2006-09-04, 12:11 PM (ISO 8601)
[Flaw] Well, nobody's perfect...
Thought I might share some flaws (see Unearthed Arcana) that I've used for a few characters of mine.
Also, if you have any flaws you've written, feel free to post them here and I'll make a list.
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You require 2 more hours of sleep or meditation than others of your race to function properly and take a -2 penalty to saves against sleep-based spells and abilities.
Night Terrors [Flaw]
Your sleep is constantly beset by intense nightmares. There is a 20% chance every hour that you sleep that you awake screaming. Upon awakening at any time you are considered Shaken until you have been conscious for 1d4 hours.
Your mind becomes so hyperactive while unconscious that you spend the night sleepwalking. A sleepwalker can take simple actions such as moving his base speed in a random direction or picking up objects. You are considered flat-footed, and take a -20 penalty on spot checks so that though you are unlikely to walk off a cliff, you may not be able to find a doorknob to let yourself out of a room. You are not consciously aware of your actions. You can be awakened with a swift shaking or sudden loud noise, though awake automatically if you sustain any damage.
Whale Dream [Flaw]
You are a member of an aquatic race with especially strong emotional ties to the water. If you do not submerse yourself in a natural body of water at least one per day you take a -1 penalty to all attack, damage and save rolls until you do.
World Weary [Flaw]
You have seen much in the world, leaving you with an abnormally heavy heart. You gain only half the benefit from morale bonuses (minimum 1). As well, you take a -2 penalty to saves against Crushing Despair and other like spells and abilities.