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    The Vibrant Ones


    ”While there is much darkness in the world, there remains equal potential for light to shine ever brighter. We will show the world the power of one’s own soul. We are the light in the blackest night. We are the beacon for the lost. We are the flame that soothes the wounded and devours the wicked.

    Even unto the end, the Vibrant Ones will remain. Must remain. So keep your faith, neophyte. All things just may depend on it.”
    - Master Tourm, the First Grandmaster

    The Vibrant are a group of martial artists who have dedicated themselves to the ideal that individuals have the capacity to enact real change in the world with the power of their own will, rather than relying on the strength of a deity. Their philosophy does not forbid worship of gods, but emphasizes the strength of a man’s own volition, making every effort to remain secular.

    Though the teachings have long since evolved to suit followers of more variant pursuits, the Vibrant Ones began as a group of Swordsages, who saw their unique arts as a way to express their inner state. The flames of the Desert Wind discipline became the perfect litmus test, as with even a cursory amount of training, their colors could be made to shift in order to represent the state of the soul from which they were kindled.

    Thus, forged in gleaming white fire, the Vibrant Ones were born. There were, inevitably, branching sects - the Stoics and their still, stable flames and the Enkindlers, who prized man’s ability to enact his own will on the world, whatever it may be.

    BECOMING A VIBRANT ONE
    Vibrant Ones are typically initiated by a master, though some self-taught practitioners of the white flame have been known. To begin the path is fairly simple, it is a philosophical shift and a slight change in technique. Continuing the path, however, can be a long and lonely road as you find yourself being tempered by your own flames.

    ENTRY REQUIREMENTS
    Alignment: Any Good (see sidebar)
    Initiating: At least one Desert Wind maneuver known of at least level 3
    Special: Trained under a Master of the Vibrancy or spent a week in focused meditation and self-purification

    Regarding the Alignment Requirement:
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    Though the Vibrant Ones as an organization are committed to upholding good ideals, it is not their good-ness that gives them their strength. Rather, they are strong for the sake of their good-ness. Thus, a Vibrant One who ‘falls’ to neutral or evil does not lose any class features - though there are other consequences to this, not the least of which being that they may need to seek instruction elsewhere.


    Class Skills
    The Vibrant One's class skills (and the key ability for each skill) are Climb, Concentration, Diplomacy, Handle Animal Intimidate, Jump, Martial Lore, Ride, Sense Motive, Tumble
    Skills Points at Each Level: 4 + Int

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +0
    |
    +2
    |
    +2
    |The Light Within, Akashic Renewal

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +3
    |Path of Radiance (Alight the Darkness)

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +3
    |Glimmer

    4th|
    +4
    |
    +1
    |
    +4
    |
    +4
    |Path of Radiance (Speed of Light)

    5th|
    +5
    |
    +1
    |
    +4
    |
    +4
    |Searing Strikes

    6th|
    +6
    |
    +2
    |
    +5
    |
    +5
    |Path of Radiance (Guiding Light)

    7th|
    +7
    |
    +2
    |
    +5
    |
    +5
    |Shimmerdance

    8th|
    +8
    |
    +2
    |
    +6
    |
    +6
    |Path of Radiance (Beacon of Hope)

    9th|
    +9
    |
    +3
    |
    +6
    |
    +6
    |Upon the Rays

    10th|
    +10
    |
    +3
    |
    +7
    |
    +7
    |Prismatic Release, Path of Radiance (Flash of Power)[/table]

    {table=head]Maneuvers Known|Maneuvers Readied
    1|0
    0|0
    1|1
    0|0
    1|0
    0|1
    1|0
    0|0
    1|1
    0|0[/table]

    The Light Within: ”This new strength is your own. You claim it, you shape it, you display it. You need not rely on gods or men. Merely let your inner light shine.”

    The ritual Vibrant Ones are initiated with is also their most defining feature. As they fight, their techniques shine with a strange light, most obvious when the flames of the Desert Wind blaze. This light is a revelation of their inner state, a willing demonstration to the world of their commitment to transparency and, in the case of the Vibrant Ones, upholding good natures. It is a tool not only to show the world, but also to keep the Vibrant One accountable. As his own ideals shift, so do does the color of his light. This is, however a commitment being made. A shift takes place within Vibrant Ones - some call it opening a chakra, some call it an opening of the mind - whatever takes place, it cannot be suppressed.

    This is most obvious in the flames of the Desert Wind discipline. Dedicated Vibrant Ones will conjure flames of the color they most strongly associate with purity. (This is typically white, though it has been known to vary culture to culture. The sandy flames of the desert nomads are a true sight to behold.) What’s more, the flames will subtly shift to represent other aspects of the Vibrant One’s soul. (A chaotic Vibrant One may evoke flames that erupt suddenly, spreading in great plumes before vanishing altogether. Some may resemble fireworks more than true flames.) Practitioners are known to meditate regularly on a small manifestation of their flame, taking in its unique aspects to better understand their own selves.

    Any time the Vibrant One initiates a martial maneuver, his body glows with a soft light, shedding bright illumination out to 10’ and shadowy illumination out to 20’.

    Akashic Renewal (Ex): ”In your time of need, do not forget your training. Calling upon even the basics can keep you glowing.”

    The Vibrant Ones are beacons shining in the darkness, and in order to be that for the world, they had to develop a method to continue fighting well beyond their original capability. They discovered that their new determination could drive the light within them to new brightness, as long as they were steeped in the rigors of combat.

    Starting the first combat round they initiate a maneuver, every other round they are involved in an active combat, a Vibrant One refreshes one expended maneuver automatically as a free action.

    The Path of Radiance: ”Remember, you must rely on your own strength. There will come a time when the gods of men fail them, and that is when we must shine the brightest.”

    In their hopes of becoming a secular fighting force against the darkness, the Vibrant Ones developed a series of techniques aimed to channel the inner energy within all creatures. They called it the Path of Radiance, after their inner light, and mastering it became a sign of a Vibrant One’s progress through their teachings.

    Radiances work similarly to martial stances, but can function alongside them rather than replacing them. Activating or disabling a Radiance is a swift action, but one Radiance can be activated during the same swift action another is disabled.

    Alight the Darkness: The first, and most basic, Radiance the Vibrant One learns is the ability to turn their light against evil creatures. While this Radiance is active, all attacks against Evil creatures deal additional Good damage equal to twice their class level.

    Speed of Light: Far from a simple snap of the wrist or quick, simple motion, at 4th level the Vibrant One learns to imitate the speed at which their light shines. When this radiance is active, when you make a melee attack (including a standard attack, full attack, or even strike maneuver) you can make an additional attack at your highest attack bonus.

    Guiding Light: Like a beacon, shining on the horizon to guide ships safely to port, the Vibrant One’s inner light inevitably brings his blows to their intended target. While this Radiance is active, the Vibrant One’s melee attacks automatically hit, however, enemies targeted by them are entitled to a Reflex save (DC 10 + BAB) to take half damage (Evasion applies.)

    Beacon of Hope: Few things are as inspirational as the single light, shining in the deepest darkness, refusing to burn out no matter what force comes against them. The Vibrant One’s light is no different, and his shining power bolsters his allies. While this Radiance is active, every ally who sees the flash of light from the Vibrant One’s Light Within ability gains an Inspiration bonus to Attack and Armor Class equal to half the Vibrant One’s class level that lasts for one round.

    Flash of Power: Most people have a full measure of life, and most people just watch it slowly drift away. But if you can summon it all up at one time, in one place, you can accomplish something glorious. The final step of the Path of Radiance is a powerful, immediate release of a huge amount of their inner light. It shines brightly, but leaves them worn for a time afterward.

    While this Radiance is active, the Vibrant One can, as a free action, choose to cause all his melee attacks that round do maximum damage. The next round, however, he is Exhausted, and unable to change his Radiance or use this Radiance.

    Glimmer (Su): ”A simple technique, really. Light is faster than you are, so simply allow your light to travel... and catch up to it.”

    From where they are to where they’re going, this technique is, at its heart, a simple movement. To outside observers, however, it happens as quickly as a glint of light off an enemy’s blade.

    As a swift action, the Vibrant One can move up to his move speed. At any other point during this turn he can, as a free action, opt to immediately reappear in the square he moved from.

    Searing Strikes (Ex): ”There is an energy in all living things. Properly tuning that energy is what allows us to shine in the first place, and refining it can bring out a mighty power.”

    As his mastery over his inner light grows, the outer manifestations of it become notably more powerful. Allies of Vibrant One’s describe waves of heat rolling off of them as they fought, even without the flames of the Desert Wind. More so, something has changed at the basest level of their power - having tuned themselves more and more to be weapons against the forces of darkness, their attacks become ever more potent against evil.

    Fire damage done by the Vibrant One’s Desert Wind maneuvers ignore fire resistance and immunity. Additionally, any maneuver that does damage to an Evil aligned creature inflicts one negative level.

    Shimmerdance (Su): “Shine your light... you’ll be surprised how far it can take you.”

    One of the most potent displays of the Vibrant One’s training, the Shimmerdance is the full refinement of their Glimmer ability. Drawing from the fury of combat, they push themselves beyond what they were originally capable of to be a truly potent weapon against that which lurks in the dark.

    If, during a turn in which he used Glimmer, the Vibrant One does damage to an enemy, he can, as a free action, begin a Shimmerdance.

    To Shimmerdance, the Vibrant One moves up to half his movespeed as a free action and attempts a melee attack at his highest BAB. If there are no enemies in range to attack, he cannot Shimmerdance. If his attack is successful, he can Shimmerdance again. At the end of a Shimmerdance, the Vibrant One can opt to end the dance immediately and return to the initial point from which he initially Glimmered.

    The Vibrant One can Shimmerdance no more times per round than his Constitution modifier.

    Upon the Rays (Ex): ”You trust the bridge to support you because it is familiar to you. Matter prefers matter. You have discovered that you are much more than crude matter, my pupil. Trust the light, as you trust the bridge, and it will carry you over the chasm just as readily.”

    Insisting the whole time it isn’t as hard as it looks, the Vibrant One’s have been known to draw many a jealous eye with their ability to step effortlessly on the light. It is rumored that, when they find time for romance, they will take their paramour dancing on the moonlight. This is, of course, merely a rumor - Vibrant Ones need at least the sun’s light for dancing.

    In any area of brighter than shadowy illumination, the Vibrant One gains a Fly speed with average maneuverability equal to his base ground movement speed.

    Prismatic Release (Su): For all the mysticality that surrounds them, the Vibrant Ones will insist that they are nothing more than simple warriors in the fight against darkness. As any wizard will tell you, however, potent displays of light are nothing to be trifled with.

    Any time the Vibrant One does damage with a Desert Wind maneuver, the searing light their flames give off flash over his foe, bringing with them the power of their color.

    Each creature damaged by the Vibrant One’s Desert Wind maneuver is randomly struck by one or more aspects of light, each with a different effect.

    {table=head]1d8|Color of Light|Effect

    1|Red|20 additional points of Fire damage (Reflex Half)
    2|Orange|20 points of Acid damage (Reflex Half)
    3|Yellow|20 points of Electricity damage (Reflex Half)
    4|Green|Weakened, 1d4 penalty to Strength (Fortitude partial. 1 min/level. Cannot reduce strength below zero)
    5|Blue|Slowed, as the Slow spell. (Will negates)
    6|Indigo|Panicked, as the Fear spell (Will partial)
    7|Violet|Movespeed set to 0 until the end of its next turn
    8|Struck by two colors; roll twice more, ignoring any 8 results[/table]


    PLAYING A VIBRANT ONE
    The Vibrant One’s inner light is the truest representation of his self most martial artists have available to them. It is simultaneously a symbol to his foes and an ever present reminder of the more constant battle against his own baser whims. After all, one cannot combat evil in the world if it has a foothold within his own spirit.

    Vibrant Ones come from many walks of life, but they are each driven by the need to stand against evil by their own strength. Most do not entirely reject the gods, as such would be foolhardy, and some are themselves religious. For the Vibrant One, the need for strength is personal, and though they may fight in their god’s name, they have no need to call upon their power. For some, the need for self-reliance is deeply rooted in some past event. For others, standing as a beacon of the power of mortality is the goal.

    Thus, when playing a Vibrant One, there are two primary questions to answer. The first is why take this path, rather than that of the paladin or cleric or crusader? They are, after all, more straightforward paths in the fight against evil. The second question may be more involved: what does your flame look like? It represents your soul, your deepest, truest person. Take time to consider how that may be represented in light and flame.
    Combat: You have a number of abilities to get around the battlefield with ease, always being exactly where you need to be. Use and abuse your mobility, and the combination of Radiances and Stances can be quite potent, do not forget it. You will likely find yourself on the front lines, and that is where you should be. The fight against evil is not one that can be easily undertaken passively.
    Advancement: Becoming a Vibrant One often requires very specific training, and continuing in it may require returning to the order that initiated you. At the same time, most groups of Vibrant Ones encourage their members to go adventuring, as their abilities cannot be used to their full effect sequestered in a monastery somewhere. Evil must be sought out and their light must be allowed to shine.

    Your Swift actions tend to be in competition between a number of different abilities. Try not to increase this glut overmuch with too many other abilities. Instead, find Feats and Class Abilities that augment your other actions, or provide constant, passive bonuses.
    Resources: The Vibrant Ones are not a rich organization, and where their groups exist, they tend to be hidden and small, few and far between in the world. This is an unfortunate result of the encouragement to go out into the world each student receives. Still, a Vibrant One can expect shelter and food from any fellow. Most church organizations also carry some amount of respect for the efforts of the Vibrant Ones, and while they may not bend over backwards, they will also typically support their efforts. There are, of course, always exceptions, especially within religious communities.

    VIBRANT ONES IN THE WORLD
    ”I love the guy, I do. I wouldn’t have anyone else next to me facing down a red dragon. I’ll be damned if that flashing doesn’t wear on the eyes, though.” - Grug No’lok, Half-orc fighter and alleged inventor of sunshade eye coverings

    Vibrant Ones are some of the most excited and eager adventurers the world sees. Those that take up the path young are eager to show off their light, and demonstrate that their training will, indeed, make a difference in this world’s balance. The older are slightly slower to boast, but are just as eager to leap into the fray when evil needs to be fought.
    Daily Life: Many Vibrant Ones will spend some time in their day meditating on and observing their flames. The more and more they do this, the better they become at divining the meaning behind each flicker flash. Maybe they’ll see greed encroaching upon their hearts. Maybe they’ll see a relationship that is particularly enriching for them. Only they truly ever know for sure.
    Notables: Master Dupre is famous for having held the entrance to his monastery against an invading Orc army long enough for all of his disciples to flee to safety. It is said that his light shone so brightly that night the castle some miles away saw it as large and as bright as a signal beacon, and mobilized their own army to put down the Orc incursion before anyone else could be hurt.
    Organizations: The Vibrant Ones themselves tend to act as their own organization, though broader studies of the internal light do appreciate their company. While their philosophies may differ, few Stoics and Enkindlers will turn away a Vibrant brother.

    NPC Reaction
    Vibrant Ones are among the most obviously glorious combatants against evil there are in the world. The shining light is a source of great hope and comfort to the people of the world.

    VIBRANT ONES IN THE GAME
    Vibrant Ones are front-line fighters with the mobility to get to the backlines if they have to. They still rely primarily on their maneuvers and martial abilities, but they have gained a wide variety of new capabilities through their studies.
    Adaptation: With some amount of adaptation, this class could easily come to represent a religious order, or even wildly different alignments. Perhaps even simply martial artists who favor the light.
    Last edited by Hyooz; 2013-01-08 at 04:02 PM.

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