View Single Post

Thread: [3.5 Remix] The shapeshifter

  1. - Top - End - #2
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: [3.5 Remix] The shapeshifter

    SHAPESHIFTER AUGMENT LIST


    Least augments:
    attune natural weapon, least
    augment senses, least
    augment natural armor
    augment racial skill, least


    Lesser augments:
    attune extraordinary elemental attack
    attune extraordinary special attack, lesser
    attune extraordinary special quality
    attune feat
    attune natural weapon, lesser
    augment ability score
    augment senses, lesser
    augment racial skill, lesser


    Greater augments:
    attune extraordinary special attack, greater
    attune natural weapon, greater
    attune spell-like ability, greater
    augment senses, greater
    augment racial skill, greater


    Dark augments:
    attune natural weapon, dark
    attune spell-like ability, dark
    augment movement, dark
    augment senses, dark
    augment racial skill, dark


    Fearsome augments:
    attune natural weapon, fearsome
    attune spell-like ability, fearsome
    augment movement, fearsome
    augment senses, fearsome
    augment racial skill, fearsome


    Shapeshifter Augment Descriptions
    Spoiler
    Show
    Attune Extraordinary Elemental Attack (Lesser)
    You gain one of the following extraordinary elemental attacks that your aspect possesses: air mastery, burn, cold, combustion, drench, earth mastery, fiery aura, or heat. You may attune this augment more than once. Each time you do, it applies to a different extraordinary elemental attack that your aspect possesses.

    Attune Extraordinary Special Attack, Lesser (Lesser)
    You gain one of the following extraordinary special attacks that your aspect possesses, provided you have the proper size, natural weapons or other prerequisites needed to deliver the attack: attach, capsize, constrict, crush, engulf, impale, improved grab, leap, pounce, powerful charge, push, rake, rend, rend armor, rock throwing, snatch, swallow whole, tail sweep, trample, or trip. You may attune this augment more than once. Each time you do, it applies to a different extraordinary special attack that your aspect possesses.

    Attune Extraordinary Special Attack, Greater (Greater)
    You gain one of the following extraordinary special attacks that your aspect possesses, provided you have the proper size, natural weapons or other prerequisites needed to deliver the attack: acid, battle frenzy, berserk, blood drain, corrosive slime, cursed wound, disease, extract, ferocity, frightful presence, howl, light ray, mimicry, moan, paralysis, poison, quills, rage, sneak attack, spit acid, spittle, spores, stench, or web. You may attune this augment more than once. Each time you do, it applies to a different extraordinary special attack that your aspect possesses.

    Attune Extraordinary Special Quality (Lesser)
    You gain one of the following extraordinary special qualities that your aspect possesses: amphibious, immunity to a single type of energy, immunity to poison, fast healing, hold breath, resistance to a single type of energy, rock catching, or water breathing. You may attune this augment more than once. Each time you do, it applies to a different extraordinary special quality that your aspect possesses.

    Attune Feat (Lesser)
    You gain a racial bonus feat that your aspect possesses, ignoring prerequisites. You may attune this augment more than once. Each time you do, it applies to a different racial bonus feat that your aspect possesses. You may only acquire racial bonus feats via this ability, not normal feats or feats gained from templates or class advancement.

    Attune Natural Weapon, Dark (Dark)
    You gain up to four of the natural weapons that your aspect also possesses, growing additional limbs as necessary to support them (for example, if you attune a tail slap attack, your grow a tail). Your new limbs resemble those of your aspect, but do not provide you with any additional abilities (e.g. if you gain wings, you do not gain the ability to fly). The natural weapons you gain function as a normal natural weapons for you; you can make primary or secondary natural attacks with them (but not iterative attacks), and they deal the same damage as your aspect's natural weapons (adjusted for your size, if you are not the same size). Your natural weapons looks like the natural weapons of your aspect (e.g. you grow a horn for a gore attack, you grow claws for a claw attack, etc.). You may attune this augment more than once. Each time you do, it applies to up to four different natural weapons that your aspect possesses.

    Attune Natural Weapon, Fearsome (Fearsome)
    You gain up to five of the natural weapons that your aspect also possesses, growing additional limbs as necessary to support them (for example, if you attune a tail slap attack, your grow a tail). Your new limbs resemble those of your aspect, but do not provide you with any additional abilities (e.g. if you gain wings, you do not gain the ability to fly). The natural weapons you gain function as a normal natural weapons for you; you can make primary or secondary natural attacks with them (but not iterative attacks), and they deal the same damage as your aspect's natural weapons (adjusted for your size, if you are not the same size). Your natural weapons looks like the natural weapons of your aspect (e.g. you grow a horn for a gore attack, you grow claws for a claw attack, etc.). You may attune this augment more than once. Each time you do, it applies to up to five different natural weapons that your aspect possesses.

    Attune Natural Weapon, Greater (Greater)
    You gain up to three of the natural weapons that your aspect also possesses, growing additional limbs as necessary to support them (for example, if you attune a tail slap attack, your grow a tail). Your new limbs resemble those of your aspect, but do not provide you with any additional abilities (e.g. if you gain wings, you do not gain the ability to fly). The natural weapons you gain function as a normal natural weapons for you; you can make primary or secondary natural attacks with them (but not iterative attacks), and they deal the same damage as your aspect's natural weapons (adjusted for your size, if you are not the same size). Your natural weapons looks like the natural weapons of your aspect (e.g. you grow a horn for a gore attack, you grow claws for a claw attack, etc.). You may attune this augment more than once. Each time you do, it applies to up to three different natural weapons that your aspect possesses.

    Attune Natural Weapon, Least (Least)
    You gain one of the natural weapons that your aspect also possesses, provided you possess the proper limb (for example, you cannot gain a tail slap attack if you do not have a tail). It functions as a normal natural weapon for you; you can make primary or secondary natural attacks with it (but not iterative attacks)., and it deals the same damage as your aspect's natural weapon (adjusted for your size, if you are not the same size). Even if the weapon is one that normally comes in pairs (such as a claw), you gain only a single weapon; you must attune this augment again to gain the second paired natural weapon. Your natural weapon looks like the natural weapon of your aspect (e.g. you grow a horn for a gore attack, you grow claws for a claw attack, etc.). You may attune this augment more than once. Each time you do, it applies to a different natural weapon that your aspect possesses.

    Attune Natural Weapon, Lesser (Lesser)
    You gain up to two of the natural weapons that your aspect also possesses, provided you possess the proper limb (for example, you cannot gain a wing buffet attack if you do not have wings). They function as a normal natural weapons for you; you can make primary or secondary natural attacks with them (but not iterative attacks), and they deal the same damage as your aspect's natural weapons (adjusted for your size, if you are not the same size). Your natural weapons looks like the natural weapons of your aspect (e.g. you grow a horn for a gore attack, you grow claws for a claw attack, etc.). You may attune this augment more than once. Each time you do, it applies to up to two different natural weapons that your aspect possesses.

    Attune Spell-Like Ability, Dark (Dark)
    You gain the ability to use one of your aspect's spell-like abilities three times per day, provided it meets the following three prerequisites: its effective spell level is no greater than half your shapeshifter level, the aspect's caster level for this ability is no greater than your shapeshifter caster level, and the aspect is able to use the ability at least three times per day. You activate the spell-like ability just as your aspect normally would, and must observe the same restrictions that your aspect observes (if any). Your caster level for this ability is equal to your shapeshifter caster level, and you use your Charisma score to determine its save DC (if any). If the spell-like ability has an expensive material component or XP cost, you must provide that component or pay that cost, even if your aspect would not. You may attune this augment more than once. Each time you do, it applies to a different qualifying spell-like ability that your aspect possesses.

    Attune Spell-Like Ability, Fearsome (Fearsome)
    You gain the ability to use one of your aspect's spell-like abilities at will, provided it meets the following two prerequisites: the aspect's caster level for this ability is no greater than your shapeshifter caster level, and the aspect is able to use the ability at will. You activate the spell-like ability just as your aspect normally would, and must observe the same restrictions that your aspect observes (if any). Your caster level for this ability is equal to the your shapeshifter caster level, and you use your Charisma score to determine its save DC (if any). If the spell-like ability has an expensive material component or XP cost, you must provide that component or pay that cost, even if your aspect would not. You may attune this augment more than once. Each time you do, it applies to a different qualifying spell-like ability that your aspect possesses.

    Attune Spell-Like Ability, Greater (Greater)
    You gain the ability to use one of your aspect's spell-like abilities once per day, provided it meets the following three prerequisites: its effective spell level is no greater than half your shapeshifter level, the aspect's caster level for this ability is no greater than your shapeshifter caster level, and the aspect is able to use the ability at least once per day. You activate the spell-like ability just as your aspect normally would, and must observe the same restrictions that your aspect observes (if any). Your caster level for this ability is equal to the your shapeshifter caster level, and you use your Charisma score to determine its save DC (if any). If the spell-like ability has an expensive material component or XP cost, you must provide that component or pay that cost, even if your aspect would not. You may attune this augment more than once. Each time you do, it applies to a different qualifying spell-like ability that your aspect possesses.

    Augment Ability Score (Lesser)
    You gain a racial bonus to one ability score for which your aspect also has a racial bonus. This bonus does not stack with any racial ability score bonuses you may already have. Your maximum bonus is limited to the lesser of your aspect's racial ability score bonus or half your shapeshifter level. Your mass, build, proportions, or other characteristics change to look more like those of your aspect while this augment is in effect (the exact effect depends on the ability bonus copied and the appearance of the aspect). You may attune this augment more than once. Each time you do, it applies to a different ability score for which your aspect possesses a racial bonus.

    Augment Movement, Dark (Dark)
    You gain one of the following movement modes your aspect possesses, with a base speed equal to your aspect's base speed in that mode. If you already have movement mode, your base speed increases to your aspect's base speed, if your aspect is faster than you. To attune a climb speed or swim speed, you must first augment yourself with your aspect's Climb or Swim racial skill bonuses. If you attune a fly speed, your maneuverability class is the same as that of your aspect. If the movement mode requires additional limbs or physical adaptations, you manifest those limbs or adaptations, growing to resemble your aspect. These modifications don't give you any of the other benefits they would normally provide, such as increased number of attacks or natural weapons. You may attune this augment more than once. Each time you do, it applies to a different movement mode your aspect possesses.

    Augment Movement, Fearsome (Fearsome)
    You gain all of the following movement modes your aspect possesses, with base speeds equal to your aspect's base speeds in those modes. If you already have any of your aspect's movement modes, your base speed increases to your aspect's base speed in that mode, if your aspect is faster than you. To attune a climb speed or swim speed, you must first augment yourself with your aspect's Climb or Swim racial skill bonuses. If you attune a fly speed, your maneuverability class is the same as that of your aspect. If a movement mode requires additional limbs or physical adaptations, you manifest those limbs or adaptations, growing to resemble your aspect. These modifications don't give you any of the other benefits they would normally provide, such as increased number of attacks or natural weapons.

    Augment Senses, Dark (Dark)
    You gain any and all of the following senses that your aspect also possesses: blindsense, blindsight, keen senses, natural cunning, tremorsense. Your eyes or other appropriate sensory organ undergo a significant change to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to a different sense that your aspect possesses.

    Augment Senses, Fearsome (Fearsome)
    You gain any and all of the following senses that your aspect also possesses: blindsense, blindsight, darkvision, keen senses, low-light vision, natural cunning, scent, tremorsense. Your eyes or other appropriate sensory organ undergo a dramatic change to look more like those of your aspect while this augment is in effect.

    Augment Senses, Greater (Greater)
    You gain any and all of the following senses that your aspect also possesses: darkvision, low-light vision, scent. Your eyes or other appropriate sensory organ undergo a noticeable change to look more like those of your aspect while this augment is in effect.

    Augment Senses, Least (Least)
    You gain one of the following senses that your aspect also possesses: darkvision, low-light vision, scent. Your eyes or other appropriate sensory organ may change subtly to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to a different sense that your aspect possesses.

    Augment Senses, Lesser (Lesser)
    You gain one of the following senses that your aspect also possesses: blindsense, blindsight, keen senses, natural cunning, tremorsense. Your eyes or other appropriate sensory organ change to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to a different sense that your aspect possesses.

    Augment Natural Armor (Least)
    You gain a natural armor bonus that your aspect also possesses, replacing your own natural armor bonus (if any). Your maximum bonus is limited to the lesser of your aspect's natural armor bonus or half your shapeshifter level. Your skin changes subtly to look more like that of your aspect while this augment is in effect.

    Augment Racial Skill, Dark (Dark)
    You gain up to four racial skill bonuses that your aspect also possesses. Your maximum bonus is limited to the lesser of your aspect's skill bonus or your shapeshifter level. Your build, skin, and other salient characteristics change significantly to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to up to four different racial skill bonus that your aspect possesses.

    Augment Racial Skill, Fearsome (Fearsome)
    You gain up to five racial skill bonuses that your aspect also possesses. Your maximum bonus is limited to the lesser of your aspect's skill bonus or your shapeshifter level. Your build, skin, and other salient characteristics change dramatically to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to up to five different racial skill bonus that your aspect possesses.

    Augment Racial Skill, Greater (Greater)
    You gain up to three racial skill bonuses that your aspect also possesses. Your maximum bonus is limited to the lesser of your aspect's skill bonus or your shapeshifter level. Your build, skin, and other salient characteristics change to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to up to three different racial skill bonus that your aspect possesses.

    Augment Racial Skill, Least (Least)
    You gain a racial skill bonus that your aspect also possesses. Your maximum bonus is limited to the lesser of your aspect's skill bonus or your shapeshifter level. Your build, skin, or other salient characteristics may change subtly to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to a different racial skill bonus that your aspect possesses.

    Augment Racial Skill, Lesser (Lesser)
    You gain up to two racial skill bonuses that your aspect also possesses. Your maximum bonus is limited to the lesser of your aspect's skill bonus or your shapeshifter level. Your build, skin, or other salient characteristics change subtly to look more like those of your aspect while this augment is in effect. You may attune this augment more than once. Each time you do, it applies to up to two different racial skill bonus that your aspect possesses.
    Last edited by jiriku; 2012-04-08 at 07:23 PM.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.