That new version of force blast looks good but has some problems as well:

Damage: Good, nothing needs changing here. Its a max of 20d6+20, so average 90hp with a standard action on one target. Still nicely powerful but not overly so.

Riders:
Confused: Too powerful for lvl 1 (maybe replace with sickened)
Shatter: At lvl 5 this means you very likely break all the enemy's stuff thats not magical. Later when magical things become common its usefulness is reduced unless you count magical items under "all composition".
Nauseated: seems okay, still nicely strong.
Stunned: Makes sense
Paralyzed: makes no sense to me.