Originally Posted by
Raiki
Ummm...Taim? You realize that some of the changes you're making are a bit drastic, right?
For example, since you added /level to the end of the durations of each metal, a 20th level allomancer can now get far better combat bonuses than a 20th level raging barbarian...all day...every day...by using just 7 of their (conservative estimate) 45 burns per day. That's all it takes to be constantly burning Pewter at that level.
Add in the attack chain from coinshotting (which has 2 more attacks/round than a flurrying monk, and 3 more than a 20th lvl fighter), judicious use of Atium/Bendalloy, the fact that for 2 burns/day they can make a small village immune to scrying, and their broke-tastic new wish power...and this class is quickly spiraling out of control.
If you want my advice (which you're free to ignore, of course), drop the /level on the durations, delete or rework Ascension, and tone down flurry a little bit (maybe turn it into a 30' range whirlwind attack? That's not too bad for a high level power).
As another note: your new idea for giving out metals in chunks has merit. And you'd be giving out fewer options than a 1st level wizard with a high Int. Maybe fill some of the dead levels with new abilities? Coinshot skirmish/sneak attack maybe?