View Single Post

Thread: The Blades of Keran [Setting]

  1. - Top - End - #25
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Male

    Default Re: The Blades of Keran [Setting]

    Chronoshifter
    Time is not on anyone's side.
    -- Henry Radozin, chronoshifter

    Time governs all. It waits for no one--except the chronoshifter. Disrupting the flow of time and destroying its proper cycles are the chronoshifter's area of expertise. Few can ever become a chronoshifter, and those that do hide their power. Because of this, less than thirty individuals in existance know of the Chronoshifters.

    In order to take even a single level of Chronoshifter, you must possess the Monolith subtype.

    Role: As a versatile caster-like class, the chronoshifter is able to fulfill a few roles, sometimes at once. His combat ability and overall sturdiness is extremely low, but with strong supporting abilities, crowd control, and utility, the chronoshifter tends to make up for it easily. In battle, the chronoshifter takes on a battlefield controller-type role or a supporting role often, but he can dish out decent damage with a few chronoshifts, as well. Outside of battle, chronoshifters have a few utilities from chronoshifts, a big knowledge-base from skills, and even the ability to scout.

    Alignment: Lawful chronoshifters are fairly rare, while chaotic ones are far more common. Good and evil have no special hold over chronoshifters, generally, though the variety is much greater on the moral scale.

    Hit Die: d4.

    Starting Gold: 5d4x10 gp

    Class Skills
    The chronoshifter's class skills (and the key ability for each skill) are Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Knowledge (the planes) (Int), Perception (Wis), and Profession (Wis).
    Skill Points per level: (4 + Int modifier)

    CHRONOSHIFTER
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Chronoshift Level|Shift Points
    1st|+0|+0|+0|+2|Chronoshifting, shift points|1|2
    2nd|+1|+0|+0|+3|Prepared chronoshift|1|4
    3rd|+1|+1|+1|+3|-|2|6
    4th|+2|+1|+1|+4|Rushed chronoshift 1/day|2|8
    5th|+2|+1|+1|+4|Prepared chronoshift|2|10
    6th|+3|+2|+2|+5|-|3|12
    7th|+3|+2|+2|+5|Future sight +1|3|14
    8th|+4|+2|+2|+6|Prepared chronoshift|3|16
    9th|+4|+3|+3|+6|-|4|18
    10th|+5|+3|+3|+7|Rushed chronoshift 2/day|4|20
    11th|+5|+3|+3|+7|Prepared chronoshift, timeless body|4|22
    12th|+6/+1|+4|+4|+8|-|5|24
    13th|+6/+1|+4|+4|+8|Extended Life Span, future sight +2|5|26
    14th|+7/+2|+4|+4|+9|Prepared chronoshift|5|28
    15th|+7/+2|+5|+5|+9|-|6|30
    16th|+8/+3|+5|+5|+10|Rushed chronoshift 3/day|6|32
    17th|+8/+3|+5|+5|+10|Extended Life Span, prepared chronoshift|6|34
    18th|+9/+4|+6|+6|+11|-|7|36
    19th|+9/+4|+6|+6|+11|Future sight +3|7|38
    20th|+10/+5|+6|+6|+12|Prepared chronoshift, ultimate chronoshift|7|40[/table]

    Class Features
    All of the following are class features of the chronoshifter.

    Weapon and Armor Proficiency: Chronoshifters are proficient with all simple weapons, but not with any armor or shields.

    Chronoshifting: A chronoshifter's namesake, chronoshifting is the art of manipulating time by force of will and understanding of the monolith. Grabbing the threads of time, the chronoshifter can do amazing things. The process of chronoshifting is risky, however. Reality was not meant to be twisted in the way the chronoshifter so loves to do. Sometimes, time will actively resist the chronoshifter, creating chaotic effects, including possibly destroying sections of time itself. When the chronoshifter uses a chronoshift, he must make a Will save of DC 5 + twice the level of the chronoshift + the number of chronoshifts used within the last minute. Success means nothing, while failure brings some sort of risk, called a "warp," to the chronoshift, as designated in each individual chronoshift. The warp's effects are in addition to whatever effects the chronoshift would have. Any immunity the chronoshifter possesses doesn't affect warps. If a chronoshift allows a saving throw to avoid some or all of its effects, the save DC is equal to 15 + Wis modifier + the number of chronoshifts used within the last minute.

    A chronoshifter can only chronoshift once per round and every chronoshifting ability (hereafter referred to as chronoshifts) requires a standard action to use unless otherwise noted. As well, all chronoshifts are extraordinary in nature unless otherwise noted. Finally, the chronoshifter can use a specific chronoshift only once every two rounds.

    A chronoshifter knows all chronoshifts of every level available to him.

    Shift Points: The chronoshifter is limited in his time-manipulating ways by a number of shift points, as given in the table above. Chronoshifts cost a number of shift points equal to their level. A chronoshifter can recover shift points by spending a minute to focus on the flow of time. The amount recovered is equal to 1/3 the chronoshifter's level (minimum 1).

    Prepared Chronoshift: At 2nd level, a chronoshifter is able to prepare one chronoshift for the day. The cost of a prepared chronoshift is 1 less than normal. This reduction only applies once per day. The chronoshifter can prepare any chronoshift of a level equal to one lower than the highest level available to him.

    At 5th level, and at every third level after (8th, 11th, 14th, 17th, 20th), the chronoshifter can prepare another chronoshift every day or focus more energy into a single chronoshift, further reducing its cost.

    Rushed Chronoshift: At 4th level, the chronoshifter is capable of using a chronoshift as a swift action instead of a standard action, effectively allowing for two chronoshifts to be used in one round. However, there is a 25% chance the rushed chronoshift will automatically subject the chronoshifter to its warp. A rushed chronoshift has no effect on the Will save DC to avoid warps.

    The chronoshifter can rush a chronoshift once per day at 4th level, twice per day at 10th level, and three times per day at 16th level. In addition, at 10th level, the chronoshifter is allowed one risk-free use of a rushed chronoshift. The chronoshifter must still make a Will save to avoid the chronoshift's warp, but there is no percentage chance that he will automatically fail. At 16th level, he is allowed another risk-free rushed chronoshift. These risk-free rushed chronoshifts are in addition to their more risky counterparts gained at the same levels.

    Future Sight (Ex): At 7th level, a chronoshifter can see into the future, if only a few moments, granting a +1 insight bonus to initiative and AC. This bonus improves by 1 at 13th level and again at 19th level.

    In addition, once per day, the chronoshifter can extend his mind's reach into the future, doubling the bonuses for 1 round.

    Timeless Body (Ex): At 11th level, a chronoshifter no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Bonuses still accrue, and the chronoshifter still dies of old age when his time is up.

    Extended Life Span (Ex): At 13th and 17th levels, the chronoshifter gains the Extended Life Span epic feat.

    Ultimate Chronoshift: At the peak of his time-twisting ability, the chronoshifter learns one chronoshifting ability so powerful and so dangerous that time itself is torn asunder. The chronoshifter chooses one ultimate chronoshift to learn at 20th level from the ultimate chronoshift list. All ultimate chronoshifts take longer than normal chronoshifts to use, different Will save DCs to avoid warps, and XP costs (each specified in individual chronoshift entries). As well, an ultimate chronoshift that allows a saving throw has a DC of 20 + Wis modifier + twice the number of chronoshifts used within the last minute. The DC is based on when the chronoshifter starts the ultimate chronoshift, but creatures subject to saving throws don't make the save until after it is completed. While using an ultimate chronoshift, the chronoshifter is in a state of deep meditation, traversing the paths of time with his mind. If he takes damage, he may choose to come out of this state, though it breaks the chronoshift's effects and subjects him to a Will save to avoid its warp. He need not come out of his meditation if he does not will it, however. Ultimate chronoshifts cost 30 shift points.
    Last edited by Milo v3; 2013-02-14 at 01:40 AM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png