I'll just go over it and write down whta comes to mind as I go along, if that's alright.
Scorching Soldier: Can you still hold something in a hand that has the glove? Additionally, does one fire damage to every melee attack mean that it also adds the fire based damage to a weapon you hold? How about a weapon you hold in the other hand? Strictly by text, it would. You might wish to change it to "An unarmed melee attack made with the glove". Is the scorch still a magical attack? Would spell resistance help?
I'll fix that, and i'll change the line to "An unarmed melee attack made with the glove" as you suggested.
And no, it's all mundane, so no SR.
Gas masks: stat them up separately, maybe, to make clear that everyone has them? Also, I think it would be cool if these added a bonus on saves against all gas based attacks and inhaled poisons. Yes, i will. There **Should** be already something in an actual 3.5 book, but if i remember correctly it sucks. I'll stat it up.
A bit more fluff on the whole would be quite nice. Yes, that's on our schedule. Exams these days, can't really devote a lot of time on this
Also, if I might make a suggestion: these look like they would have unique armour, not just the standard kind. If they are whole body suits, how about any of the following:
-Bonus against gas attacks
-Ability to breathe underwater for a short while
-Bonus and/or penalty against hot/cold climate
Thank you, we'll totally consider it
Thanks for the comment. Updates will come with a slow pace for a couple more weeks, because of exams and other stuff, but they'll come!
EDIT: Corrections, and a new sploier contains the description of the Items used in the Camp.
Last edited by Gandariel; 2012-06-20 at 12:55 PM.
Originally Posted by actual quote from this forum
So yeah. your wrong.
Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)