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Thread: The Blades of Keran [Setting]

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    Milo v3's Avatar

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    Default Re: The Blades of Keran [Setting]

    Kephra
    Origin
    Formed by the divine of life, Procern, these creatures which formed from scarabs which were infused with positive energy. They originally dwelt within the fertile plains and forests of Sumra, but when the Dunesti arrived they had to change.

    The land turned into a desert in only three years, causing the Kephra to quickly learn to burrow in sand as they did soil. Even after the hurdle of the desert was overcome, the Dunesti brought more suffering.

    The Dunesti wanted the lands of the Kephra, and quickly overpowered the insectiod people with magic. After the domination of the Kephra and the extinction of the Lorna, the Dunesti formed the Sumran Empire.

    Personality
    The Kephra prefer small groups and are nomadic. They have no fear of death and feel no grief for those who have entered the afterlife. Despite this they are rather caring individuals, who understand that life is short for others.

    Physical Description
    Their heads are strange and insectoid, with two large, compound eyes taking up a large amount of the face. They have small mandibles that serve only for eating, not for attacking. They have two antennae atop their heads that function as sensory organs, as well as indicators of mood.

    Kephra stand 4 – 5 feet in height on average, with females being slightly larger, but with more slender heads. Their bodies, like most insects, have a defined head, thorax, and an abdomen.

    Kephra's sleek bodies and powerful limbs allow them to move through lose materials (like sand) very easily. This helps them move around in the hot desert without being attacked or burnt by the sun.

    A Kephra begins life with a hard and smooth exoskeleton. This exoskeleton is black in colour, and is known to shine even after the Kephra has been tunnelling. This exoskeleton is also covered in small bioluminescent orbs which can glow blue.

    Kephra feed on raw flesh.

    Relations
    Kephra are rarely ever seen by other species because of their travel method and nomadic lifestyle. This has caused them to seem strange and exotic, especially to the Dunesti which despite living in the desert for many generations have only recently encountered them. They are a myth in many desert nations.

    Alignment
    They are generally neutral, preferring to care about their survival rather than morality.

    Lands
    The Kephra travel under the Desert of Sumra using their burrowing to great effect. Being Nomadic they generally don't form settlements, but some have been known to create temporary homes for themselves in the corpses of colossal beasts.

    Religion
    Kephra worship and respect Atlan, Mistress of the Oasis. Atlan is the bringer of life in the desert, but death to the Kephra because of their scarab physiology. Even though Kephra lack settlements, they do pray at Oasis's which serve as temples.

    Language
    Kephra speak by vibrating their version of vocal cords in their necks. This causes their language to sound very reedy and sound like the wind. The language of Kephan is very similar to the Auran of Air Elementals.

    Names
    Kephra names are normally hard to say in any language other than Auran or Kephran. Their names are normally a soothing word in Kephan.

    Male Names: Lathan, Preher, Monu, Soma.
    Female Names: Anon, Kulai, Malai Saccith.

    Racial Traits
    • Insectiod: Kephra are humanoids with the Insectiod subtype.
    • Medium: As Medium creatures, Kephra have no special bonuses or penalties due to size.
    • Kephra base land speed is 30 feet.
    • +2 Constitution, +2 Wis, -2 Strength: Kephra are wise and have hardened shells, but this exoskeleton restricts its growth of the insects muscle.
    • +1 Natural Armor: A Kephra's chitinous exoskeleton is tough and resistant to blows.
    • Carrion Seeker: Kephra have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
    • Come into Being (Su): Kephra are linked to the afterlife at birth. When a Kephra dies of old age he must make a fortitude save (DC 10) or immediately die. If he succeeds at this saving throw he dies and returns to life at the age of 1 year in 1d4 days (all ability modifiers from aging are removed).
    • Hard to Read (Ex): Their inhuman facial features and foreign body language make it extremely difficult for creatures without the insectiod subtype to tell when they are lying, bluffing, or even joking. Insectoid creatures gain a +2 racial bonus to all bluff, and intimidate checks against all creatures without the insectiod subtype. While Kephra gain a -2 racial penalty to all Diplomacy checks against all creatures without the insectiod subtype.
    • Insect anatomy: Kephra, like most insects, breathe not through their mouths, but through six spicules in their thorax, three on either side of the body, though they can (and do) speak by vibrating their version of vocal cords in their necks. A Kephra will drown if standing in water of even chest height. Their clothing is designed to accommodate this, but it makes tailoring armor extremely difficult. For a non-Insectiod creatures to create armour for a Kephra, the cost of creation is double, and the time to craft it is tripled.
    • Sanguine Weakness: Though a Kephra's exoskeleton is extremely durable, it is vulnerable. If cracked, a Kephra is in real danger of bleeding to death. Kephra that take lethal damage begin losing hp due to blood loss at the rate of 2 hp per round per wound until either magically healed or a heal check is made (DC 15). Left on it's own, treat fractured chitin the same as a broken bone as far as natural healing time goes.
    • Tunneller (Su): Kephra are naturally born to burrow through sand, and inanimate flesh. A Kephra can "Tunnel" through such materials at his land speed while wearing light armour or carrying a light load. His speed drops to 5 feet if a Kephra wears heavier armour or carrier a medium load. A Kephra cannot Tunnel while carrying a heavy load. A Kephra breathes normally while tunnelling. This supernatural ability doesn't allow a Kephra to breath in mediums other than sand, or flesh. When tunnelling through flesh you leave a passage.
    • Language: Kephra begin play speaking the Kephan language. Kephra with high Intelligence scores can choose from the following: Celestial, Infernal, Sumran, Trader’s Tongue.


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    Favoured Class Options
    Instead of receiving an additional skill rank or hit point whenever he gains a level in a favored class, a Kephra has the option of choosing from a number of other bonuses, depending upon his favored class. The following options are available to all Kephra who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

    Cleric: ?
    Druid: ?
    Necromaster: ?

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    Racial Archetypes
    Eternal Shaman (Necromaster)
    {table=head]Level|Special
    1st|?
    [/table]

    Class Features
    All of the following are class features of the Eternal Shaman.

    ---

    Vital Statistics

    * See Come into Being above.

    {table="head"]Kephra Random Height and Weight| | | |
    Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
    Male|4'5"|+1d8|80 lb.|x (1d6) lb.
    Female|4'9"|+1d8|90 lb.|x (1d6) lb.[/table]
    Last edited by Milo v3; 2013-03-22 at 06:09 AM.