1. - Top - End - #6
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Soul Weaver: Binder of Souls [3.5e]

    Chapter Seven: Bonding
    The Bonding Receptacle allows a Binder to link a soul to another creature or object. How many benefits each Bonding grants is dependent on the EBL of the Binder, every few levels granting Bonding Points. Bonding Points can be spent by the binder making the Bond to grant Traits.

    Bondings are strange as they require both participants to be willing. Also even though each Bonding affects two creatures, it only counts as one pact.


    Creature Bonding Traits
    One Point Traits:
    Alertness - As long as both Bonded creatures are within 30 feet of each other, they gain Alertness as a bonus feat.
    Direction- As long as the two bonded creatures are on the same plane they automatically know which direction the other is in, from their own position.
    Distance - As long as the two bonded creatures are on the same plane they automatically know how far away they are, from their own position.
    Empathetic Link - Each Bonded creature has an empathic link with his other out to a distance of up to 1 mile. Neither cannot see through the bonded’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
    Love Bond - Each Bonded creature cannot willing mate with a creature other than the creature it is bound to.
    Truth Sense - Each Bonded Creature automatically knows when the other is lying. This doesn't reveal the truth, nor does it detect deceit through omission.

    Two Point Traits:
    Aid - When the Bonded is flanking with, or using the Aid Another action on, their fellow Bonded, the bonus is increased by 4. Additionally, Bonded gain a +4 insight bonus to Heal when treating their fellow bonded. (so +6 to hit during flanking, for instance)
    Life Sense - As long as the two bonded creatures are on the same plane they automatically know if the other is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).
    Shared Magic - At the either Bonded’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his other. The bonded must be within 10 feet of each other at the time of casting to receive the benefit.
    Weak Telepathy - Both of the Bonded Creatures gain Telepathy 60 feet, this only allows communication between the bonded creatures.

    Three Point Traits:
    Harmony - When affected by a spell, spell-like, extraordinary, or supernatural effect where the alignment of the targets is important, the bonded are treated as having whichever alignment would be most favorable of the alignments possessed by the bonded.

    Loyalty - For the purpose of magical compulsions such as Charm Monster, Dominate Monster, or Suggestion, attempts to force a bonded to betray their fellow Bonded are unacceptable orders, on par with an order to commit self-destructive acts.
    Moderate Telepathy - Both of the Bonded Creatures gain Telepathy 100 feet, this only allows communication between the bonded creatures.
    Resilent Bond - If either creature has a resistance to a form of damage, he may choose to halve this resistance and grant the other half to a creature he is bonded to.

    Four Point Traits:
    Lifeline - If a Bonded creature within 60 ft. would die from hitpoint damage or from failing a save, another Bonded creature can choose to take the effects instead.
    Major Telepathy - Both of the Bonded Creatures gain Telepathy to a range of 1 mile, this only allows communication between the bonded creatures.
    Titanic Soul - The bonded use the higher of the two's Will saves. This can not be used to qualify for prestige classes, feats, or anything else that requires a minimum Will Save.

    Five Point Traits:
    Share Senses - If either creature has a sensory ability (Such as Blindsense, Low-light Vision or Scent), he may choose to halve the range and grant the other half to a creature he is bonded to. If the sensory ability doesn't have a set range, it can be granted without penalty.

    Repeated Bonds: A creature can be bonded to another 3 times, each time gaining a new set of Bonding Points, allowing the bonded to gain more traits.

    Object Bonding Traits
    One Point Traits:
    Alertness - If the Bonded creature is in possesion of the object, they gain Alertness as a bonus feat.
    Direction - The Bonded creature automatically knows which direction the object is in, from their own position.
    Distance - The Bonded creature automatically knows how far away they from the object.

    Two Point Traits:
    Bonded Grip - If the Bonded creature is within 60 feet of the object, he can manipulate it as the Mage Hand spell at-will.
    Quick Draw - If the Bonded creature is in possesion of the weapon, they gain Quick Draw as a bonus feat, but only with that weapon. (Only works with weapons)
    Swift Donning - The Bonded creature can don the armor as a full-round action, instead of one or more minutes. (Only works with armor)

    Three Point Traits:
    Conjure Object - If the Bonded creature is within 60 feet of the object, he can teleport it into his hands as an immediate action. If the object is to large to appear in his hands, it teleports to the nearest empty space which it can fit in.

    Special Bonding Traits
    Warding - This can only be placed on doorways, entrances, exits, windows, or similiar portals, and doesn't require a creature to be bound. When this bonding is enacted, a creature type that you can bind must be selected, when a creature of that type tries to pass through the bound portal it must make a will save or not be able to pass through.

    When Warding is used the Binder must also select how many points this bonding is worth, the points selected determine the DC for the previously mentioned Will Save as follows:
    {table="head"]Points|DC
    1|10
    2|15
    3|20
    4|25
    5|30[/Table]

    Note: EBL stands for Effective Binder Level.

    Spoiler
    Show
    I'm willing to take suggestions for any new Traits.
    Last edited by Milo v3; 2012-08-18 at 02:54 AM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png