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    AssassinGuy

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    Default Re: Librim Eternia: Tome of Epic Prestige

    Infernal Regent


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    They say that every man has his price, a maxim that devils often prove true with the faustian bargains they offer. As a soulís possessor becomes stronger, however, more and more effort or compensation is required to obtain that soul. By the time that a being can cast epic magic, there is little in all of the nine hells that could hope to approach the worth of his or her soul. To some enterprising mortals, however, this is taken as a challenge. Offering their souls and a promise not to usurp the archdukes of hell, these mortals have managed to obtain the most valuable of commodities: debt owed to them from all of devilkind. Infernal Regents typically emerge from powerful beings aligned with the forces of hell long before their deaths, hoping to slip into the highest echelons of baator while forever escaping the rightful torment that their souls deserve. While they have surrendered the right to rule in hell, the most powerful among them still control it from the shadows.

    Hit Die: d8

    Prerequisites: To qualify to become an Infernal Regent, a character must meet all of the following criteria
    Alignment: Any nongood and nonchaotic
    Skills: Profession (barrister) 23 ranks or Knowledge (the planes) 23 ranks
    Spells/Invocations: Must be capable of casting glibness, charm monster, and/or the charm evocation.
    Special: Must have made a faustian bargain with a devil or another infernal regent.

    Class Skills: Appraise, Bluff, Concentration, Craft, Diplomacy, Disguise, Forgery, Gather Information, Knowledge (the planes), Perform, Profession, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Use Magic Device
    Skill Points at Each Level: 4 + Int modifier

    Infernal Regent
    {table=head]Level|Base Attack Bonus|Special|Spells

    1st|
    +0
    |Signed in Blood, Temptation 1/encounter|--

    2nd|
    +1
    |Devil in the Details (1)|+1 level of existing spellcasting class

    3rd|
    +1
    |Bonus Feat|--

    4th|
    +2
    |Hellfire Shield 1/round|+1 level of existing spellcasting class

    5th|
    +2
    |Taste of Power 1/target|--

    6th|
    +3
    |Tempation 2/encounter|+1 level of existing spellcasting class

    7th|
    +3
    |Devil in the Details (2)|--

    8th|
    +4
    |Bonus Feat|+1 level of existing spellcasting class

    9th|
    +4
    |Hellfire Shield 2/round|--

    10th|
    +5
    |Taste of Power 2/target|+1 level of existing spellcasting class [/table]

    Class Features: The following are class features of the Infernal Regent

    Epic Spellcasting: Even without the Epic Spellcaster feat, an Infernal Regent can still develop and cast epic spells using the afflict, animate dead, compel, conceal, reflect, slay, summon, and/or transport seeds. For the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces and experience points are halved.

    Signed In Blood (Su): Above and beyond signing away his or her soul, an infernal regent has signed away his or her service as well, a prize for which infernal powers have paid most handsomely. Outsiders with the lawful and evil subtypes canít attack or take aggressive actions against the infernal regent without succeeding on a Will save (DC 20 + class level + Cha mod). As a standard action, an infernal regent can dominate any such creatures (DC 20 + class level + Cha mod Will save rejects), as a piercing dominate monster effect with a caster level equal to his or her class level + 20. This ability doesnít affect the archdukes of hell and any such archduke can free any devil from the infernal regentís control and/or grant it immunity to this ability for 24 hours over any distance as a swift action. The terms of your agreement also prevent you from taking aggressive actions against any archduke (no save).

    An infernal regent can make Faustian bargains similarly to other devils, granting a creature with a soul up to three wishes in exchange for its soul, though none of these wishes can be used to harm or kill the infernal regent directly. The infernal regent decides how these wishes are granted. This form of agreement canít be formed under magical compulsion or threat of death, though other forms of duress (such as threatening to kill others) are acceptable.

    The infernal regent no longer ages and can last for eons and eons. Even when the regent dies, he or she is granted 24 hours of leeway, during which time he or she can be restored from the dead. After this time, however, his or her soul is quickly processed into a lemure before being promoted almost immediately into a pit fiend. The pit fiend possesses dim shadows of its former memories and identity, acting friendly towards former allies and unfriendly towards former enemies. Even so, the person who the regent once was is truly gone forever and this pit fiend is an NPC under the control of the DM. After being transformed in this way, an infernal regent canít be restored from the dead by any means.

    Temptation (Su): Even when not actively forming pacts, an infernal regent can take advantage of the darkness in the hearts of others. Once per encounter, an infernal regent can spend a move action to force a creature to make a Will Save (DC 20 + Class level + Cha) or become lawful evil, viewing the regent as an ally while viewing any former allies who now oppose the targetís alignment on at least one axis as a hated enemy. Evil or lawful creatures take a -5 penalty to this saving throw and lawful evil creatures suffer a -10 penalty instead. The target is permitted to a new Will save against the same DC to free themselves each round and this ability lasts until the target frees itself. This is a piercing mind-affecting ability. At 6th level and every 5 levels afterwards, this ability can be used one additional time per encounter.

    Devil in the Details (Su): Starting at 2nd level, an infernal regent learns how to sneak hidden conditions into his faustian bargains. When making a faustian bargain, the infernal regent may include a suggestion effect with a preselected order to be secretly added into the pact, activating only when a specific, observable circumstance comes about (also preselected by the regent). This ability allows for no saving throw as the target unwittingly agrees to this condition with the rest of the pact. At 7th level and every 5 levels afterwards, an additional suggestion can be included.

    Spells per Day/Spells Known: At each even infernal regent level, the character gains new spells per day (and spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming an infernal regent, the player must decide to which class to add the new level for the purpose of determining spells per day.

    Bonus Feats: At 3rd level and every 5 levels afterwards, an infernal regent can select a single bonus feat from the following list: Call in a Favor*, Dark Sustenance*, Devilís Thoughts*, Energy Resistance, Epic Skill Focus, Epic Will, Eye on the Prize*, Grant Hellfire*, Grant Reprieve*, Great Charisma, Hellfire Mastery*, Improved Metamagic, Improved Spell Capacity, Incite Paranoia*, Infernal Debt*, Loan of Luck*, Perfect Health, Polygot, Power of Promise*, Spell Stowaway, Summon Minion*, Superior Initiative, Sweeten the Deal*, True Power*, Twisted Admiration*.

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    Incite Paranoia [Epic]
    Youíre words distract others as they keep an eye on their supposed allies.
    Prerequisites: Temptation 1/encounter
    Benefits: All creatures who can hear and understand you take a stacking -1 penalty to attack rolls and to AC until the end of the encounter each time an ally of that creature that the both of you can see or hear misses with an attack roll. This penalty canít exceed your Charisma bonus (minimum -1).

    Devilís Thoughts [Epic]
    You can communicate with others telepathically like a devil.
    Prerequisites: Signed In Blood
    Benefits: You gain telepathy out to 100 feet.
    Special: You may select this feat multiple times. Each time you select it beyond the first, double the range of your telepathy.

    Loan of Luck [Epic]
    You can loan another creature luck in the short term and pass off their bad fortune to another.
    Prerequisites: Signed In Blood
    Benefits: Whenever a creature within your line of sight would make an attack roll or saving throw, you may mentally offer a boost of power, granting a bonus equal to your charisma modifier or infernal regent level (whichever is higher) to that roll. If the target accepts this boost, you harmlessly carry the debt of luck with you for up to 10 minutes or until you utilize it, granting the same creature or an ally of that creature a penalty of equal size to an attack roll against one of its foes or to a saving throw against an effect created by such a foe. You may not grant further bonuses while you carry a debt of luck.

    Grant Reprieve [Epic]
    You can make a deal with a creature to grant it protection in return for protection from itself.
    Prerequisites: Loan of Luck
    Benefits: As a move action, you may mentally offer a creature within your line of sight temporary reprieve in the middle of combat. If the creature accepts this reprieve, no creature can take aggressive actions against it without succeeding on a Will save (DC 20 + infernal regent level + Cha modifier) for 1d4 rounds or until it next takes an aggressive action. In return for this reprieve, the target canít take aggressive actions against you or your allies for 5 rounds (no saving throw). This protection holds even if the target expends their own protection or if you or your allies succeed in attacking the target.

    Hellfire Mastery [Epic]
    You can instill your attacks with the power of hellfire.
    Prerequisites: Hellfire Shield 1/round
    Benefits: Your Hellfire Shield class feature deals an extra +1d6 points of damage. With a ranged touch attack within 30 feet, you can deal 1d6 points of hellfire damage. If you possess the eldritch blast class feature, this extra damage is also added to your eldritch blast.
    Special: You may select this feat multiple times. Its effects stack.

    Grant Hellfire [Epic]
    You can grant hellfire to others with the right words.
    Prerequisites: Hellfire Mastery
    Benefits: As a full-round action, you can grant the benefit of your hellfire mastery feat(s) to a touched creature for 10 minutes. If the target lacks your hellfire shield class feature, it gains hellfire shield as a 4th level infernal regent. When using your signed in blood class feature to seal a faustian bargain, you may offer this hellfire as an additional incentive. When you grant a creature hellfire in this way, it lasts for a year and a day instead of 10 minutes.

    Summon Minion [Epic]
    You can summon minions to serve you or grant infernal lackeys to those who make pacts with you.
    Prerequisites: Temptation 2/encounter
    Benefits: As a full-round action, you can spend a use of your temptation class feature to summon a devil with a challenge rating up to your infernal regent level anywhere within 100 feet. This effect functions much as a Summon Monster spell except that it lasts until the end of the encounter and canít be used while not in immediate peril. When using your signed in blood class feature to form a faustian bargain, you may offer an infernal minion as an additional incentive. When you grant a creature a minion in this way, it remains for a year and a day (or until slain or dismissed).

    Dark Sustenance [Epic]
    You require very little to survive, a gift that you can pass onto others who make pacts with you.
    Prerequisites: Signed In Blood
    Benefits: You no longer need to eat, drink, breathe, or sleep. Furthermore, you are protected at all times as if by an endure elements effect. When you use your signed in blood class feature to make a faustian bargain, you may offer this sustenance as an additional incentive. When you grant a creature this sustenance, it lasts a year and a day or until the targetís alignment shifts towards chaotic or good, whichever comes last (a chaotic and/or good creature granted this benefit only benefits for a year and a day regardless of alignment shifts within this time).

    True Power [Epic]
    You are rewarded for your efforts corrupting the souls of others and can offer greater power.
    Prerequisites: Taste of Power 1/target
    Benefits: At the start of each week and whenever you make a faustian bargain using your signed in blood class feature, you gain a soul point. You may spend one or more soul points at any time to harness greater fiendish energy. For each point spent, you either gain a stacking +1 bonus to your caster level or a stacking +2 bonus to an ability score of your choice for 10 minutes. When you use your signed in blood class feature to make a faustian bargain, you may offer a target the benefits of up to two spent soul points as an additional incentive. When soul points are spent in this way, the benefits last for a year and a day.

    Twisted Admiration [Epic]
    Those who make pacts with you never hold grudges and you can lend them a bit of your dark charisma.
    Prerequisites: Taste of Power 2/target
    Benefits: Creatures that you make faustian bargains with through your signed in blood class feature canít be worse than indifferent towards you, improving to indifferent if otherwise hostile or unfriendly. This effect allows for no saving throw but is suppressed for 10 minutes on any targets you take an aggressive action towards. When you use your signed in blood class feature to make a faustian bargain, you may offer a target the ability to win over others as an extra incentive. For a year and a day after being lent this power, the target can use charm person at will as a spell-like ability (Caster Level 20, DC 14 + targetís Charisma modifier).

    Infernal Debt [Epic]
    You can lend others some small taste of your immortality, though the price is incredibly high.
    Prerequisites: Taste of Power 3/target
    Benefits: When using your signed in blood class feature to make a faustian bargain, you may offer to grant them immortality as an extra incentive. Doing so grants the target most of the benefits of your signed in blood class feature as a 1st level infernal regent, although it gains no influence over outsiders. In return for this immortality, however, the target is put in debt to both the nine hells and to yourself. The target permanently loses the benefits of the signed in blood class feature if he or she fails to make at least one faustian bargain each month. Furthermore, you may claim repayment from your target in the form of obedience as your taste of power class feature except that the domination lasts for up to 1 year. You may not call in repayment for 1 month after forming the pact and instructions that would invalidate one or more of the targetís wishes (such as slaying a creature who he or she used a wish to revive) are not only ignored but end the payment period prematurely.

    Call in a Favor [Epic]
    You reserve the right to call in favors from those
    Prerequisites: Devil in the Details (4)
    Benefits: When you decide the suggestions to put in place with your devil in the details class feature, you may decide to replace any number of specific suggestions with favors. As a full-round action, you may select any creature that owes you at least one such favor in this way. That creature is instantly summoned anywhere within 100 feet of you that can support the creature. As the creature is summoned in this way, you give them a single suggestion (no saving throw) with a caster level equal to your infernal regent level + 20. After 10 minutes, when the target is slain, or after the suggestion is dispelled or expended (whichever comes first), the target returns from where it came from (even if slain, as normal for summoning) with no memory of the summoning.

    Sweeten the Deal [Epic]
    You have learned ways to make your faustian bargains look more attractive, though not without costs.
    Prerequisites: Devil in the Details (3)
    Benefits: When you use your signed in blood class feature to form a faustian bargain, you may add one or more of the following conditions to the pact to make it more attractive to the target:

    Escape Clause: When making a faustian bargain with an escape clause, you set one or more conditions that allows a target to reclaim his or her soul while maintaining the benefits of the bargain. Typically used when labor is more needed than souls, at least one of the conditions must be met before the targetís death for the target to escape its fate. To prevent you from setting simple conditions to use faustian bargains as ďgiftsĒ, at least one of the nine archdukes of hell must agree with the condition you set as you set it (all nine are alerted whenever you use this ability). If a target reclaims its soul in this way, a target may never form a faustian bargain again.

    Limited Terms: When making a faustian bargain with limited terms allows you to put a concrete limit on how long the targetís soul remains in hell. This period can be as short as 10 years and as long as you desire. After this period, the targets soul continues to its normal reward (or is immediately processed into a devil if otherwise heading for hell) and can be returned from the dead as normal.

    Non-interference: Among the greatest of fears among those making faustian bargains is that the bargainer will find a way to hasten his or her demise. When making a faustian bargain with non-interference, you are physically prevented from knowingly harming or bringing harm to the target (whether directly or indirectly) except in self-defense.

    These advantages that you grant, however, help to conceal additional infernal trickery in your bargains. For each of the above strategies incorporated into a faustian bargain, you may place in another suggestion as per your devil in the details class feature.

    Eye on the Prize [Epic]
    As an you learn to use your bargains strategically, you learn how to keep an eye on your pawns.
    Prerequisites: Devil in the Details (3)
    [b]Benefit:[b] You may use scrying as a spell-like ability against any creature you have formed a faustian bargain with at will with a caster level equal to your infernal regent level + 20 and a save DC of 20 + Infernal Regent level + Charisma modifier. The target of such a scrying effect canít detect the attempt through magical means such as detect scrying but other creatures can. This is a piercing effect.

    Power of Promise [Epic]
    The bargains and pacts that you have formed with others give you great power over them.
    Prerequisites: Devil in the Details (5)
    Benefits: Creatures you have formed a faustian bargain are physically prevented from knowingly taking any action that would harm or bring harm to you (whether directly or indirectly).


    Hellfire Shield (Su): Starting at 4th level, an infernal regent can protect him or herself when necessary with a shield of Hellfire. Once per round, an infernal regent can deal 5d6 points of damage from hellfire to a manufactures weapon as it strikes him or her, ignoring hardness. If the weapon breaks in this way, no damage is dealt by the attack. Alternatively (or additionally), if the attack being made is a melee attack, the attacker takes 5d6 points of damage from hellfire. At 9th level and every 5 levels afterwards, this ability can be used an additional time per round.

    Taste of Power (Su): Starting at 5th level, an infernal regent need not form a full-blown Faustian bargain with a target to grant them a taste of the possibilities. If a target agrees to owe the infernal regent an undesignated favor at some point in the future, the infernal regent can grant that target a single wish. When the infernal regent chooses to call in the favor, the target is dominated as dominate monster (no save) for 24 hours. The amount of power that archdukes will lend the regent to win over a creature, however, is limited. A single target can be granted no more than one taste of power at 5th level, plus one additional taste of power every 5 levels afterwards. Multiple ďfavorsĒ accrue and can be used on consecutive days if the infernal regent desires.

    Notes and Explanation:
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    This is one of my personal favorite classes, though it is probably one of the weaker ones. Iíve always had a thing for more insidious forms of evil and this was a way to truly indulge in such forms of power. Iíve heard it argued before that having epic characters take orders from non-deific entities (including the lords of hell) makes characters non-epic but I think that the promises infernal regents make seem to make sense on at least a couple levels.

    Level 1: The General Idea is that either a lawful evil neíer-do-well seeks out this deal at low epic levels to obtain immortality and avoid their eventual eternal torment in Baator (which simply deposing one or more archdukes wouldnít prevent) or that the archdukes would (metaphorically) headhunt these beings before they grow strong enough to take over on their own.

    Level 2: While ruling hell might look attractive, working behind the scenes allows an infernal regent to maintain more freedom and upsetting the balance of power would invite attacks and interference both from the devils themselves and from every single other infernal regent who was either plotting the same or who was benefitting from the status quo.

    Lastly, I kind of realize that this class is actually kind of lacking when played in an actual epic campaign (seeing as it only reaches its potential if allowed to lazily interact with non-epic creatures that would value wishes, not the situation for most campaigns) but Iím not quite sure how to remedy this problem.

    Edit: Also, to give credit where credit is due, certain elements of this class (such as a few of the feats) came from a disciple of Mephistopheles fix by Sir Chivalry.
    Last edited by Realms of Chaos; 2012-06-27 at 10:02 AM.
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