This is the list of Soul Focuses a Binder can choose from at 6th level.
A Binder with this focus can remove their own soul and give it a body of flesh similiar in appearance to another creature. The binder gains the Familiar feat as a Bonus Feat. If they already possessed the Familiar Feat, they gain the Improved Familiar feat instead.
Upon reaching level twelve you gain Improved Familiar as a bonus feat. If they already possessed the Improved Familiar Feat, they gain the Greater Familiar feat instead.
Upon reaching level eighteen you gain Greater Familiar as a bonus feat. If they already possessed the Greater Familiar Feat, they gain the Master Familiar feat.
A Binder with this focus can animate objects and constructs with the souls he has bound. This focus allows the binder shape a special soulmeld. Other meldshapers and binders without the golem forge focus may not gain access to this soulmeld through the shape soulmeld feat. It also cannot be reproduced/shared using the Share Soulmeld feat. Shaping the Golem Forge soulmeld counts towards the binderís maximum number of soulmelds, and if it is bound to any chakra slot(s) it counts toward the binderís maximum number of chakra binds.
You can grant a construct you created, with Soul Melds. This requires you to form pacts with additional creatures, functioning as if you were gaining Soul Melds normally. During each of these pacts, the Construct must be within 10 feet of the binder at all times or the pact doesn't work.
For the purposes of this ability, the Construct can have a maximum number of Soulmelds equal to a fourth of your Binder level (rounded down), despite lacking a constitution score.
When animating a golem, you may grant it sentience. This grants it the intelligence, wisdom, and charisma score of the creature which was used to animate it (the one turned into a Soulmeld). The golem retains the orginal creatures personality, memories, subtypes, class levels, feats, skill ranks, and spell-like abilities.
As a side-effect of its sentience, it doesn't need to follow the binders commands.
With an hour ritual, you can place a Soulmeld you currently possess into a gem. The gem must be worth at least 200 gp per HD of the creature forming the Soulmeld. While in the phylactery, the Soulmeld is unshaped but upon the phylacteries destruction the Soulmeld starts to reshape in the same chakra it was in previously. The soulmeld becomes functional 1d4 rounds after the phylacteries destruction.
If the Soulmeld cannot reshape because of another Soulmeld occupying the position, the soulmeld is released as if you had unshaped it as a full-round action.
Some Soulmelds act differently when placed inside a phylactery, for details see the specific soulmelds information.
By expending 100 experience points per HD of the trapped creature and a full-round action, you can convert the phylactery into a Soul Material (a list of Soul Materials can be found in the special materials section). The amount of material created is equal in value to the gem used as a phylactery.
If any of the material created is destroyed, the soul is released back to its body and any other material created from the phylactery is destroyed.
A Binder who utilises this focus can bestow soulmelds to other creatures. This requires you to form pacts with additional creatures, functioning as if you were gaining Soul Melds normally. During each of these pacts, the target must be within 10 feet of the binder at all times or the pact doesn't work.
A binder can only grant a number of Soulmelds equal to half his class level. These soulmelds can be unshaped by the binder who bestowed it, or the target who gained the soulmeld as a full-round action.
The binder can grant a number of Soulmelds equal to half his class level + his intelligence modifier.
The binder can grant a number of Soulmelds equal to half his class level + his intelligence score.