Quote Originally Posted by PairO'Dice Lost View Post
Mmm...I can certainly see a few spell descriptions having something like "If you fail the save, X happens; if you fail by 5, Y happens; if you fail by 10, Z happens" if they don't fit into the normal condition mold, but it would probably be good to have established tracks of relation conditions like the fear and mobility conditions in 3e for consistency and ease of reference.
Could always do both, so we still have the table, but also have descriptions like:

Hold Person
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 2, Clr 2, Sor/Wiz 3
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes

If the subject fails his saving throw, he becomes Hindered. If he fails by 5 or more, he is instead Immobile. If he is already Hindered, he takes a -2 penalty on this save.

Arcane Focus: A small, straight piece of iron.