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    Oct 2011

    Default Re: Ritual Magic (a homebrew subsystem)

    Ritual Expert Class Ritual List

    Least Rituals:
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    Expert's Spell Ritual, Least
    This ritual duplicates the effect of one enchantment, illusion, or transmutation spell of 1st level or lower, from any spell list. The spell to be duplicated must have a casting time no greater than one standard action, a duration longer than instantaneous, and must be of personal or fixed range. The caster level of the spell is equal to your tracer level for the ritual, and the duration is determined by the duration of the ritual or the duration of the spell (for the given caster level), whichever is less. You choose the spell to be duplicated when you trace the ritual. Discharging this ritual requires a full-round action. Valid uses for Expert's Spell Ritual, Least

    Ritual of Competence, Least
    You gain a +5 competence bonus on all skill checks.

    Ritual of Detection, Least
    You can use detect magic and detect secret doors as spell-like abilities at will.

    Ritual of Nondetection, Least
    You can use invisibility as a spell-like ability at will, targeting yourself only.

    Ritual of Precision, Least
    You gain +2d6 sneak attack damage, which stack with other sources of sneak attack damage.

    Ritual of Stealth, Least
    You gain a +8 competence bonus to Hide and Move Silently checks.


    Lesser Rituals:
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    Expert's Spell Ritual, Lesser
    This ritual duplicates the effect of one enchantment, illusion, or transmutation spell of 3rd level or lower, from any spell list. The spell to be duplicated must have a casting time no greater than one standard action, a duration longer than instantaneous, and must be of personal or fixed range. The caster level of the spell is equal to your tracer level for the ritual, and the duration is determined by the duration of the ritual or the duration of the spell (for the given caster level), whichever is less. You choose the spell to be duplicated when you trace the ritual. Discharging this ritual requires a full-round action. Valid uses for Expert's Spell Ritual, Lesser

    Ritual of Competence, Lesser
    You gain a +10 competence bonus on all skill checks, and can use all skills untrained.

    Ritual of Detection, Lesser
    You can use detect magic, detect secret doors, find traps, locate creature, and locate object as spell-like abilities at will.

    Ritual of Nondetection, Lesser
    You can use greater invisibility and nondetection as spell-like abilities at will, targeting yourself only.

    Ritual of Precision, Lesser
    You gain +4d6 sneak attack damage (which stacks with other sources of sneak attack damage), and you can make death attacks as an assassin of your class level (including the requirement for 3 rounds of study).

    Ritual of Stealth, Lesser
    You gain a +12 competence bonus to Hide and Move Silently checks, and you can use the Hide skill even while being observed.


    Greater Rituals:
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    Expert's Spell Ritual, Greater
    This ritual duplicates the effect of one enchantment, illusion, or transmutation spell of 5th level or lower, from any spell list. The spell to be duplicated must have a casting time no greater than one standard action, a duration longer than instantaneous, and must be of personal or fixed range. The caster level of the spell is equal to your tracer level for the ritual, and the duration is determined by the duration of the ritual or the duration of the spell (for the given caster level), whichever is less. You choose the spell to be duplicated when you trace the ritual. Discharging this ritual requires a full-round action. Valid uses for Expert's Spell Ritual, Greater

    Ritual of Competence, Greater
    You gain a +15 competence bonus on all skill checks, and can use all skills untrained. In addition, when you trace this ritual choose any one skill; for the duration of this effect you treat that skill as if you have max ranks in it.

    Ritual of Detection, Greater
    You can use detect magic, detect secret doors, find the path, find traps, locate creature, locate object, and true seeing (only usable on yourself) as spell-like abilities at will.

    Ritual of Nondetection, Greater
    You can use superior invisibility and mind blank as spell-like abilities at will, targeting yourself only.

    Ritual of Precision, Greater
    You gain +6d6 sneak attack damage (which stacks with other sources of sneak attack damage), you can make death attacks as an assassin of your class level (including the requirement for 3 rounds of study), and once per round you can declare one melee or ranged attack you make to be a sneak attack (the target can be no more than 30 feet distant if the attack is a ranged attack). The target loses any Dexterity bonus to AC, but only against that attack.

    Ritual of Stealth, Greater
    You gain a +16 competence bonus to Hide and Move Silently checks, you can use the Hide skill even while being observed, and you gain use of the Darkstalker feat.
    Last edited by sirpercival; 2012-08-23 at 07:34 AM.
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