Skills
The Skills are taken from the Pathfinder SRD.
{table=head]Skill|Brk|Hnt|Mag|Pst|Thf|War|Untrained|Armor Penalty|Ability
Acrobatics|C|-|-|-|C|-|Yes|Yes|Dex
Bluff|-|-|-|-|C|-|Yes||Cha
Climb|C|C|-|-|C|C|Yes|Yes|Str
Craft|C|C|C|C|C|C|Yes||Int
Diplomacy|-|-|-|C|C|-|Yes|| Cha
Disable Device|-|-|-|-|C|-|No|Yes|Dex
Disguise|-|-|-|-|C|-|Yes||Cha
Escape Artist|-|-|-|-|C|-|Yes|Yes|Dex
Handle Animal|C|C|-|-|-|C|No||Cha
Heal|-|C|C|C|-|-|Yes||Wis
Intimidate|C|C|C|-|C|C|Yes||Cha
Knowledge (Arcana)|-|-|C|C|-|-|No||Int
Knowledge (Geography)|-|C|-|-|-|-|No||Int
Knowledge (History)|-|-|-|C|-|-|No||Int
Knowledge (Local)|-|-|-|C|C|C|No||Int
Knowledge (Nature)|C|C|C|C|-|-|No||Int
Knowledge (Religion)|-|-|-|C|-|-|No||Int
Knowledge (The Planes)|-|-|C|C|-|-|No||Int
Linguistics|-|C|-|-|C|-|No||Int
Perception|C|C|-|-|C|-|Yes||Wis
Perform|-|-|-|-|C|-|Yes||Cha
Profession|-|C|C|C|C|C|No|| Wis
Ride|C|C|-|-|-|C|Yes|Yes|Dex
Sense Motive|-|-|-|C|C|-|Yes||Wis
Sleight of Hand|-|-|-|-|C|-|No|Yes|Dex
Spellcraft|-|-|C|C|-|-|No||Int
Stealth|-|C|-|-|C|-|Yes|Yes|Dex
Survival|C|C|-|-|-|C|Yes||Wis
Swim|C|C|-|-|C|C|Yes|Yes|Str
Use Magic Device|-|-|C|-|C|-|No||Cha[/table]
At character creation and level up, the Skill Slots you get from your class have to be used to train Class Skills for the class. The Skill Training feat and the human bonus skill can be used to train any skill.
Skill training provides a +3 bonus to skill checks. Characters at 3rd level can double-train a skill for a +6 bonus, tripple train for a +9 bonus on 6th level, and quadruple train for a +12 bonus at 9th level.
Concentration works as in Pathfinder, being 1d20 + caster level + ability modifier.
I am currently working on feats, trying to cut down the number while still offering a wide variety of choices.