2012-06-06, 09:06 AM (ISO 8601)
Bugbear in the Playground
Re: The Necromancer [PF] because trying to name it something else is futile.
Formation abilities are like a pool you can drink from, selecting any Formation ability at an appropriate level.
Originally Posted by eftexar
The two are more like train tracks. If you drop your point in at location A, it will keep going on to location B.
There aren't restrictions. The "Paths" are just different resources that scale up with more potent things until 19th, when the scaling stops.
Its +15 Natural armor at level 18. Many things will have their own much higher natural armor at those levels, and there are many more things that will ignore natural armor.
Or, most of the remainder wont need to worry about Natural Armor as they smite you with Level 9 spells.
Even numbers that aren't tens are gross... I didn't even think about it XD.
Originally Posted by silphael
I'll go make it right.