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Thread: The Blades of Keran [Setting]

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    Firbolg in the Playground
    Milo v3's Avatar

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    Aug 2010

    Default Re: The Blades of Keran [Setting]

    In the ocean between Kratoa and Sumra lies a massive reef of coral known as the Kaleidoscopic Labyrinth. This reef is amazingly bountiful, as it has grown atop a Protogenoi corpse. Slowly over time, the primordial essence of the fallen deity infused the nearby life. One species of fish started to warp and twist over the generations, eventually resulting in the Xephii. This mutation no longer affects the Xephii so drastically as they are growing to resist it, though it still increases their genetic diversity.

    Xephii enjoy solitude, prefering to live with only a small number of others. This causes a lot hermits, in Xephii culture. This rich background of hermits causes the Xephii to very wise and introspective. They have few enemies, side from the Sahuagin, causing them to generally friendly to outsiders.

    For the first 35 years of their lives Xephii are much more agressive than normal. This demenour slowly fades away as they grow older, becoming more placid. Luckily because of their wisdom they aren't foolish and learn when to strike, rather than being rash.

    Physical Description
    The Xephii are thin and lithe humanoids in body shape, their scaled flesh is a smooth light blue. They have sharp angular faces, with large eyes and very small chins. They have several gills running down the sides of their chests. Down their spine and on their limbs are small fins, which aid their swimming. Jutting out of the knuckles of thier hands are short sharp rapier like blades, which function as natural weapons. In their mouths are several rows of razor sharp teeth.

    Like many fish, many Xephii change gender during their lives. Nearly every Xephii is born as a male, and one in twenty Xephii is born female. Upon reaching middle age males turn into females (weight should be recalculated).

    While the Xephii don't have many allies, they generally aren't troubled by the surface races simply because of resources required to combat them is too great. The Xephii are the natural enemies of the shark spawned sahuagin which defile the ocean with sanguine mist.

    Xephii are generally neutral in alignment, prefering balance in thier lives.

    Xephii live in the grand blue oceans of the material plane. They have large coral cities near the surface, which are full of twisting passages. The nation of the Xephii is known as Pelagia.

    The Xephii believe they were choosen to the protectors of the ocean by the gods during their creation. As such most are religious, with nearly every city in Pelagia having a temple to the water deity Atlan.

    Xephii don't have a language of their own, speaking Aquan in their own culture. They generally learn common so they can speak with other races.

    The names of Xephii are in Aquan, because of Aquan and elven is share many traits their names are rather similar.

    Male Names: Belshatzzar, Dawid, Filippu, Gedeon, Jericho, Samuilu, Zaboulon
    Female Name: Jescha, Merob, Michol, Naamah, Sepphora, Thamar
    Surnames: Bolshadi, Masajaes, Pascaes, Tyser

    Racial Traits
    • Aquatic A Xephii has the aquatic subtype. It can breathe underwater. A Xephii can hold its breath outside the water for 1 hour per point of Constitution. After that, it begins to suffocate.
    • Medium: As Medium creatures, Xephii have no special bonuses or penalties due to their size.
    • Xephii base land speed is 30 feet.
    • Xephii have a swim speed of 50 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
    • +2 Dexterity, +2 Wisdom, -2 Constitution.
    • Bright Eyes: Because of the heat glands under the eyes of the Xephii, they recieve a +2 racial bonus on saving throws against cold weather.
    • Natural Weapons: Xephii have two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus.
    • Sea Sight: Xephii are specially adapted to the waters of the sea, but not to air-filled environments. They can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water.
    • Slimy Flesh: Xephii gain a +2 racial bonus to Combat Manoeuvre and Escape Artist checks made to resist or escape a grapple or to escape a pin.
    • Language: Xephii begin play speaking the Xorel language. Xephii with high Intelligence scores can choose from the following: Estilex, Karmainian, Sumran, Trader's Tongue, Turvani, Umbrese.


    Favoured Class Options
    Instead of receiving an additional skill rank or hit point whenever he gains a level in a favored class, a Xephii has the option of choosing from a number of other bonuses, depending upon his favored class. The following options are available to all Xephii who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

    Barbarian: ?
    Druid: ?
    Rogue: ?


    Racial Archetypes
    Sanguine Performer (Rogue)

    Class Features
    All of the following are class features of the Sanguine Performer.


    Vital Statistics

    {table="head"]Xephii Random Height and Weight| | | |
    Gender|Base Height|Height Modifier|Base Weight|Weight Modifier
    Male|4'5"|+2d6|85 lb.|x (1d6) lb.
    Female|4'5"|+2d6|80 lb.|x (1d6) lb.[/table]
    Last edited by Milo v3; 2013-02-09 at 02:18 AM.