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    Ogre in the Playground
     
    Deepbluediver's Avatar

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    Default Re: Feat Chains- THF, SnB, & Single-Weapon [PEACH]

    Two-Handed Fighting
    Improved Two-Handed Fighting
    Prerequisite: Str 13 or BAB +3

    Benefit: When fighting with a weapon held in two hands, the bonus to damage rolls from your strength is doubled (instead of multiplied by 1.5).
    In addition, you do not suffer a penalty to attack rolls when using a 1-handed weapon in both hands.

    Special: A fighter may select this feat as one of his fighter bonus feats.

    Improved Offensive Fighting
    Prerequisite: Str 13 or BAB +3

    Benefit: When fighting aggresively, the penalty to your AC is decreased to -2. In addition, when fighting aggressively your critical threat range increases by an additional 1 for every 6 HD.

    Special: A fighter may select this feat as one of his fighter bonus feats.
    Spoiler
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    Fighting agressively is just what it sounds like; the opposite equivalent of the official defensive fighting option. Check the linked combat manuevers for details.

    Armor Buster
    Prerequisite: Improved two-handed fighting, Str 15 or BAB +6

    Benefit: While you wield a two-handed weapon, the first attack you make each turn against a target with damage reduction ignores that damage reduction. If you attack a target without damage reduction, instead their AC bonus from natural or equipment-based armor is reduced by an amount equal to 1/4 of your BAB against your first attack.

    Special: A fighter may select this feat as one of his fighter bonus feats.
    This feat cannot be used with weapons that have Reach.

    Decisive Strike
    Prerequisite: Improved two-handed fighting, Str 15 or BAB +6

    Benefit: When you are fighting with a two-handed weapon, you gain a bonus to confirm critical hits equal to 1/2 your BAB.

    Special: A fighter may select this feat as one of his fighter bonus feats.
    This feat cannot be used with weapons that have Reach.

    Crippling Strike
    Prerequisite: Improved two-handed fighting, Decisive Strike, Str 17 or BAB +11

    Benefit: When you score a critical hit with a two-handed weapon, you may forgo the extra damage from your weapon to instead deal 1d4 points of ability damage per point of critical multiplier (2d4 points for a regular weapon, 3d4 for a x3 weapon, etc.) to an ability score of your choice except for Constitution. If your target is normally immune to ability damage, you only deal half that damage instead.

    You still deal regular weapon damage on a crit when using this ability.

    Special: A fighter may select this feat as one of his fighter bonus feats.
    This feat cannot be used with weapons that have Reach.
    Spoiler
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    This one is probably a little wordy as well. I'm open to suggestions for improvement.

    I left out Con intentionally to emphasize that this is crippling without killing (or at least not until you have the chance to taunt your foe a bit ). After all, when you foe is paralyzed or comatose, you can always choose to CDG them at your leisure.
    Last edited by Deepbluediver; 2014-08-14 at 02:38 PM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!