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    Bugbear in the Playground
    Join Date
    Oct 2010
    Location
    Here and there.
    Gender
    Female

    Default Re: The Necromancer [PF] because trying to name it something else is futile.

    Strain:
    Strain is non lethal damage provoked by overexertion of the mind. Every 1/4th your HP you have as nonlethal Strain damage, You lose 1 point of Wisdom for an hour. If you would normally be knocked out from to much nonlethal damage, You instead go into a coma when due to Strain. Roll a d100 each hour you're in the coma to see if you awake (on a roll of 1-15) Or until you are healed of the ability damage.
    Strain is not normal Non Lethal damage, Feats, Features, Racial abilities effecting Non Lethal damage do Not effect Strain. Such as a creatures immunity to non lethal damage, or feats that would reduce or negate non lethal damage. Strain can still be healed, Any spell or power that would heal ability damage heals twice that in Strain, and is lost with normal rest that would replenish spellcasting or power points. (likewise, abilities reducing rest needed for such things effect Strain damage) You heal damage caused through strain at the same time. But once into coma, you must be healed as stated. Strain does not stack with normal forms of Non Lethal damage.
    Additionally, you recover 25% of your Strain every hour except those spent in the induced coma.
    Some abilities have the option of Overstraining to deal additional effects or improve existing effects, You cannot Overstrain to increase the initial strain by more then half your class levels (A level ten Necromancer cannot add more then five points of overstrain). Needless to say, there is no limit to the number of these abilities you can use, You can keep going till you kill yourself for all I care.
    Unless otherwise stated the typical duration for an ability that conjures bone matter for effects is usually a day per class level before it crumbles apart.
    Likewise range is typically Charisma mod x 200 ft unless otherwise stated.





    Conjuration:
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    1:
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    • -Summon Skeleton: Summon one Skeleton to serve you.
    • -Raise Skeleton: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 1HD.
    • -Raise Wood Golem: You touch a tree or Large wooden object and cause it to break and splinter until it forms itself into a wooden humanoid shape. This destroys one 5ftx5ft area of wood, or a single object of appropriate size. Alternatively, you can summon any golem with 1HD or less.
    • -Summon Dark Sprite: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +5 HP, +1 Attack bonus, and can put any ally under the effects of Infernal Healing whenever they are within 30ft of the Dark Sprite. Only one Dark Sprite can be summoned at any one time.



    3:
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    • -Summon Skeleton II: Summon three Skeletons to serve you. Or an undead of 3HD or less.
    • -Raise Skeleton II: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 3HD.
    • -Raise Stone Golem II: You touch a stone wall, floor, or boulder and it cracks and crumbles to form into a humanoid stone figure. It has 3 more damage reduction, 15 more hp, two more HD, 5 more strength, +2 to attack and is covered in spikes that deal 1d6 damage whenever it grapples. Alternatively, you can summon any golem with 3HD or less.
    • -Summon Dark Sprite II: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +5 HP, +2 Attack bonus, and can put any ally under the effects of Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon two Dark Sprites at once, only two Dark Sprites can be summoned at once.



    5:
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    • -Summon Skeleton III: Summon five Skeletons to serve you, or an undead with 5HD or less.
    • -Raise Skeleton III: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 5HD.
    • -Raise Stone Golem III: You touch a stone wall, floor, or boulder and it cracks and crumbles to form into a humanoid stone figure. It has 3 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d8 damage whenever it grapples. Alternatively, you can summon any golem with 5HD or less.
    • -Summon Dark Sprite III: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +5 HP, +3 Attack bonus, and can put any ally under the effects of Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon two Dark Sprites at once, only three Dark Sprites can be summoned at once.




    7:
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    • -Summon Skeleton IV: Summon seven Skeletons to serve you. Or an undead of 7HD or less.
    • -Raise Skeleton IV: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 7HD.
    • -Raise Stone Golem IV: You touch a stone wall, floor, or boulder and it cracks and crumbles to form into a humanoid stone figure. It has 3 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d8 damage whenever it grapples. Alternatively, you can summon any golem with 7HD or less.
    • -Summon Dark Sprite IV: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +5 HP, +4 Attack bonus, and can put any ally under the effects of Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon two Dark Sprites at once, only four Dark Sprites can be summoned at once.



    9:
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    • -Summon Skeleton V: Summon nine Skeletons to serve you. Or an undead of 9HD or less.
    • -Raise Skeleton V: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 9HD.
    • -Raise Iron Golem V: You touch pile of metal items, or a large chunk of metal and it bends and grinds until it forms a rough humanoid figure. It has 5 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d8 damage whenever it grapples. Alternatively, you can summon any golem with 9HD or less.
    • -Summon Dark Sprite V: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +10 HP, +5 Attack bonus, and can put any ally under the effects of Greater Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon two Dark Sprites at once, only four Dark Sprites can be summoned at once.



    11:
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    • -Summon Skeleton VI: Summon eleven Skeletons to serve you. Or an undead of 11HD or less.
    • -Raise Skeleton VI: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 11HD.
    • -Raise Iron Golem VI: You touch pile of metal items, or a large chunk of metal and it bends and grinds until it forms a rough humanoid figure. It has 5 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d10 damage whenever it grapples. Alternatively, you can summon any golem with 11HD or less.
    • -Summon Dark Sprite VI: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +10 HP, +5 Attack bonus, and can put any ally under the effects of Greater Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon four Dark Sprites at once, only four Dark Sprites can be summoned at once.



    13:
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    • -Summon Skeleton VII: Summon eleven Skeletons to serve you. Or an undead of 13HD or less.
    • -Raise Skeleton VII: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 13HD.
    • -Raise Iron Golem VII: You touch pile of metal items, or a large chunk of metal and it bends and grinds until it forms a rough humanoid figure. It has 5 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d10 damage whenever it grapples. Alternatively, you can summon any golem with 13HD or less.
    • -Summon Dark Sprite VII: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +10 HP, +5 Attack bonus, and can put any ally under the effects of Greater Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon four Dark Sprites at once, only Six Dark Sprites can be active at once.



    15:
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    • -Summon Skeleton VIII: Summon fifteen Skeletons to serve you. Or an undead of 15HD or less.
    • -Raise Skeleton VIII: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 15HD.
    • -Raise Iron Golem VIII: You touch pile of metal items, or a large chunk of metal and it bends and grinds until it forms a rough humanoid figure. It has 5 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d10 damage whenever it grapples. Alternatively, you can summon any golem with 15HD or less.
    • -Summon Dark Sprite VIII: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +15 HP, +6 Attack bonus, and can put any ally under the effects of Greater Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon four Dark Sprites at once, only Six Dark Sprites can be active at once.



    17:
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    • -Summon Skeleton IX: Summon seventeen Skeletons to serve you. Or an undead of 17HD or less.
    • -Raise Skeleton IX: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 17HD.
    • -Raise Iron Golem IX: You touch pile of metal items, or a large chunk of metal and it bends and grinds until it forms a rough humanoid figure. It has 5 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d10 damage whenever it grapples. Alternatively, you can summon any golem with 17HD or less.
    • -Summon Dark Sprite IX: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +15 HP, +6 Attack bonus, and can put any ally under the effects of Greater Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon six Dark Sprites at once, only Six Dark Sprites can be active at once.



    19:
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    • -Summon Skeleton X: Summon nineteen Skeletons to serve you. Or an undead of 19HD or less.
    • -Raise Skeleton X: You raise a dead body to serve you. Or rather, you raise its skeleton. The dead flesh falls off the bones in a grotesque display until all that is left is a bloody skeleton. You can Raise a body as an undead creature of up to 19HD.
    • -Raise Iron Golem X: You touch pile of metal items, or a large chunk of metal and it bends and grinds until it forms a rough humanoid figure. It has 5 more damage reduction, 15 more hp, two more HD, 2 more strength, +2 to attack and is covered in spikes that deal 1d10 damage whenever it grapples. Alternatively, you can summon any golem with 19HD or less.
    • -Summon Dark Sprite X: You summon a Dark Sprite. It appears as a Tiny nude fairy like creature with black skin and deep purple wings. The creature grants all your Conjurations +20 HP, +8 Attack bonus, and can put any ally under the effects of Greater Infernal Healing whenever they are within 30ft of the Dark Sprite. You can summon six Dark Sprites at once, only Six Dark Sprites can be active at once.






    Incision:
    Last edited by Cipher Stars; 2012-06-10 at 06:41 PM.

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