Trevor Magnusson

Unkillable hulk

Real Name: Trevor Magnusson
Identity: Secret ID

Gender: Male
Age: 18
Size: Medium (-1 Modifier)
Height: 5'10”/9'10”
Weight: 155 lbs./800 lbs.
Hair: Black/none
Eyes: Black/Black and red

The real Trevor is scrawny, awkward, and very skinny. Lets not talk about him though. Trevor doesn't like to talk about himself. The part that matters, the part that is strong, is Atlas. Atlas is enormous, a mass of chiseled muscles, with black and red skin, glowing red eyes.

Power Level: 8
Power Points: 120
Max Attack: 8
Max Defense: 8
Max Save DC: 8
Max Toughness: 8

STR: 26 (+8/+0)
DEX: 12 (+1)
CON: 26 (+8/+0)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 14 (+2)

Attack 6 (Melee 7, Ranged 6) [Unarmed +8 (Bruise)]
Defense 7 (3 flat-footed)
Initiative 5

Toughness 8 (8 flat-footed)
Fortitude 8
Reflex 5
Will 8

Acrobatics 2 (+3)
Bluff 4 (+6)
Climb (+4)
Concentration (+2)
Diplomacy (+2)
Disguise (+2)
Escape Artist (+1)
Gather Info (+2)
Handle Animal (+2)
Intimidate 4 (+6)
Notice (+2)
Search (+1)
Sense Motive 4 (+6)
Stealth 2 (+3)
Survival (+2)
Swim (+4)
Knowledge(Behavioral Sciences) 4 (+5)


Improved Initiative (1)
All-out Attack
Attack Focus, Melee (1)
Crushing Pin
Improved Grab
Improved Grapple

Enhanced Strength 8
Enhanced Constitution 12
Immunity 5 (heat, cold, disease, poison, radiation)
Leaping 3
Impervious Toughness 6
Regeneration 6 (Persistent, Regrowth) [1 round for bruised check, 5 min for injured check, 1 hour for disabled check]
Mind Shield 5
Growth 4 (Innate, Continuous, Permanent)
Speed 3 [50 mph]

Base Move: 30 ft/60 ft/120 ft
Leaping: 180 ft/90 ft/45 ft
Speed: 450 ft (50 mph)

Light: 306 lbs, Med: 613 lbs, Heavy: 920 lbs
Max: 1840 lbs, Push: 2.3 tons

Involuntary Transform: Pulled into soulscape [UC: DC 15] [Abs: DC X]

Abilities 12 + Skills 5 (20 ranks) + Feats 8 + Powers 59 + Combat 30 + Saves 10 – Drawbacks -4 = 120 / 120

Trevor's parents were brutally murdered in front of his eyes when he was five years old. It did not take long for what are politely termed “behavioral difficulties” to crop up. The young child would lash out at random, attacking doctors, psychologists, and any other who simply seemed to bother him. In truth, Trevor was taking a glimpse into these people's souls, fighting for his life in the sick and twisted minds of rapists, pedophiles, and abusers. The boy was transferred to progressively more severe and restrictive mental institutions. This, of course, was the worst place for Trevor, as the minds he encountered there were more deranged and violent the further into the system he got. Eventually, the boy was locked in into his cell, largely forgotten about, only let out for what was required, when anybody remembered. The only escape he had was to jump into the soulscapes of those that surrounded him. He learned to shield himself from the worst horrors he found, his expression growing tall and powerful, able to outrun, out-jump, and outfight the dark things. With this protection, Trevor eventually calmed down, began to interact with people on more normal level, and was eventually released. He faces the same question everyone who was just released from an institutionalized system does though - “Now what?”

Trevor's soulscape is fitting for such a large and powerful figure. It looks like something out of the dream of an ancient sage telling of the dwelling place of the gods. Rolling fields of green grass give way to dark forests of astoundingly tall trees. Mountains of impossible height pierce the icy-blue sky and crystalline lakes dip downwards to untold depths. To what would be "south" in the real-world, it gets warmer, giving way to jungle and tropical islands. Distance has little to no meaning in this place. The landscape is patrolled by behemoths, creatures of immense size and ferocity. The landscape defends itself. Despite the scale of the landscape itself, everything still seems the right size for a human, if only to emphasize the power and enormity of its creator.