Rogue

Some individuals don't possess arcane might or physical power, and yet they survive. Surviving with only their wits, skill, and guile. These characters can be devious tricksters, master engineers, nimble freerunners, or cunning assassins.

Role: Rogues are masters of skill and finesse. They don't solve problems with pure force, instead thinking of more precise methods of reaching objectives. This allows them to get past doors, evade or disable hazards, and get into nearly any location.

Alignment: A rogue can arise from any alignment.

Hit Die: d8

Class Skills
The Rogue counts every skill as a class skill.
Skill Points per Level: (8 + Intelligence Modifier)

Rogue
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Sneak Attack
1st|
+0
|
+0
|
+2
|
+0
|Sneak Attack, Trapfinding|1d8
2nd|
+1
|
+0
|
+3
|
+0
|Evasion, Skill Trick|1d8
3rd|
+2
|
+1
|
+3
|
+1
|Trapsense +1|2d8
4th|
+3
|
+1
|
+4
|
+1
|Skill Trick, Uncanny Dodge|2d8
5th|
+3
|
+1
|
+4
|
+1
|Quick Learner|3d8
6th|
+4
|
+2
|
+5
|
+2
|Skill Trick, Trapsense +2|3d8
7th|
+5
|
+2
|
+5
|
+2
|False Belief|4d8
8th|
+6/+1
|
+2
|
+6
|
+2
|Skill Trick, Improved Uncanny Dodge|4d8
9th|
+6/+1
|
+3
|
+6
|
+3
|Trapsense +3|5d8
10th|
+7/+2
|
+3
|
+7
|
+3
|Skill Trick|5d8
11th|
+8/+3
|
+3
|
+7
|
+3
|Never Gets Old|6d8
12th|
+9/+4
|
+4
|
+8
|
+4
|Skill Trick, Trapsense +4|6d8
13th|
+9/+4
|
+4
|
+8
|
+4
|?|7d8
14th|
+10/+5
|
+4
|
+9
|
+4
|Skill Trick|7d8
15th|
+11/+6/+1
|
+5
|
+9
|
+5
|Trapsense +5|8d8
16th|
+12/+7/+2
|
+5
|
+10
|
+5
|Skill Trick|8d8
17th|
+12/+7/+2
|
+5
|
+10
|
+5
|Improved Never Gets Old|9d8
18th|
+13/+8/+3
|
+6
|
+11
|
+6
|Skill Trick, Trapsense +6|9d8
19th|
+14/+9/+4
|
+6
|
+11
|
+6
|?|10d8
20th|
+15/+10/+5
|
+6
|
+12
|
+6
|Skill Trick,?|10d8[/table]

Weapon and Armour Proficiencies: A rogue is proficient with all simple weapons, three martial weapons of their choice, and with light armour.