Originally Posted by Answerer I did mean threaten in the game mechanics sense, but that may or may not be valid for contingency; the spell is hideously vague that way. Thrown anything doesn't threaten (ranged attacks), mud pies wouldn't threaten (not a weapon), etc. Well now we're talking about metaphysical gaming constructs. Your wizard doesn't know what those are~!
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils Originally Posted by Darrin Originally Posted by Snowbluff All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players. I dub this the Snowbluff Axiom.