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Thread: The logistics of being a CE murder hobo.

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    Titan in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: The logistics of being a CE murder hobo.

    The PCs are outlaws. This means they will probably live out of town, and have a very hard time buying goods (only people willing to trade with them are black market, and they charge huge markup, and are hard to find without connections).

    They might ally with a shifting alliance of criminals in an attempt to cripple law enforcement. "Rebel" plot, except the "rebels" are simply criminals, who routinely do all kinds of unspeakable atrocity, and the "government" are the good guys. Of course, the criminals will backstab and bully them, sometimes turning them in to the law enforcement authority.


    A scenario where almost everyone acts like a muder-hobo (everyone who doesn't gets killed/raped/dismembered in short order), and it's even expected of the players. They might play in a completely lawless, war-torn region filled with wandering violent bands just like them (kind of like the more lawless regions of Africa or Afghanistan), totally lacking in infrastructure (it's hard to buy anything, even ammo. Food must be stolen and starvation is rampant), whose people are long accustomed to trauma and violence. If they piss off a faction, that one will go after them. If they ally with a faction, that one might not bully them as much (higher-ups will always abuse their power), or might even supply weapons in exchange for service. Anything goes, and anything the PCs think up will be turned on them, and no-one can be trusted for long. There are no goals, no thoughts about the future, everyone's used to dying before they hit the age of 25. Everyone takes what they want... but that means, of course, there's not much left to take (Everything valuable has been looted, everything destructible has been destroyed. People have the bare minimum for survival, live in shacks, often go naked, starve, die of malaria, are helpless against the violent marauders anyway, and are used to it).


    Be sure to enforce standard hobo-problems, like saves against exposure, thirst/starvation, disease, "bigger fish" bullying them. Bullying not mean death right away. Roll a d% to see if they a) settle with taking everything of value (possibly some minor humiliation if the PCs are really weak), b) move on/"it's not worth my time" or c) straight-up shoot the PCs because they're bored. Let the world become like the PCs, and show just as much mercy as the PCs did.
    Last edited by Slipperychicken; 2012-07-19 at 10:15 AM.