Quote Originally Posted by toapat View Post
Will exclude those you named except Open Lock/Disable Device, this is a Frame class, i wanted them to get everything except the stuff that requires supernatural stuff.
I would still recommend listing out all the skills specifically, because that's more reliable. (For one thing: mixing in other homebrew becomes easier.)

Quote Originally Posted by toapat View Post
Hand to Hand: yes, each repetition is the next die step.
While the clarification is nice, you should probably edit the source as well so it's easier to see.

Quote Originally Posted by toapat View Post
2Hr: I needed to make this unpleasently slow so that it wouldnt eclipse the other ones. Pounce being basically Lion's Pounce frome complete divine.
Again, noting in the text.

Quote Originally Posted by toapat View Post
Surgery being a 5 roll DC heal check in order to undo, reset, and patch up the injuries. Field medicine is about making things work again and keeping people alive, not making them better. if they dont get it fixed, they get maimed.
Hmm, well, I guess it could be worse. Though... is that DC 5? Seems low. DC 15 is more probable IMO.

Quote Originally Posted by toapat View Post
Good point, i wanted to do something that would make them better anti-magic characters, but a drow with 18 levels of this would have 63SR
Yeah, it's a common desire, and it's not immediately obvious how dangerous it is.

Quote Originally Posted by toapat View Post
Auras are problematic. Aura of Terror should apply line of sight penalties.
Word it as being an emanation; that should take care of most of the problems.

Quote Originally Posted by toapat View Post
any comments on the changes?
Quote Originally Posted by toapat View Post
Mercies and Cruelties (Su): Each Templar has their own worldviews, as well as their own personal view of the deity they serve if they serve one. This is most prominently noticeable in how a Templar’s lay on hands ability changes over time. At Every Fourth level, a good Templar chooses one effect that will benefit a target, such as curing a disease, or lifting a curse. Evil Templar wish to inflict worse harm upon their enemies, and thus may inflict curses, diseases, or blinding those who suffer the Templar’s touch. Mercies and Cruelties are permanent modifiers to the Lay on Hands Ability. Mercies will always be applied to a Lay on Hands used to heal a target, while Cruelties are always applied to a damaging Lay on Hands.
Neutral Templar may take a Mercy or Cruelty at every fourth level, but they can not take both a mercy and a cruelty at the same level.

{table=head]
Name
|
Mercy
|
Cruelty
|
Minimum Level


Divine Influence|All variable numeric values of Lay on Hands are Maximized|All variable numeric values of Lay on Hands are Maximized|20

Divine Verdict|You may affect upto 5 targets withing 30 feet of you with your lay on hands|You may affect upto 5 targets withing 30 feet of you with your lay on hands|20

Luck|Touched creature gets a +1 luck bonus to all rolls for 1 hour|target suffers a -1 luck penalty on all rolls for an hour|4

Age|Cures 1d4 negative levels|Touched creature suffers 1d4 negative levels|12

Despair|As remove Curse|As Bestow Curse|8

Poison|Completely removes one poison that the touched creature suffers from|Target suffer 1d6 attribute damage and again 1 minute later|12

Pestilence|Cures one disease the target suffers from|Inflicts one mundane disease|4

Disorientation|Cures Confusion|The touched creature becomes confused|4

Sight|Cures Blindness|Inflicts Blindness|8

Hearing|Cures Deafness|Inflicts Deafness|4

Stone|As Stone to Flesh|As Flesh to Stone|16

Wellness| Cures 1d6 attribute damage|Target Suffers 1d6 attribute damage to an attribute of your choice|4

Exoticism|You select one type of energy, so long as it is not negative or evil, and replace the possitive energy of your lay on hands with it.|You select one type of energy, so long as it is not positive or good, and replace the negative energy of your lay on hands with it.|4[/table]
These mostly look good, though some of the min levels (Divine Influence? Wellness?) seem a little too high or too low. Definitely a solid improvement, and fairly comprehensive as well.