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    Oct 2008
    Pabrygg Keep

    Default Godsblade (by Cipherthe3vil): My Derivative Work [D&D 3.5 - Repost]

    This class just seems like a lot of fun and would be something I'd be interested in trying out one of these days, so I wanted to repost it, so that I could then link it in my extended signature for ease of access.

    Cipher's original work can be found HERE. Do take a look and give props to a very interesting class and concept.

    Alignment: Any
    Hit Die: 1d8

    Level BAB Fort Ref Will Special 1st 2nd 3rd 4th
    1st +0 +2 +2 +2 Eyes of the Seer, Godsblade (+1d6, +1 to hit)
    2nd +1 +3 +3 +3 Divine Resistance, Uncanny Dodge
    3rd +2 +3 +3 +3 Godsblade (+2d6, +1 to hit)
    4th +3 +4 +4 +4 Evasion 3
    5th +3 +4 +4 +4 Godsblade (+3d6, +2 to hit) 3
    6th +4 +5 +5 +5 Eyes of the Seer 3
    7th +5 +5 +5 +5 Godsblade (+4d6, +2 to hit) 4
    8th +6/+1 +6 +6 +6 Mettle 4 3
    9th +6/+1 +6 +6 +6 Godsblade (+5d6, +3 to hit) 4 3
    10th +7/+2 +7 +7 +7 Indomitable Will 5 3
    11th +8/+3 +7 +7 +7 Godsblade (+6d6, +3 to hit) 5 4 3
    12th +9/+4 +8 +8 +8 Eyes of the Seer 5 4 3
    13th +9/+4 +8 +8 +8 Godsblade (+7d6, +4 to hit) 6 4 4
    14th +10/+5 +9 +9 +9 Sight Beyond Sight 6 5 4 3
    15th +11/+6/+1 +9 +9 +9 Godsblade (+8d6, +4 to hit) 6 5 4 3
    16th +12/+7/+2 +10 +10 +10 Deific Endurance 6 5 5 4
    17th +12/+7/+2 +10 +10 +10 Godsblade (+9d6, +5 to hit) 6 6 5 4
    18th +13/+8/+3 +11 +11 +11 Mindsight 6 6 5 5
    19th +14/+9/+4 +11 +11 +11 Godsblade (+10d6, +5 to hit) 6 6 6 5
    20th +15/+10/+5 +12 +12 +12 Divine Spark 6 6 6 6

    Class Skills (6 + Int modifier): Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Religion), Knowledge (The Planes), Listen, Ride, Sense Motive, Spellcraft, Spot, Swim, Tumble, and Use Magic Device.

    Weapon and Armor Proficiency: A [Class Name] is proficient with all simple weapons as well as a single melee, martial weapon. She is proficient with light, medium, and heavy armors, as well as with shields (but not with Tower Shields).

    Eyes of the Seer (Su): A [Class Name] is gifted, or cursed, depending on your perspective, with the ability to notice ethereal and/or invisible creatures and objects, albeit, not as easily as normal ones. Not at first, anyway.

    At 1st level, the base DCs to notice invisible creatures or objects using the Spot skill is reduced for the [Class Name] by . She may use the Spot skill to notice ethereal creatures or objects at the same DCs.

    Starting at 6th level, the base DCs are reduced to (base DC 20 becomes 5).

    Starting at 12th level, the base DCs to notice ethereal and/or invisible creatures and objects are reduced to 0. It is no more difficult for her to notice ethereal and/or invisible creatures and objects than it is for her to notice normal ones.

    She also sees through all illusory and transmutation effects, knowing the true nature of things, similarly to the True Seeing spell, but without the additional benefits the spell affords.

    Godsblade (Su): By channeling the pure, unbridled power of the gods, a [Class Name] is able to unleash a weapon of divine destruction upon her enemies. A [Class Name] may activate this ability as a free action a number of times per day equal to 1 + her Constitution modifier, and it lasts for a number of rounds equal to 1 + her Charisma modifier.

    For the duration of this ability, the [Class Name] gains a +1 bonus to melee weapon attack rolls and her attacks with melee weapons deal 1d6 additional damage. Her bonus to attack rolls increases by +1 every four levels after 1st, and her additional damage increases by 1d6 at every odd level after 1st.

    Her melee weapon attacks can strike ethereal and/or incorporeal creatures as though they had the [Force] descriptor, and all damage she deals with melee weapon attacks results directly from divine power and is therefore not subject to being reduced by damage reduction, hardness, or energy resistance.

    After the duration of this ability has expired a [Class Name] is Fatigued until she is able to take at least 5 minutes of rest. If she was already Fatigued, she becomes Exhausted until she is able to take at least 1 hour of rest. If she has no further uses of this ability for the day when its duration expires, then she falls asleep, unconscious, and unable to wake or be awoken until she has slept for at least 8 hours.

    Divine Resistance (Ex): Starting at 2nd level, a [Class Name] adds her Charisma bonus (if any) to all saving throws against divine spells, and against the spells, spell-like abilities, and supernatural abilities of all Outsiders, Undead, and Deities.

    She also adds her Constitution bonus (if any) as a deflection bonus to AC against the attacks of any divine spellcaster, Outsider, Undead or Deity.

    Uncanny Dodge (Ex): At 2nd level, a [Class Name] retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

    If a [Class Name] already has uncanny dodge from a different class, she automatically gains the improved uncanny dodge ability instead.

    Evasion (Ex): Starting at 4th level, a [Class Name] can avoid unusual attacks as the Rogue ability of the same name.

    Starting at 4th level, a [Class Name] develops the ability to cast divine spells and learns a single 1st level divine spell. As she gains levels she learns a very limited number of additional spells according to the table given below. She may learn her spells from any divine spell list.

    A [Class Name] casts spells spontaneously, without needing to prepare them ahead of time. She must have a Wisdom score of at least 10 + spell level in order to cast a spell in this way, and the saving throw DC of a spell she casts is equal to 10 + her class level + her Charisma modifier.

    A [Class Name]'s caster level is equal to her class level -3.

    Spells Known





















    Mettle (Ex): Starting at 8th level, a [Class Name] can shrug off persistent assaults with exceptional fortitude or willpower as the Hexblade ability of the same name.

    Indomitable Will (Ex): Starting at 10th level, a [Class Name] adds her Constitution bonus (if any) to all Will saving throws.

    Sight Beyond Sight (Su): Starting at 14th level, a [Class Name] gains Telepathy out to 100ft + 50ft per point of her Constitution bonus (if any).

    She automatically detects the surface thoughts of creatures within her Telepathy, unless those creatures are 4 or more levels higher than her. If they are, they are entitled to a Will save to overcome this ability (DC 10 + [Class Name] levels + Charisma modifier). A creature that has successfully saved against this ability is immune to it until the [Class Name] gains a level.

    A [Class Name] cannot be flanked or surprised by any creatures whose surface thoughts she successfully detects.

    Deific Endurance (Ex): Starting at 16th level, a [Class Name] no longer fails her saving throws on a roll of 1.

    Mindsight: At 18th level, a [Class Name] gains Mindsight as a bonus feat.

    Divine Spark (Su): At 20th level, a [Class Name] gains Divine Rank 0 and adds 1 to her Divine Rank for every class level she gains beyond 20th.
    Last edited by Ziegander; 2015-04-22 at 03:09 PM.

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