View Single Post

Thread: The Blades of Keran [Setting]

  1. - Top - End - #12
    Firbolg in the Playground
    Milo v3's Avatar

    Join Date
    Aug 2010

    Default Re: The Blades of Keran [Setting]

    When Eos created the first dragons he was disappointed with the creatures. They were strong, cunning, and their bodies drew in arcane magic, but they were creatures which valued solitude.

    To solve this issue, he forged a new race, one designed to work with the dragons. The Kobolds were these creatures.

    In the second era, the Aliēnus War begun and the Dragon Isles was the primary target. This caused the deaths of over half of the lands kobolds, and most others were imprisoned by the gnomish people.

    Through the use of arcane magic, a kobold binder was able to grant sentience to the war machines of the army, the Aegis, and grant not only the freedom of the kobolds, but also the end of the war.

    Kobolds are industrious and are always attempting to help others in the tribe. In this regard the are selfless to the point of sacrificing their lives in attempts to assist the tribe.

    While kobolds do focus on forming large tribes, they still retain a want of privacy, but this only applies to outsiders. When in the presence of foreigners they generally try to appear weak and non-threating, simply so that they don't continue to examine their lives.

    This has slowly caused Kobolds to seem pathetic in the eyes of other sentient creatures, but this is merely an illusion to hide their intentions.

    From a combination of secrecy and desire to protect, the Kobold species has quickly learnt how to craft traps with great finesse.

    Physical Description
    A kobold’s scaly skin ranges from a smooth brown to a rusty black colour. It has glowing red eyes. Its tail is not prehensile. Kobolds wear thin clothing for mobility, favouring red and orange in colour.

    On the brows of their heads lie several small horns of bone, which slowly grow backwards as the kobold ages. At the end of each hand lies tiny but sharp claws, these are generally used for cutting of thin materials, but can be used as weak weapons.

    A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a hissing serpent.

    Sometimes a Kobold is born with stronger manifestations of draconic power, these are known as Dragonwroughts and are immediately sent to the MABLIK KITRIL.

    The Kobolds keep to themselves, preferring to keep other creatures at bay through trickery and deceit. These actions have now caused most to view Kobolds are weak and pathetic creatures.

    They aren't without allies though; from their creation, kobolds innately formed groups around True Dragons, seeing them as higher beings. The Kobolds help True Dragons in any way they can, knowing they are serving a higher purpose. Strangely despite their want of solitude, dragons generally appreciate Kobolds as they have an innate connection.

    In return for the devotion of the Kobolds, tribes have wise and intelligent leadership and a protector in case of danger, a role the Dragon seems obliged to grant.

    Also the Kobolds are allied with the Elemental Draketooth, a species which were created from the hunting companions of the Kobolds. Despite their newfound sentience, they live in harmony with kobolds, seeing each other as excellent hunters. Many Draketooth serve as cohorts and companions for Kobolds when not in Tribe lands.

    Finally, because of their actions in the Aliēnus War, they are permanent friends of the Aegis they freed, and enemies of the gnomes who imprisoned them.

    Born directly from Eos, they tend towards neutrality. Kobolds often do not caring about good and evil, instead simply want to survive.

    The Kobolds control the Dragon Isles. These islands are rather rocky and mountainous, but has many resources like forests, rivers, and lakes. Also through severe mining into the upper areas of the Underdark, they were able to reach the Ruins. Currently, the Kobolds control the only major settlement in the Ruins, which lies within a colossal volcano.

    Kobolds generally worship one of the three dragon divines; Eos, Sventar, or Trothar. Which is often dependent on the dragon they serve.

    Kobolds are taught draconic from birth; they rarely learn Trader's Tongue.

    The names are formed from words in draconic.

    Racial Traits
    • Dragonkin: Kobolds are humanoids with the Dragonblood and Reptilian subtypes.
    • Small size: +1 bonus to Armour Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
    • Base land speed 30 feet.
    • +2 Dexterity,–4 Str, -2 Constitution: Kobolds are nimble, but they are physically weak and fragile.
    • +1 natural armour bonus.
    • Eyes in the Dark Kobolds can see in the dark up to 60 feet, but are dazzled as long as they remain in an area of bright light.
    • Slight Build: The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
    • Wyrmblood: A Kobold's blood grows closer to that of a true dragon with each year. As the kobold enters new age categories, it gains new racial traits.
    • Language: Kobolds begin play speaking the Draconic language. Kobolds with high Intelligence scores can choose from the following: Karmainian, Kratoan, Sumran, and Trader’s Tongue.


    Natural Weapons (Ex): Young or older Kobolds have two primary claw attacks that deal 1d3 points of bludgeon, and slashing damage plus Strength bonus, and a secondary bite attack that deals 1d2 points of bludgeon, piercing, and slashing damage plus 1/2 Strength bonus.

    Empowered Heritage: An Adult or older Kobold gains a Minor Bloodline. This Bloodline must be from a True Dragon. If the Kobold already possesses a Bloodline, he doesn't gain the minor bloodline this ability grants.

    Blood Calling (Sp): An Ancient or older kobold can spend a full-round action to cast Know Direction as a 3rd level Druid. This functions as normal except, it locates the direction of the nearest True Dragon rather than north. This can be used once per day.


    Favoured Class Options
    Instead of receiving an additional skill rank or hit point whenever he gains a level in a favored class, a Kobold has the option of choosing from a number of other bonuses, depending upon his favored class. The following options are available to all Kobolds who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

    Contractor: ?
    Rogue: ?
    Sorcerer: ?


    Racial Archetypes
    Trapmaster (Rogue)

    Class Features
    All of the following are class features of the Trapmaster.


    Vital Statistics

    1 Dragonwrought Kobolds multiply this number by 10.

    {table="head"]Kobold Random Height and Weight| | | |
    Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
    Male|2'1"|+2d4|40 lb.|x (1) lb.
    Female|1'10"|+2d4|30 lb.|x (1) lb.[/table]
    Last edited by Milo v3; 2013-02-10 at 02:50 AM.