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Mages:
-Necromancer
-Blasting mage
-Healer
-Illusionist (physical illusion, as opposed to mental enchantment)
-Enchanter (mental illusions/effects)
-Summoner
-Buffing mage
-Shapechanger
-Protective mage
-Artificer
Diviner/Scrier
Alchemist
Shaman/Spirit Talker
Eldridge Lorekeeper
Magical Conduit (i.e. Sorcerer)
Demonic Binder/Sold Your Soul

Quote Originally Posted by RFLS View Post
Mundane:
-Archer
--Sniper
--Crossbowman
--Machine-gun archer (double, triple, etc shot)
Longbowman, especially the guys who stood atop castle walls and fired long-range arching shots.

Quote Originally Posted by RFLS View Post
-Stick and board
--Axe
--Sword
--Pike
--More sticks

-Two sticks
--Various combos of the above sticks
Spartan/Spear and Shield
2H Big Sword User
Whip

Quote Originally Posted by RFLS View Post
-Unarmed
Pretty much any martial art, from Jujitsu to Kung Fu to Greco-Roman wrestling, could fit here. They'd be fairly different from each other, as well.

Quote Originally Posted by RFLS View Post
-Mageslayer
--Maybe not a thing of its own, but given the overabundance of mages, it canít hurt
----to have class features that give this ability

-Tactician?
--Marshal/white raven -esque

-Beast master
General, or someone who organizes groups of people to coordinate together.

Quote Originally Posted by RFLS View Post
Rogue-esque:

-Engineer (gadgetry)
-Assassin
-Thief
-Special Ops type (jack of all trades, sorta)
Scout
Face/Charisma Talker
Trapsmith
Hunter/Tracker
Espionage/Spy
Merchant
Scam Artist
Gypsy/Luck-based Trickster