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    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default "I have been sent back until my task is finished." (3.5 Prestige Class, PEACH)

    Dedicated Hunter

    Some people live for the hunt. Others die for the hunt. Still others live and die many times for the hunt. But few are those who gain a special power over the foes who have killed them before on the hunt. Those few are the Dedicated Hunters.

    Requirements:
    Feats: Track, Endurance, Diehard
    Skills: Search 4 Ranks, Spot 4 Ranks, Listen 4 Ranks, Survival 8 Ranks
    Special: Must have been unwillingly killed by a foe you were tracking for more than a day, and brought back to life afterwards.

    Class Skills: As Ranger, plus whichever Knowledge skill the foe that killed you falls under (see class requirements).

    Hit Die: D8

    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spellcasting

    1st|
    +1
    |
    +2
    |
    +2
    |
    +0
    |Favored Foe +2, Grudge|-

    2nd|
    +2
    |
    +3
    |
    +3
    |
    +0
    |Favored Foe +4|+1 level of spellcasting

    3rd|
    +3
    |
    +3
    |
    +3
    |
    +1
    |Favored Foe +6, Foe Sense|+1 level of spellcasting

    4th|
    +4
    |
    +4
    |
    +4
    |
    +1
    |Favored Foe +8|+1 level of spellcasting

    5th|
    +5
    |
    +4
    |
    +4
    |
    +1
    |Favored Foe +10, Resist the Foe|+1 level of spellcasting[/table]

    Proficiencies: A Dedicated Hunter gains no new proficiencies, however when facing their Favored Foe, they will do anything within their power to stop them with whatever is at hand, and suffer no penalties against them when using a weapon with which they aren't proficient or an improvised weapon.

    Favored Foe: Dedicated Hunters never forget the foe that brought them down, and hold a grudge against them for the rest of their lives. This ability functions as the Ranger's Favored Enemy class ability, with the following restrictions and changes. The type chosen must be the enemy type that killed them as a prerequisite for the class (so Dragon if he was killed by a black dragon, Undead if a lich, et cetera). If the enemy that killed him had more than one type, you pick one upon entering this class; once chosen, this can never be changed. The bonus granted is the same as Favored Enemy, but also applies to all attack rolls against, all Knowledge checks about, all saves against, and AC against their Favored Foe.

    If a Dedicated Hunter has already or takes levels of Ranger, and takes or has his Favored Foe as a Favored Enemy, treat the Favored Enemy bonus as a Favored Foe bonus (so if a Ranger with a Favored Enemy +4 against Dragons gains Favored Foe +2 against Dragons, treat him as having Favored Foe +6 against Dragons).

    Grudge: A Dedicated Hunter holds a strong grudge against the foe type that killed him. As such, he is incapable of holding back when he attacks them, and always deals lethal damage to them if possible.

    Spellcasting: Starting at 2nd level, and at each level thereafter, the character gains new spells per day as if he had also gained a level in one spellcasting class he belonged to before taking the Dedicated Hunter prestige class. He does not, however, gain any other benefit a character of that class would have gained. If the character had more than one caster class before becoming a Dedicated Hunter, he must decide to which class he adds each level for the purpose of determining spells per day.

    Foe Sense: You are acutely aware of your Favored Foe's presence. Starting at 3rd level, whenever one of your Favored Foes gets within a radius equal to 10 feet times the sum of your Ranger and Dedicated Hunter levels, you automatically know it's there, and in roughly which direction, though you do not know exactly how far away it is, what it looks like or what it is capable of, only that it is there. This is an extraordinary ability, and cannot be suppressed by any means. It can be blocked however. Any ability that specifically blocks what one thinks (such as mindblank spell or the Vow of Poverty's thought-protecting ability) will stop this ability.

    Resist the Foe: At 5th level, a Dedicated Hunter can resist anything his Favored Foe might throw at him. If he has no Spell Resistance or Power Resistance, he gains Spell Resistance and Power Resistance equal to 20 plus his Favored Foe bonus plus 1/4 his levels in Ranger and Dedicated Hunter, but only against spells and powers used by his Favored Foe. If he has Spell Resistance or Power Resistance already, he may instead add his Favored Foe bonus plus 1/4 his levels in Ranger and Dedicated Hunter combined to his existing resistance against his Favored Foe if doing so would grant him a higher bonus. So if a Ranger11/Dedicated Hunter5 has SR equal to 15 plus their class level, they could add their Favored Foe bonus plus four to that, as doing so would be a greater bonus than the standard bonus. Finally, unlike normal SR, this resistance works against supernatural abilities.
    Last edited by Noctis Vigil; 2012-05-08 at 11:24 PM.