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Thread: The Blades of Keran [Setting]

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    Default Re: The Blades of Keran [Setting]

    Incarnate
    The fallen do not care for their souls, we have made them content.
    --- Steed Archon Incarnate.

    The roles of mortals is that of a pawn, living only so they can die. After death there souls become puppets for those who dwell in the outer planes. These outsiders lay claim to the souls, reshaping them into new forms to suit their interests.

    To take even a single level of Incarnate you require the Outsider type.

    Role: As an incarnate, you can can act in a melee role and a supporting role by aiding other characters with your aura and soulmelds. In certain situations you could be highly capable in combat, mobility, or diplomacy; though you suffer more when out of your element.

    Alignment: Incarnates hold to one alignment extreme. As an incarnate, you must choose one alignment component: good, evil, law, or chaos. This alignment component defines you and serves as your guiding principle.

    Because their devotion to one ideal is so great, an incarnate can only pick one extreme alignment component (good, evil, law, or chaos) and the other doesn't apply for the purpose of Incarnate abilities.

    Hit Die: d6.

    Starting Gold: 5d4 *10 gp.

    Class Skills
    The Binder's class skills are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Fly (Dex), Knowledge (Arcana) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int).
    Skill Points at First Level: (2 + Int modifier)

    Incarnate
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Soulmelds|Essentia|Chakra Binds

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Detect Opposition|2|1|0

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Chakra Bind (Crown)|3|2|1

    3rd|
    +1
    |
    +3
    |
    +1
    |
    +3
    |Expanded Soulmeld Capacity +1, Incarnum Radiance 1/day|3|3|1

    4th|
    +2
    |
    +4
    |
    +1
    |
    +4
    |Chakra Binds (Hand & Feet)|4|4|1

    5th|
    +2
    |
    +4
    |
    +1
    |
    +4
    |Rapid Meldshaping 1/Day|4|5|1

    6th|
    +3
    |
    +5
    |
    +2
    |
    +5
    |Incarnum Radiance 2/day|4|6|2

    7th|
    +3
    |
    +5
    |
    +2
    |
    +5
    |Share Incarnum Radiance|5|7|2

    8th|
    +4
    |
    +6
    |
    +2
    |
    +6
    |Manipulate Fallen|5|8|2

    9th|
    +4
    |
    +6
    |
    +3
    |
    +6
    |Chakra Binds (Arms, Brow, & Shoulders)|5|9|2

    10th|
    +5
    |
    +7
    |
    +3
    |
    +7
    |Rapid Meldshaping 2/Day|6|10|3

    11th|
    +5
    |
    +7
    |
    +3
    |
    +7
    |Convert the Fallen|6|11|3

    12th|
    +6/+1
    |
    +8
    |
    +4
    |
    +8
    |Incarnum Radiance 3/day|6|12|3

    13th|
    +6/+1
    |
    +8
    |
    +4
    |
    +8
    |Rapid Meldshaping 3/Day|7|13|3

    14th|
    +7/+2
    |
    +9
    |
    +4
    |
    +9
    |Chakra Binds (Throat & Waist)|7|14|4

    15th|
    +7/+2
    |
    +9
    |
    +5
    |
    +9
    |Expanded Soulmeld Capacity +2|8|16|4

    16th|
    +8/+3
    |
    +10
    |
    +5
    |
    +10
    |Chakra Bind (Heart)|8|18|4

    17th|
    +8/+3
    |
    +10
    |
    +5
    |
    +10
    |Share Incarnum Radiance (No Fatigue)|8|20|4

    18th|
    +9/+4
    |
    +11
    |
    +6
    |
    +11
    |Incarnum Radiance 4/day|8|22|5

    19th|
    +9/+4
    |
    +11
    |
    +6
    |
    +11
    |Chakra Bind (Soul)|9|24|5

    20th|
    +10/+5
    |
    +12
    |
    +6
    |
    +12
    |Perfect Meldshaper|9|26|5[/table]

    Class Features
    All of the following are modifications to the class features of the Incarnate which can be found in Magic of Incarnum.

    Weapon and Armor Proficiency: Incarnates don't gain any new weapon proficiencies, but do gain proficiency with light, and medium armour and shields (except tower shields).

    Detect Opposition (Sp): At all times, you know when a creature with an alignment opposed to that of your designated alignment is perceived by you. This ability doesn't identify who possess the alignment, though you can narrow it down with logical methods (such as only being able to sense one individual).

    Manipulate Fallen (Su): Incarnates function by reshaping the form of fallen souls into their soulmelds, but a trained incarnate can manipulate their minds just as well. Upon reaching 8th level, incarnates treat any creature with the fallen template one step closer in regards to diplomacy.

    Convert the Fallen (Su): As a full-round action, an Incarnate can change the alignment of a touched creature with the Fallen template, as long as they lack an alignment subtype. This also bestows the alignment subtypes of the gained alignment (unless neutral).
    Last edited by Milo v3; 2013-02-20 at 09:28 PM.
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