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    Default (3.P) Warlock, Archetypes, Baptisms, and Tactical feats (PEACH)

    Plagarizer's Note
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    Greetings! I took the warlock remake done by SmiloDan from the Paizo forums, and the warlock remake from MammonAzrael and threw in a few clarrifications to make a Pathfinder Warlock. This was done to create a warlock my DM would approve of, and allow me a template to make a elemental variant for my nafairi race. Please PEACH and critique.

    Oh, and the details of each invocation will be done at a later date (probabaly over the next few days) so just work with what you've got here. Thanks for the help!

    Deviston

    P.S. On warlock Tactical feats.
    I saw some tactical feats for the ToB in another post and liked the concept so I made some for the Warlock. They are balanced to go with this 3.P Warlock variant but besides removing some homebrew invocations (and their associated feats) I don't see why this couldn't work for 3.5 as well.

    P.P.S. On warlock Baptism feats.
    I saw some Baptism feats in another post and really liked them so a made a couple more. They are also intended for the Warlock variant in the OP.

    P.P.P.S. On Lineage Archetype
    This is a class variant created by MammonAzrael that I SLIGHTLY modified to fit this specific iteration of the warlock and Pathfinder. Suggestions welcome, and please do PEACH the Shadow Lineage. That one is a Me original.

    P.P.P.P.S. On Non-core Invocations
    I went about the boards grabbing this invocation and that, and tossed them into a thread. Here you go.


    The Warlock

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    Warlock
    Alignment: Any
    Hit Die: 1d8

    Class Skills: Acrobatics, Bluff, Craft, Disguise, Fly, Intimidate, Knowledge arcana, Knowledge planes, Knowledge religion, Perception, Profession, Sense Motive, Spellcraft, Stealth, Use Magic Device
    Skill Points: 4 + Int modifier

    Class Features
    The following are the class features of the warlock.

    Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons. Warlocks are proficient in light armor, but not shields.

    Cantrips (Sp): At 1st level, the warlock learns three 0-level arcane spells from the sorcerer/wizard list. At 2nd level, and every even level afterwards, the warlock learns an additional 0-level arcane spell. He can use these cantrips at will as a spell-like ability.

    Detect Magic (Sp): A warlock begins to grasp the basic foundations of magic as he grows in power. At 1st level he can use detect magic as the spell at will. His caster level is equal to his class level.

    Eldritch Blast (Sp): At 1st level, the warlock can project a beam of arcane energy as a standard action at will. It has a range of 60 feet and on a successful ranged touch attack, the eldritch blast causes 1d6 points of damage. At 3rd level, and every 2 levels thereafter, the damage from the eldritch blast increases by 1d6.

    Invocations (Sp): At 1st level, the warlock learns how to use spell-like abilities called invocations. The warlock learns one invocation at 1st level, and learns an additional invocation at each level beyond 1st. At 1st level, the warlock can only select least invocations. At 6th level, warlocks can begin learning lesser invocations. At 11th level, warlocks can begin learning greater invocations. At 16th level, warlocks can learn dark invocations.
    Beginning at 6th level, and every 2 levels thereafter, the warlock can trade out an invocation he knows for a different invocation he does not know. He cannot trade out invocations of the highest level he knows.

    Damage Reduction (Ex): At 2nd level, the warlock gains DR/cold iron equal to half his class level.

    Dark Secrets (Ex, Sp, or Su): At 2nd level, and every 2 levels thereafter, the warlock learns one of the following dark secrets.
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    Ability Focus (Ex): Choose one invocation you can use. You increase the save DC of the selected invocation by +2. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Ambush Blast (Ex): If you move more than 10 feet in the round you use your eldritch blast, you add your warlock level to your damage rolls with the eldritch blast if your target is within 30 feet of you.
    If you are able to deal your eldritch blast damage multiple times in a round, this bonus damage is added for each instance that you meet its requirements.

    Deceive Item (Ex): You can take 10 when making Use Magic Device skill checks.

    Empower Eldritch Blast (Ex): 3 times per day, you increase the damage of your eldritch blast by 50%

    Empower Invocation (Ex): Select one invocation that you can use. 3 times per day, you increase all variable aspects of the selected invocation by 50%. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Enlarge Invocation (Ex): Select one invocation that you can use. 3 times per day, you double the range of the selected invocation. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Extend Invocation (Ex): Select one invocation that you can use. 3 times per day, you double the duration of the selected invocation. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Extra Class Skill (Ex): Select one skill that is not on your list of class skills. You add this skill to your list of class skills. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different skill.

    Extra Eldritch Essence Invocation (Sp): You learn 1 eldritch essence invocation. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Extra Eldritch Shape Invocation (Sp): You learn 1 eldritch shape invocation. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Fearsome Blast (Ex): If you hit an opponent within 30 feet of you that is under the effects of a fear effect (shaken, frightened, panicked, or cowering), you add your warlock level to the damage your eldritch blast causes.
    If you are able to deal your eldritch blast damage multiple times in a round, this bonus damage is added for each instance that you meet its requirements.

    Forbidden Knowledge (Ex): Select 2 Knowledge skills that are not on your list of class skills. You add these two Knowledge skills to your list of class skills. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to two new Knowledge skills.

    Hex (Su): Select one hex from the list of witch’s hexes. You gain the ability to use the selected hex, using your warlock level as your witch level. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different hex. The hex selected must be for a witch of your warlock level.

    Identify Item (Ex): You gain a bonus equal to your warlock level on Spellcraft checks made to identify magical items.

    Imbue Item (Su): You can use your supernatural power to create magic items, even if you do not know the spells required to make an item (although you must know the appropriate item creation feat). You can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell you don’t know or can’t cast. If the check succeeds, you can create the item as if you had cast the required spell. If it fails, you cannot complete the item. You do not expend gold piece costs for making the item; your progress is simply arrested. You cannot retry this Use Magic Device check for that spell until you gain a new level. You must have the Deceive Item dark secret before selecting this dark secret.

    Martial Invoking (Ex): You gain proficiency in Medium Armor and can use your eldritch blast and invocations while wearing Medium Armor with no chance of arcane spell failure. You also gain proficiency in one martial weapon of your choice.

    Pocket Dimension (Su): You can open an inter-dimensional pocket that holds 10 pounds per level. Accessing the inter-dimensional pocket is a swift action, whether you are withdrawing an item from it or storing an item within it.

    Potent Blast (Su): You add your Charisma modifier to your eldritch blast damage rolls and to your caster level checks to overcome spell resistance against the targets of your eldritch blast.

    Ricochet Shot (Ex): You gain the ability to bounce your eldritch blast against a solid object and continue along its path to the end of its range or hits another solid object or creature.

    Shielded Invoking (Ex): You gain proficiency in all shields (except tower shields) and can use your eldritch blast and invocations while using a shield with no chance of arcane spell failure. When using the eldritch shield invocation, your eldritch blast is considered to be two dice higher.

    Subtle Blast (Ex): When you successfully hit an opponent that is denied its Dexterity bonus to AC with you eldritch blast, you add your warlock level to the damage of your eldritch blast if your target is within 30 feet of you.
    If you are able to deal your eldritch blast damage multiple times in a round, this bonus damage is added for each instance that you meet its requirements.

    Fiendish Resilience (Su): At 3rd level, once per day as an immediate action, the warlock can enter a trance that grants him fast healing 1 for 20 rounds (2 minutes). At 7th level, and every 4 levels thereafter, the rate of this fast healing increases by 1.

    Energy Resistance (Su): At 5th level, the warlock selects 2 of the following energy types: acid, cold, electricity, fire, or sonic. He gains energy resistance 5 against the selected energy types. This energy resistance increases by 5 at levels 9, 13, and 17. At 20th level, the warlock becomes immune to the selected energy types.

    Advanced Dark Secrets (Ex, Sp, or Su): At 10th level, the warlock gains the ability to select one of the following advanced dark secrets when selecting a dark secret.
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    Additional Resilience (Su): The warlock can use his fiendish resiliency ability one additional time per day. This advanced dark secret can be chosen multiple times; each time it is selected, the warlock gains an additional use of his fiendish resiliency ability.

    Advanced Ability Focus (Ex): Choose one invocation you have applied the ability focus dark secret to. You increase the save DC of the selected invocation by an additional +2, for a total of +4. This advanced dark secret can be chosen multiple times; its effects do not stack. Each time you select this advanced dark secret, it applies to a different invocation.

    Advanced Hex (Su): Select one advanced hex from the list of witch’s hexes. You gain the ability to use the selected advanced hex, using your warlock level as your witch level. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different advanced hex. The hex selected must be for a witch of your warlock level.

    Aligned Damage Reduction (Su): Your damage reduction improves. Select an alignment (chaotic, evil, good, or lawful) opposed to your own. Your damage reduction improves to cold iron and the selected alignment. For example, if you are chaotic good, you could select damage reduction cold iron and lawful or cold iron and evil.

    Extra Energy Resistance (Ex): Select one of the following energy types that you do not currently have energy resistance in from the energy resistance warlock class feature: acid, cold, electricity, fire, or sonic. You gain energy resistance to the selected energy resistance equal to the energy resistance you gain from your energy resistance warlock class feature. You can select this dark secret up to 3 times; each time you select this dark secret, you select a different energy type.

    Full Martial Invoking (Ex): You gain proficiency in Heavy Armor and can use your eldritch blast and invocations while wearing Heavy Armor with no chance of arcane spell failure. You may either select to gain proficiency in all martial weapons, or gain a bonus to damage in one martial weapon you already have proficiency with equal to the number of eldritch shape and essence invocations you have. You must have the Martial Invoking dark secret before selecting this advanced dark secret.

    Hellfire (Sp): A number of times per day equal to your Charisma modifier (minimum 1), you add 2d6 points of damage to eldritch blast. You can use this ability additional times per day, but each time you do so, you take 1 point of Constitution damage. You may select this dark secret multiple times; each time you do, you increase the damage caused by 2d6 points of damage. You must be non-good to select this advanced dark secret.

    Maximize Eldritch Blast (Ex): 3 times per day, your eldritch blast causes maximum damage.

    Maximize Invocation (Ex): Select one invocation you can use. 3 times per day, all of its variable numeric values are maximized. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Piercing Blast (Sp): You increase the critical multiplier of your eldritch blast to x3.

    Potent Invocations (Sp): You add your Charisma modifier to the DC of caster level checks to dispel your invocations.

    Quicken Eldritch Blast (Ex): 3 times per day, you can use your eldritch blast as a swift action.

    Quicken Invocation (Ex): Select one invocation you can use. 3 times per day, you can use the selected invocation as a swift action. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Reaching Eldritch Blast (Sp): 3 times per day, you can apply the effects of an invocation you know that has a range of touch to the target of your eldritch blast.

    Slashing Blast (Sp): You increase the threat range of your eldritch blast to 18-20.

    Soul fire (Sp): A number of times per day equal to your Charisma modifier (minimum 1), you can imbue your eldritch blast with holy energy. Against evil creatures, your eldritch blast does double damage and you add your Charisma modifier to your caster level checks to bypass spell resistance. When targeting good creatures, your eldritch blast heals damage. You can use this ability additional times per day, but each time you do so, you take 1 point of Constitution damage. You must be non-evil to select this advanced dark secret.

    Supernatural Blast (Su): 3 times per day, you can use your eldritch blast a supernatural ability instead of as a spell-like ability. This means you do not provoke attacks of opportunity when using your supernatural blast, and it disregards spell resistance.

    Supernatural Invocation (Su): 3 times per day, you can use any invocation you know as a supernatural ability instead of as a spell-like ability. This means you do not provoke attacks of opportunity when using your supernatural invocation, and it automatically bypasses spell resistance.

    Twin Essences (Sp): You can apply two eldritch essences simultaneously to your eldritch blast.

    Widen Invocation (Ex): Select an invocation you can use. 3 times per day, when you use the selected invocation, you double the area of effect of the selected invocation. This dark secret can be chosen multiple times; its effects do not stack. Each time you select this dark secret, it applies to a different invocation.

    Arcane Sight (Su): A warlock’s understanding of arcane power has grown and matured at 10th level, to the point that magic around him is easily visible. He is under an effect similar to arcane sight, except that instead of using a Spellcraft check to determine schools of magic, he uses his ranks in Spellcraft + his caster level. He may supprese or resume this ability as a free action.

    Greater Arcane Sight (Ex): By 15th level the world’s magic is laid out before a warlock’s senses, as clear to him as the color of the earth or sky. Like his other senses, so intrinsic is this ability that not even an anti-magic field can disrupt it. He is permanently under an effect similar to greater arcane sight, except that instead of using a Spellcraft check to determine schools of magic, he uses his ranks in Spellcraft + his caster level. He may suppress or resume this ability as a free action. This ability replaces the Arcane Sight ability gained at 10th level.

    Darkest Secrets (Ex, Sp, Su): At 18th level, the warlock gains the ability to select one of the following darkest secrets when selecting a dark secret.
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    Automatic Resilience (Su): Whenever your hit point total falls below character level, you gain fast healing 5 until your hit point total is half its normal maximum value.

    Extra Invocation (Sp): You gain an additional invocation of any level you may select from normally.

    Grand Hex (Su): You may select a grand hex from the list available to witches.

    Intensified Eldritch Blast (Sp): 3 times per day, when you use your eldritch blast, it causes double maximum damage.

    Sudden Blast (Sp): 3 times per day, you can use your eldritch blast as an immediate action.

    Sudden Invocations (Sp): 3 times per day, you can use any single invocation you know as an immediate action.

    Triple Essences (Sp): You can add 3 eldritch essences to your eldritch blast at the same time. You must have the Twin Essences advanced dark secret before selecting this darkest secret.
    Last edited by Deviston; 2014-08-10 at 01:41 PM.