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    Dwarf in the Playground

    Join Date
    Feb 2008
    Magic Mountain, CA, USA

    Default Re: So a paladin and a cleric walk into a re-imagining... [3.5e Base Classes]

    New Spells

    Divine Mount
    Conjuration (Creation)
    Level: Templar 2, Priest 2
    Components: V, S, DF
    Casting time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One mount
    Duration: 12 hours (D)
    Saving Throw: None
    Spell Resistance: No

    As the last syllables of the spell fall from your mouth, a horse clothed in your deity's color appears ready to carry you forth.

    You create a large, quasi-real horse-like mount. It's coloration is similar to your deity's, and wisps of color and energy seem to trail from it when it moves at speed. Your mount has either a base speed or a swim speed of 60', as selected when you complete the spell. It has an armor class of 14 (1 size, +5 Dex) plus a deflection bonus equal to your caster level, maximum hit points equal to half of your own maximum (minimum 12), and the same saving throw values as you do. Your mount does not respond to direction from any creature other than you. It can make no attacks and does not fight, but does not shy away from carrying you into battle if that is where it is directed. It has the same carrying capacity as a heavy warhorse.

    If your mount is the target of a water walk or air walk, the duration of the spell is increased to match the remaining duration of your divine mount.

    You may suppress this spell at any time during its duration as a swift action, causing the mount to fade out of existence. Time spent suppressed counts against the duration as normal, however. You may resume the spell and create the mount again as a full-round action, at which time you may select a different base speed option if you desire.
    Last edited by tarkisflux; 2015-02-02 at 02:54 PM. Reason: replaced reserved with new spell
    www.dnd-wiki.org - My home away from home

    My skills rewrite - Making mundane a level range, not a descriptor

    Warning About My Comments:
    I prefer higher powered games, do not consider magic to be "special", and want non-casters to have similar levels of utility. If you haven't clearly said what your balance goals are, my suggestions generally reflect that. I'm pretty good with other balance points too though, so if I'm offering OP advice, let me know and I'll fix that.