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Thread: The Blades of Keran [Setting]

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    Firbolg in the Playground
    Milo v3's Avatar

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    Aug 2010

    Default Re: The Blades of Keran [Setting]

    DragonbornHalf RotD, Half Skyrim
    Normally Dragonborn are only created when a Karmainian or similar creature makes a pact with the god Trothar. They then enter a state where they become encased within a fleshy egg-like sac. Inside the egg they decide on their Aspect. After eight hours they exit the sac and come out as a Dragonborn regardless of what they once were. While they are being "born" the Dragonborn seems to lose its reproductive system during the transition. A Dragonborn "birthed" in this way is called a True Dragonborn.

    But they can also be created in another way. In the late Second Era when Sventar attacked, most Dragonborn were killed and their souls were damaged. As such Trothar grant 1 in 10 True Dragonborn the ability to breed with other Dragonborn and they retain their reproductive system instead of losing it during the transformation. The child would have the soul of one of the Dragonborn which died when Sventar attacked. It wouldn't have the memories or personality of the original, but they did have the same aspect as its original. A Dragonborn "birthed" in this way is called a Reborn Dragonborn. Reborn Dragonborn are always born with reproductive systems.

    True Dragonborn are Devoted to Trothar's cause, having chosen a pure and noble path of service to the King of Good Dragons. This choice was not lightly made, but arrived at through ceremony and contemplation. Dragonborn have given up their former lives, loves, and interest for a hard life of duty. A Dragonborn, therefore has a strong sense of identity of themselves with a clear purpose in life. This causes them to be more content with what they have than other species in Keran.

    But a Reborn Dragonborn is different. They weren't allowed to choose their destiny, unlike their parent, instead being forced into the destiny of killer of evil dragonkind. This causes them to be more aggressive than most other people.

    Physical Description
    A Dragonborn stands around 5 foot to 7 feet tall and is covered in scales. The colour of these scales can be from a Dark Sanguine Red to a Shining Pure White. A Dragonborn is a humanoid generally of muscular build, regardless of gender. Instead of hair, a Dragonborn has a few tendrils which after a week raise and harden into horn like structures.

    Dragonborn take a strategic view towards other humanoid races. Anyone and everyone might be useful to the Dragonborn cause. These folks can and should be employed in the fight against Tiam's spawn.

    In addition a True Dragonborn tends to hold members of its original race in a place of high esteem and gentle affection. Having grown up as that creature they better understand them and their culture.

    A Reborn Dragonborn generally despise True Dragonborn, especially the two who birthed it, seeing them as fools who have given up the only thing that makes mortals special.

    True Dragonborn are normally some form of good, as they have dedicated their lives to the cause of slaying evil dragons. They cannot be evil as Trothar will attempt to revoke his gifts from the Dragonborn by force.

    Reborn Dragonborn are generally chaotic, and doesn't care about harm coming to others. This causes them to steer toward evil acts, which allow them to finish each mission more efficiently at the cost of their morality.

    They have no homeland. They closest thing they had to a homeland is now destroyed. The Ruins was a once a small nation of Good Draconic creatures and Karmainian's. The goddess Sventar saw that they were a threat to her children and flew over the nation. Then she opened all her heads, and let out their breath weapons upon the terrain. The land is now a wasteland where only abominations dwell, except in a single location. A kobold city built in the middle of a volcano. The Dragonborn see this as a single sign of hope for a future nation.

    True Dragonborn view Trothar simultaneously as their deity and their father. They accord him honour and worship. Trothar allows his children to worship other deities as long as they are of Good Alignment, but they seldom do.

    Reborn Dragonborn generally hate the gods. They see themselves as pawns in gods schemes, and know that there creator will never let them go.

    Dragonborn know all the languages from their previous life and normally try and learn Draconic the Language of Dragons to help gain allies or frighten enemies.

    True Dragonborn regularly keep their old names to remind them of what they once were and what they have become. But recently some True Dragonborn have been taking new names in Draconic to symbolise they have are a new person after rebirth.

    Reborn Dragonborn instinctively know of the name of its previous-self and uses that as its name.

    Racial Traits
    • Dragonblood: Dragonborn are humanoids with the dragonblood subtype.
    • Medium: As Medium creatures, Dragonborn have no special bonuses or penalties due to their size.
    • Dragonborn base land speed is 30 ft.
    • +2 Con, +2 Cha, -4 Dex: Dragonborn are hearty and charismatic, but their bodies are stiff and slow moving.
    • Blood Foe: Dragonborns were created to combat evil dragons and whenever they fight with there natural foe they're blood begins to boil. Dragonborn gain a +2 dodge bonus to AC against Dragons, a +2 racial bonus on combat maneuver checks made to grapple creatures with the Dragon type, and a +1 racial bonus on attack rolls against Dragons.
    • Draconic Aspect: Trothar has blessed the Dragonborn with the ability to imbue dragon power within their bodies. By touching the corpse of a True Dragon and expending a Move action they gain some of the traits of the slain creature. This aspect is retained for a 1d12 months or until a new one is gained, upon which time as the previous aspect is lost. See below for the abilities granted by the specific dragon.
    • Dragon Fury: Dragonborn have two primary claw attacks that deal 1d4 points of bludgeon, and slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of bludgeon, piercing, and slashing damage plus 1/2 Strength bonus.
    • Low Metabolism: A Dragonborn can survive on one-tenth the food and water it takes to sustain a Karmainian.
    • Silent Soul: A Dragonborn innately infuses body with the elemental energy of his surroundings, this stops creatures with an elemental subtype being able to pin point the Dragonborn using Blindsense.
    • Language: Dragonborn begin play speaking the Draconic and Traderís Tongue languages. Dragonborn with high Intelligence scores can choose from the following: Celestial, Estilex, Infernal, Karmainian, Kratoan, Sumran, Turvani.


    • Amber: Gains a +4 racial bonus on Stealth checks while within a Forest.
    • Black: Gains 5 resistance to acid.
    • Blue: Gains 5 resistance to electricity.
    • Brass: Gains 5 resistance to fire.
    • Bronze: Gains 5 resistance to electricity.
    • Copper: Gains 5 resistance to acid.
    • Dry: The Dragonborn can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
    • Gold: Gains blindsense 30 feet against creatures that are touching the same body of water.
    • Green: Gains Poison Use and never risk accidentally poisoning themselves when applying it to weapons.
    • Plains: Gain Spell Resistance equal to 2 + Character Level.
    • Plague: Gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.
    • Red: Gains 5 resistance to Fire.
    • Silver: Once per day, the Dragonborn can roll twice when making a Bluff or Diplomacy check and take the better roll.
    • Spellwaste: Gains the Spell Warding ability of a Spellwaste dragon. This only affects level 0 spells and spell-like abilities.
    • White: Gains 5 resistance to Cold.


    Favoured Class Options
    Instead of receiving an additional skill rank or hit point whenever he gains a level in a favored class, a Dragonborn has the option of choosing from a number of other bonuses, depending upon his favored class. The following options are available to all Dragonborn who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

    Contractor: Every time this is taken, you gain an additional Technique Point.
    Fighter: Every three times this is taken, you gain an additional 1d6 strike dice, which can only be used on attacks against Dragons.
    Paladin: Every time this is taken, you deal an additional point of damage against Dragons with your smite ability.


    Racial Archetypes
    Drakesworn (Contractor)

    2nd|Assimilate Aspect
    5th|Breath Weapon
    10th|Anima Memento

    Class Features
    All of the following are class features of the Drakesworn.

    Patron: To obtain his power, the Drakesworn forms a pact with Trothar, in which he trades his immortal soul for not only power, but also to increase the soldiers in Trothar's army. This function as you gaining the Draconic Patronage, with your available Techniques being those with the Elemental or Good Descriptor. This ability replaces and modifies the Patron ability.

    Assimilate Aspect (Su): Those who have traded their souls lose part of themselves, though the Drakesworn can steal the essence of dragons to weaken these effects. If a Drakesworn of second level or higher doesn't have an Aspect he is constantly under the effects of the Calm Emotions spell, though gain a +4 bonus on saves against mind-affecting spells and effects. If the Drakesworn possesses an Aspect, the bonus drops to +2 and he isn't constantly affected by Calm Emotions. Assimilate Aspect replaces the Soulless ability.

    Breath Weapon (Su): Instead of being able to form mental links with others, the Drakesworn can tap into their aspect and use it to create a breath weapon. This grants him the Breath Weapon of the dragon he possesses as his aspect. This functions exactly as the breath weapon of the dragon except for two factors; the DC and Damage.

    The DC is 10 + 1/2 Drakesworn level + Constitution modifier. The damage is determined as if you were the age category of the dragon, which age category is choosen by using your Drakesworn level as the Dragon's HD. If you lack a suitable amount of Drakesworn levels to attain even the wyrmling age category you can't use the Breath Weapon ability with that dragon.

    For example, a 5th level Drakesworn could use the Breath Weapon of a Black Dragon Wyrmling, though he must attain 7th level to use the Red Dragon Wyrmling's breath weapon. Breath Weapon replaces the Telepathic Bond ability.

    Anima Memento (Su): Upon reaching 10th level, the Dragonborn can possess three aspects at any one time. This allows you to gain all their benefits at the same time and grants access to all their breath weapons; though their Damage is still determined by your Level, and that even though you possess more than one type of breath weapon, you still can only use your breath weapons once every 1d4 rounds.

    At 15th level, the number of aspects you possess is equal to your Charisma bonus + 3. Anima Memento replaces the Supress Manifestation and Commune abilities.


    Vital Statistics

    {table="head"]Dragonborn Random Height and Weight| | | |
    Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
    Male|5'2"|+2d10|125 lb.|x (3d4) lb.
    Female|4'9"|+2d10|90 lb.|x (3d4) lb.[/table]
    Last edited by Milo v3; 2013-02-09 at 07:34 PM.