations


    Archivist Association
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    Archivist Association Progression (Based on Associate Level)
    Level Ac0 Ac1 Ac2 Ac3 Ac4 Ac5 Ac6 Ac7 Ac8 Ac9 Special
    Starter 1 - - - - - - - - -
    1 2 - - - - - - - - -
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - -
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Archivist Skills: Add Spellcraft, Heal and Decipher Script to your Trissociate class skill list.

    Archivist Spellcasting: You gain Intelligence based prepared Divine spells as an Archivist, except as noted here. Your spells at each level follow the table above (Ac0-Ac9) Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above. Your spell access and spell DC are based on your Intelligence score. Unlike a normal Archivist, your bonus spell slots are based on your Intelligence score, instead of your Wisdom score, using the formula described below.
    Archivist Bonus Spell Slots: You gain bonus spell slots based on your Intelligence score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Automatic Mastery Talents
    Recover Spell (Archivist): You gain the Recover Spell talent as described above.



    Cleric Association
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    Cleric Association Progression (Based on Associate Level)
    Level Cl0 Cl1 Cl2 Cl3 Cl4 Cl5 Cl6 Cl7 Cl8 Cl9 Special
    Starter 1 - - - - - - - - - Cleric-Spontaneous Casting
    1 2 - - - - - - - - - Cleric-Domain
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - -
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Cleric Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Cleric Spellcasting: You gain Wisdom based prepared Divine spells as a Cleric. Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Cl0-Cl9).
    Cleric Bonus Spell Slots: You gain bonus spell slots based on your Wisdom score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Cleric-Spontaneous Casting: This functions the same as a normal Cleric. If you also have the Turn/Rebuke Undead Association, you must pick the ability to spontaneously cast Cure spells if you can Turn Undead, or the ability to spontaneously cast Inflict spells if you can Rebuke Undead.

    Cleric-Domain: Choose 1 Domain appropriate for your alignment/deity/cause. You gain that Domain's granted power. You do not gain extra dedicated Domain spell slots. Instead, you may also spontaneously convert prepared spells to Domain spells.
    Note: You may trade your Domain's granted power, for other alternate class features as a Cleric, such as Divine Restoration (Dungeonscape pg 9).

    Automatic Mastery Talents
    Recover Spell (Cleric): You gain the Recover Spell talent as described above.


    Druid Association
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    Requirements
    Alignment: You must be neutral in some way to select the Druid association.

    Druid Association Progression (Based on Associate Level)
    Level Dr0 Dr1 Dr2 Dr3 Dr4 Dr5 Dr6 Dr7 Dr8 Dr9 Special
    Starter 1 - - - - - - - - - Druid-Bonus Language
    1 2 - - - - - - - - - Druid Spontaneous Casting
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - -
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - - Druid Poison Immunity
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - -
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 - Druid-Timeless Body
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1

    Druid Skills: Add Spellcraft, Heal and Survival to your Trissociate class skill list.

    Druid Class Features: You gain Druid class features, which works just like a normal Druid except as noted here. Your Druid class features are gained according to the progression in the table above.

    Druid-Bonus Language: You gain Druidic as a bonus language.

    Druid Spellcasting: You gain Wisdom based prepared Divine spells as a Druid. Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Dr0-Dr9). Unlike a true Druid, you are not prohibited from wearing metal armor.
    Druid Bonus Spell Slots: You gain bonus spell slots based on your Wisdom score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Druid Spontaneous Casting: You may spontaneously convert prepared spells into Summon Nature Ally of the appropriate level, as a Druid does.

    Druid Poison Immunity (Ex): You gain immunity to all poisons.
    Special: If you already have Poison Immunity as an extraordinary ability from another Association (but not race, templates or other classes), you may instead choose one of the following benefits: You gain an additional 1 hit point per hit dice. Or you gain +2 to all Fortitude saves. Or you gain +2 to all Reflex saves. Or you gain +2 to all Will saves.

    Automatic Mastery Talents
    Recover Spell (Druid): You gain the Recover Spell talent as described above.



    Favored Soul Association
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    Favored Soul Association Progression (Based on Associate Level)
    Level Fs0 Fs1 Fs2 Fs3 Fs4 Fs5 Fs6 Fs7 Fs8 Fs9 Special
    Starter 1/1 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    1 2/4 -/- -/- -/- -/- -/- -/- -/- -/- -/- Favored Soul-Diety Weapon Proficiency
    2 2/5 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/5 1/2 -/- -/- -/- -/- -/- -/- -/- -/- Favored Soul Chosen Energy Resistance 1
    4 3/5 1/3 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/5 1/3 1/2 -/- -/- -/- -/- -/- -/- -/-
    6 4/5 1/3 1/3 -/- -/- -/- -/- -/- -/- -/-
    7 4/5 1/3 1/3 1/2 -/- -/- -/- -/- -/- -/- Favored Soul-Diety Weapon Focus
    8 4/5 2/3 1/3 1/3 -/- -/- -/- -/- -/- -/-
    9 4/5 2/3 1/3 1/3 1/2 -/- -/- -/- -/- -/- Favored Soul Chosen Energy Resistance 2
    10 4/5 2/3 2/3 1/3 1/3 -/- -/- -/- -/- -/-
    11 4/5 2/3 2/3 1/3 1/3 1/2 -/- -/- -/- -/-
    12 4/5 2/3 2/3 2/3 1/3 1/3 -/- -/- -/- -/-
    13 4/5 2/3 2/3 2/3 1/3 1/3 1/2 -/- -/- -/- Favored Soul-Diety Weapon Specialization
    14 4/5 2/3 2/3 2/3 2/3 1/3 1/3 -/- -/- -/-
    15 4/5 2/3 2/3 2/3 2/3 1/3 1/3 1/2 -/- -/- Favored Soul Chosen Energy Resistance 3
    16 4/5 2/3 2/3 2/3 2/3 2/3 1/3 1/3 -/- -/-
    17 4/5 2/3 2/3 2/3 2/3 2/3 1/3 1/3 1/2 -/-
    18 4/5 2/3 2/3 2/3 2/3 2/3 2/3 1/3 1/3 -/-
    19 4/5 2/3 2/3 2/3 2/3 2/3 2/3 1/3 1/3 1/3

    Favored Soul Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Favored Soul Class Features: You gain Favored Soul class features (Complete Divine pg 6), which works just like a normal Favored Soul except as noted here. Your Favored Soul class features are gained according to the progression in the table above. Additionally, you qualify for the following feat:

    Charismatic Favored Soul:
    Requirements: Trissociate Favored Soul Associate
    Benefit: You may use your Charisma bonus, instead of your Wisdom bonus, to determine the DC for spells gained from your Favored Soul Association.
    Special: You may buy this feat with Focus Features.

    Favored Soul Spellcasting: You gain Charisma/Wisdom based spontaneous Divine spells as a Favored Soul (Complete Divine pg 6), except as noted here. Your Caster level is equal to your Trissociate level. Your spell slots and spells known at each level follow the tables above (Fs0-Fs9) and the numbers indicate Spell Slots/Spells Known. Starting from level 4 and every level thereafter (not just even levels), you can swap out one spell known for another at the same level. Like a Favored Soul, your spell DCs are based on your Wisdom bonus. Your spell access is based on your Charisma score.
    Favored Soul Bonus Spell Slots: You gain bonus spell slots based on your Charisma score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Favored Soul Chosen Energy Resistance (Ex): Select one of the following energy types (Fire, Cold, Electricity, Acid, Sonic). You gain Energy Resistance against that energy type equal to your Trissociate level. Each time you gain this ability, you must select a different energy type from the above list.
    Special: If you have the Chosen Energy Resistance class feature from different Associations, when you select the same energy type for multiple Associations, their effects stack. E.g. Lets say we have a Trissociate with the Half-Fiend and Half-Farspawn Associations. At level 20, he has Fiendish Chosen Energy Resistance to Fire, Cold, Electricity and Acid. He also has Farspawn Chosen Energy Resistance to Electricity and Acid. His Chosen Energy Resistance to Electricity and Acid for his two Associations would stack, and he would gain Energy Resistance equal to twice his Trissociate level to these two energy types.
    Special: Normally, for a given Association, you must select a different Chosen Energy Resistance each time. An exception occurs if you gain Energy Immunity as an extraordinary ability from an Association (but not race, templates or other classes). When you gain such Energy Immunity to the same energy type as one of your Chosen Energy Resistance, you may swap out that Chosen Energy Resistance for any other valid energy type (Fire, Cold, Acid, Electricity, Sonic), even if you already have Chosen Energy Resistance for that energy type. If you select the same energy type multiple times, their effects stack. E.g. A Half-Fiend Trissociate has Fiendish Chosen Energy Resistance towards: Fire, Cold, Acid, Electricity. Lets say he gains immunity to Electricity as an extraordinary ability from another Association. At this point, he can swap his Fiendish Chosen Energy Resistance (Electricity) for any other valid energy type. If he selects Fire, he would have 2 instances of Fiendish Chosen Energy Resistance (Fire), and their effects would stack.

    Automatic Mastery Talents
    Recover Spell (Favored Soul): You gain the Recover Spell talent as described above.



    Spirit Shaman Association
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    Spirit Shaman Association Progression (Based on Associate Level)
    Level Ss0 Ss1 Ss2 Ss3 Ss4 Ss5 Ss6 Ss7 Ss8 Ss9 Special
    Starter 1/1 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    1 2/3 -/- -/- -/- -/- -/- -/- -/- -/- -/- Spirit Shaman-Spirit guide (Alertness)
    2 2/4 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/4 1/1 -/- -/- -/- -/- -/- -/- -/- -/- Spirit Shaman-Detect Spirits
    4 3/4 1/2 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/4 1/2 1/1 -/- -/- -/- -/- -/- -/- -/-
    6 4/4 1/2 1/2 -/- -/- -/- -/- -/- -/- -/-
    7 4/4 1/2 1/2 1/1 -/- -/- -/- -/- -/- -/- Spirit Shaman-Ghost Warrior (Ghost Touch, Full AC vs Incorporeal)
    8 4/4 2/2 1/2 1/2 -/- -/- -/- -/- -/- -/-
    9 4/4 2/2 1/2 1/2 1/1 -/- -/- -/- -/- -/-
    10 4/4 2/2 2/2 1/2 1/2 -/- -/- -/- -/- -/-
    11 4/4 2/2 2/2 1/2 1/2 1/1 -/- -/- -/- -/- Spirit Shaman-Blessing of the Spirits (Protection from Spirits)
    12 4/4 2/2 2/2 2/2 1/2 1/2 -/- -/- -/- -/-
    13 4/4 2/2 2/2 2/2 1/2 1/2 1/1 -/- -/- -/-
    14 4/4 2/2 2/2 2/2 2/2 1/2 1/2 -/- -/- -/-
    15 4/4 2/2 2/2 2/2 2/2 1/2 1/2 1/1 -/- -/- Spirit Shaman-Exorcism
    16 4/4 2/2 2/2 2/2 2/2 2/2 1/2 1/2 -/- -/-
    17 4/4 2/2 2/2 2/2 2/2 2/2 1/2 1/2 1/1 -/-
    18 4/4 2/2 2/2 2/2 2/2 2/2 2/2 1/2 1/2 -/-
    19 4/4 2/2 2/2 2/2 2/2 2/2 2/2 1/2 1/2 1/2 Spirit Shaman-Guide Magic (Spirit Concentration)

    Spirit Shaman Skills: Add Spellcraft, Heal and Survival to your Trissociate class skill list.

    Spirit Shaman Class Features: You gain Spirit Shaman class features (Complete Divine pg 14), which works just like a normal Spirit Shaman except as noted here. Your Spirit Shaman class features are gained according to the progression in the table above. Additionally, you qualify for the following feat:

    Charismatic Spirit Shaman:
    Requirements: Trissociate Spirit Shaman Associate
    Benefit: You may use your Charisma bonus, instead of your Wisdom bonus, to determine the spell access, and bonus spell slots gained from your Spirit Shaman Association.
    Special: You may buy this feat with Focus Features.

    Spellcasting: You gain Wisdom/Charisma based retrieved/spontaneous Divine spells as a Spirit Shaman, except as noted here. Your Caster level is equal to your Trissociate level. Your spell slots and spells retrieved per day at each level follow the tables above (Ss0-Ss9) and the numbers indicate Spell Slots/Spells Retrieved. Like a Spirit Shaman, your spell DC is based on your Charisma score. And your spell access is based on your Wisdom score.
    Spirit Shaman Bonus Spell Slots: You gain bonus spell slots based on your Wisdom score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Automatic Mastery Talents
    Recover Spell (Spirit Shaman): You gain the Recover Spell talent as described above.



    Divine Caster Associations (Oriental)


    Shaman Association
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    This Shaman Association was first written up by Xuldarinar.

    Shaman Association Progression (Based on Associate Level)
    Level Sm0 Sm1 Sm2 Sm3 Sm4 Sm5 Sm6 Sm7 Sm8 Sm9 Special
    Starter 1 - - - - - - - - - Shaman-Spontaneous Casting
    1 2 - - - - - - - - - Shaman-First Domain
    2 3 - - - - - - - - -
    3 3 1 - - - - - - - - Shaman-Spirit Sight
    4 3 1 - - - - - - - -
    5 3 1 1 - - - - - - -
    6 3 1 1 - - - - - - -
    7 3 1 1 1 - - - - - -
    8 3 1 1 1 - - - - - -
    9 3 1 1 1 1 - - - - -
    10 3 1 1 1 1 - - - - -
    11 3 1 1 1 1 1 - - - - Shaman-Second Domain
    12 3 1 1 1 1 1 - - - -
    13 3 1 1 1 1 1 1 - - -
    14 3 1 1 1 1 1 1 - - -
    15 3 1 1 1 1 1 1 1 - -
    16 3 1 1 1 1 1 1 1 - -
    17 3 1 1 1 1 1 1 1 1 -
    18 3 1 1 1 1 1 1 1 1 -
    19 3 1 1 1 1 1 1 1 1 1 Shaman-Bonus Feat

    Shaman Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Shaman Class Features: You gain Shaman class features (Oriental Adventures pg 22), which works just like a normal Shaman except as noted here. Your Shaman class features are gained according to the progression in the table above.

    Shaman Spellcasting: You gain Wisdom based prepared Divine spells as a Shaman. Your Caster level is equal to your Trissociate level. Your spell slots at each level follows the table above (Sm0-Sm9).
    Shaman Bonus Spell Slots: You gain bonus spell slots based on your Wisdom score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Shaman-Spontaneous Casting: This functions the same as a normal Shaman. If you also have the Turn/Rebuke Undead Association, you must pick the ability to spontaneously cast Cure spells if you can Turn Undead, or the ability to spontaneously cast Inflict spells if you can Rebuke Undead.

    Shaman-First Domain: Choose 1 Domain appropriate for your Shaman Associate (Shaman's share some domains with Clerics). You gain that Domain's granted power. You do not gain extra dedicated Domain spell slots. Instead, you may also spontaneously convert prepared spells to Domain spells.

    Shaman-Second Domain: You gain a second Domain appropriate for your Shaman Associate. You gain that Domain's granted power. As before, you do not gain extra dedicated Domain spell slots. Instead, you may also spontaneously convert prepared spells to cast spells from any of your domains.

    Shaman-Bonus Feat: You gain any bonus feat which you qualify for, from the list of Shaman bonus feats. Additionally, you may select Improved Unarmed Strike as your bonus feat, even though it is not normally a Shaman bonus feat.

    Automatic Mastery Talents
    Recover Spell (Shaman): You gain the Recover Spell talent as described above.



    Shugenja Association
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    Shugenja Association Progression (Based on Associate Level)
    Level Sj0 Sj1 Sj2 Sj3 Sj4 Sj5 Sj6 Sj7 Sj8 Sj9 Special
    Starter 1/s+1+0 -/- -/- -/- -/- -/- -/- -/- -/- -/- Shugenja Element Focus
    1 2/s+2+1 -/- -/- -/- -/- -/- -/- -/- -/- -/- Shugenja Sense Elements
    2 2/o+2+2 -/- -/- -/- -/- -/- -/- -/- -/- -/-
    3 2/o+2+2 1/o+1+0 -/- -/- -/- -/- -/- -/- -/- -/-
    4 3/o+2+2 1/o+1+1 -/- -/- -/- -/- -/- -/- -/- -/-
    5 3/o+2+2 1/o+1+1 1/o+1+0 -/- -/- -/- -/- -/- -/- -/-
    6 4/o+2+2 1/o+1+1 1/o+1+1 -/- -/- -/- -/- -/- -/- -/-
    7 4/o+2+2 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/- -/- -/- -/-
    8 4/o+2+2 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/- -/- -/- -/-
    9 4/o+2+2 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/- -/- -/-
    10 4/o+2+2 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/- -/- -/-
    11 4/o+2+2 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/- -/-
    12 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/- -/-
    13 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/- -/-
    14 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/- -/-
    15 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/- -/-
    16 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/- -/-
    17 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+0 -/-
    18 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 -/-
    19 4/o+2+2 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 2/o+1+1 1/o+1+1 1/o+1+1 1/o+1+1

    Shugenja Skills: Add Spellcraft and Heal to your Trissociate class skill list.

    Shugenja Class Features: You gain Shugenja class features (Complete Divine pg 10), which works just like a normal Shugenja except as noted here. Your Shugenja class features are gained according to the progression in the table above.

    Shugenja Spellcasting: You gain Charisma based spontaneous Divine spells as a Shugenja. Your Caster level is equal to your Trissociate level. Your spell slots and spells known at each level follows the table above (Sj0-Sj9) and the numbers indicate Spell Slots/Spells Known. For spells known, at each spell level, you get an order spell represented by the 'o'. The number in the middle is the number of spells known of your Favored Element, and the final number is the additional number of spells known of any element (except for your prohibited element). Starting from level 4 and every level thereafter (not just even levels), you can swap out one spell known for another at the same level.
    Shugenja Bonus Spell Slots: You gain bonus spell slots based on your Charisma score, but instead of the normal formula, your bonus spell slots are calculated using the method described above.

    Automatic Mastery Talents
    Recover Spell (Shugenja): You gain the Recover Spell talent as described above.

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    Last edited by JeminiZero; 2014-06-15 at 04:57 AM.