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    Titan in the Playground
     
    DracoDei's Avatar

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    Default Anatomical Juggernaut Template

    A FEW Anatomical Juggernaut Notes
    Spoiler
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    All of the above organs seperated out, and then reassembled, often in the 'wrong' places. The top of the skull is removed to expose the brain to allow the mental-function-impairing aura to function. The intestines emerge like a snake from the navel. Similarly the spinal cord hangs out of one nostril like a booger. As I you may or may not remember from the last time we met, the stomach is stitched to one shoulder like the ranged weapon used by The Predator. Fat is collected on one limb, and slam/claw attacks with that limb cause the fatigue of the fat-glob of there is at least 40 pounds. The liver is attached to a limb as well, granting the poison effect. Ditto for the disease from the Plague Tonsils. It can use the sonic attack of the Screaming Lungs. I will probably give it the poisonous urine of the Skulking Bladder. The Skin and/or bladder grants it intelligence. It has perfect memory of everything it sees, and can play them back as a 3-D 'hologram' from its eyes. hole the full width of the sterum drilled through said sterum allows the Dark Heart's damaging aura to spread out in a full sphere. All attack forms may be used at once with perfect fluidity, unlike say a person fighting with a dagger and a sword ("Spanish Style") who must split his attention between his hands (meaning the dagger in that style is almost entirely used for parrying). Worst of all may be that the total amount of trauma necessary to destroy it is equal to the SUM of the resiliences of the individual components, and it has the rapid recovery of the liver to repair itself.

    Requires ALL crafting procedures for subparts to be successful on SAME corpse.
    Perfect visual memory and can replay due to eyes.
    (Don't give fast healing, it is redundant with the Dark Heart?? Nah, best to make this worth the trouble by giving BOTH. Specify which happens first though, so it clear if damaging it reduces the number of other targets the heart can effect by 1.)
    Taxidermized skin
    Final DC 25 heal check to assemble failure ruins one randomly selected organ, and prevents assembly. Can still animate everything else as individual undead if you succeed on a DC 20 heal check. Each additional failure ruins one more organ.

    SLOW Flight (a lot of the organs can fly).

    Multi-AttackB, Improved Multi-AttackB, ?Spring AttackB?
    Attack forms every round:
    Shout (remember recharge time on shout)
    Spit Acid each round
    Skin removed from extremities, both hand attacks and gut snake deal strength damage as per Muscle Mass.((Actually, I currently have this only applying to the gut attack))
    Top of scalp peel back and top of skull removed, mental ability score damage aura as per Zooming brain. Remember this is dependant on
    (assuming bipedal)Liver attached to forearm and palm of one arm, slam and touch attack deal poison as per slithering liver.
    (assuming bipedal)Similar deal with other arm covered in fat deposits, deals Fat Glob effect depending on total body-fat weight (might go below fat-glob's minimum DCs/durations in many cases).
    Grappling attack with gut snake poking out through belly.
    Nasal whip to paralyze with spinal cord.
    Hole through sternum grants effect of Dark Heart.(Cone? If so, must include target of a melee attack, but allow thin air to be targeted? Merged for non- taur, non-ursine, non-cobra-like-snake, non-meercat? Basically anything niot known for orienting its sternum vertically with ease...)
    Inner ears worn as ear-rings.
    What to do with the tonsils? Always add to bite even if another organ already linked to bite attack? Put on tongue so juggernaut can't speak (or at least a penalty to Diplomacy, Intimidate and Sense Motive, and a huge one to Perform(Oratory/Song), and paired wtih bite attack, but can also be used for a lick attack that inflicts disease vs Touch AC? Yeah, liking that last option...

    2 slams (Fat, Liver) <-Require attack/full attack

    Make all of these except the brain-aura as a swift action once per turn. The brain aura is continuous:
    2 whips (Gut, Nasal Spine)
    1 sonic cone
    1 shoulder-mounted stomach, al la "Predator"
    2 auras (Brain, Heart)
    2 rays (Inner ears)

    Give Perfect Multi-attack due to hive-mind for everything EXCEPT the claw attacks/existing natural weapons, and/or as feats (is it a feat? If not, take Multi-attack as a feat to make up for it, and write things so replacing the feat removes perfect Multi-attack)
    Give it enough HD that turn-resistance isn't necessary.
    Destruction releases a consistent EL worth of individual organs(relative to its own CR), but roll randomly for which ones.
    DO NOT allow under Animate Dead and even Create Undead, Lesser Might be pushing it.

    NEED TO NOTE DOWN WHAT THE MINIMUM SIZES FOR THE SOURCE CREATURES ARE FOR EACH ORGAN AND THUS AT WHAT SIZE THAT ORGAN STARTS REQUIRING HEAL CHECKS AND CONTRIBUTING HD AND ATTACKS.


    Progress, such as it is, towards actual template ((NOTE TO SELF: READ THROUGH ALL OF THIS CAREFULLY BEFORE "PUBLISHING"))
    Spoiler
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    Anatomical Juggernaut
    Anatomical juggernauts are the animated corpses of the dead, painstakingly disassembled and then reassembled in an alternate configuration. While not very bright compared to the average humanoid, they are far from mindless and serve their masters well, or slaughter the living with some degree of strategy and tactics if uncontrolled.

    An anatomical juggernaut is valuable enough that it is often garbed in specially crafted armor. An anatomical juggernauts obeys without question.

    Creating An Anatomical Juggernaut ((Format this line better?))

    "Anatomical Juggernaut" is an acquired template that can be added to any corporeal creature (other than an undead) that has at least a skeletal system (referred to hereafter as the base creature).
    Size and Type ((Format this line better))

    The creature’s type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.
    Hit Dice((Format this line))

    Drop any Hit Dice gained from class levels (to a minimum of 1) then double and use either this number or the number on the following chart, whichever is greater. In any case change all Hit Dice to d12s. If the resulting anatomical juggernaut would have more than 20 Hit Dice, it can’t be made into an an anatomical juggernaut by the animate dead spell, and other means, such as Create Undead must be used.
    ((Note to self: See excel spreadsheet "Anatomical Juggernaut HD Notes" for this.))
    Speed
    As per base creature except as follows. If the base creature did not have a flight speed, but did have a land speed it gains a flight speed of equal to half of its land speed with good maneuverability.


    Armor Class
    Natural armor bonus increases by a number based on the anatomical juggernaut’s size:
    Attacks

    An anatomical juggernaut retains all the natural weapons weapon proficiencies of the base creature. However it is only proficient with its natural weapons and simple weapons. The anatomical juggernaut can strike with each of its natural attacks at its full attack bonus. An anatomical juggernaut’s base attack bonus is equal to ½ its Hit Dice.

    ((The following should probably be more based on size))
    {table=head]Hit Dice | Challenge Rating
    ½ | 3?
    1 | 4?
    2-3 | 1
    4-5 | 2
    6-7 | 3
    8-9 | 4
    10-11 | 5
    12-14 | 6
    15-17 | 7
    18-20 | 8
    [/table]
    Damage

    Natural and manufactured weapons deal damage normally. A claw attack deals damage depending on the skeleton’s size. (If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.)
    Special Attacks
    An anatomical juggernaut retains none of the base creature’s special attacks, except gaze attacks.
    It does, however gain many other special attacks. Apply the following operations IN ORDER:
    1. If it has less than three natural weapons((Tweak this number down for smaller Anatomical Juggernauts)), it gains a number of claw (for creatures with hands) or slam attacks (for those without hands) sufficient to bring its total up to three, BUT never more than half its number of limbs that do not already have attack forms.
    2. If it still does not have at least 3 natural weapons and does not have a bite attack, then it gains a bite attack.
    3. If the creature STILL does not have at least three natural attacks, and has a tail that is not used for attacks, then it gains a tail-slam.
      {table=head]Anatomical Juggernaut Size | Claw/Slam/Bite/Tail Slam Damage

      Diminutive or Fine
      |
      1

      Tiny
      |
      1d2

      Small
      |
      1d3

      Medium
      |
      1d4

      Large
      |
      1d6

      Huge
      |
      1d8

      Gargantuan
      |
      2d6

      Colossal
      |
      2d8
      [/table]
    4. If the creature was of at least Tiny size then one natural attack of the creators choice inflicts initial and secondary constitution damage (plus drain as well if the source creature was colossal+), according to the following table. This is a poison attack. The save DC is Constitution-based, but since anatomical juggernauts have no constitution score, this is simply 10 + 1/2 HD. The creature may make touch attacks with that limb to inflict only this poison effect.
      {table="head"]Size of Base Creature|Primary and Secondary Damage

      Tiny
      |
      1d4

      Small
      |
      1d6

      Medium
      |
      1d8

      Large
      |
      1d10

      Huge
      |
      2d6

      Gargantuan
      |
      2d8

      Colossal
      |
      2d10

      Colossal+
      |
      3d6 Damage + 1d2 Drain*

      [/table]
      * This drain does not grant the anatomical juggernaut hitpoints.
    5. If the base creature contained between 60 pounds and 999 tons of fat, then a DIFFERENT natural attack of the creators choice gains an additional effect of inducing Fatigue. This effect may be negated with a fortitude save against a DC that is technically Constitution based, but since undead have no constitution scores, the DC is simply (10 + 1/2 anatomical juggernauts hit-dice). The anatomical juggernaut may make touch attacks with that limb to inflict ONLY this fatigue (or exhaustion) effect. In the rare cases where the base creature contained at least 1,000 tons of fat, then these attacks (standard or touch) instead inflict exhaustion on a failed save and fatigue on a successful save.
    6. Due to the semi-independent intelligences controlling some of the constituent organs of an anatomical juggernaut once per round, as either a swift or standard action an anatomical juggernaut may make some or all of the following attacks:((List these out EXCEPT for the tables, then consolidate the tables at the end? Probably best, if I thought that enough people would use these in either case to make it worth while... then again, separate tables may actually be clearer due to the number of columns required.))
      • If the base creature is of at least Tiny size
        Negative Energy Pulse(Sn): The anatomical juggernaut can release negative energy once per round which functions in many ways like Inflict Light Wounds, Mass. It affects the closest (emphasis: always from closest, starting with itself if it is damaged, to furthest away) living and/or not-at-full-hp-undead targets with the radius and up to the maximum number of targets listed on the following table. Its Deathwatch ability allows it to skip over constructs. A Will save is allowed for half damage.
        {table="head"]Size|Radius|Damage| Max. Targets

        Tiny or Small| 25 feet | 1d2 |
        2

        Medium | 30 feet | 1d4 |
        4

        Large | 35 feet | 1d8+1 |
        6

        Huge | 45 feet | 2d8+3 |
        9

        Gargantuan | 55 feet | 3d8+5 |
        12

        Colossal | 70 feet | 4d8+7 |
        20
        [/table]
      • If the base creature is of at least Diminutive size:
        Shout(Su): A pair of Floating Lungs (which is a single creature!) can create something like the effect of a Shout or Shout, Greater spell with the specifics as follows. Note that this specific attack can not be used on consecutive rounds for colossal and colossal+ anatomical juggernauts.
        {table="head"]Size*|Range|Damage|Deafness Duration|Stun Duration|DC|Frequency
        Diminutive or Tiny| 15 feet | 1d6/2d6 |
        1d3
        |
        N/A
        | 12 |Every Round |
        Small | 20 feet | 3d6/5d6 |
        2d3
        |
        N/A
        | 14 |Every Round |
        Medium** | 30 feet | 5d6/8d6 |
        2d6
        |
        N/A
        | 16 |Every Round
        Large | 40 feet | 7d6/11d6 |
        2d8
        |
        N/A
        | 18 |Every Round
        Huge | 60 feet | 10d6/15d6 |
        4d4
        |
        1
        | 20 |Every Round
        Gargantuan | 90 feet | 13d6/20d6 |
        4d6
        |
        1d3
        | 22 |Every Round
        Gargantuan w/ 2 EHD | 105 feet | 15d6/22d6 |
        4d8
        |
        1d4
        | 23 |Every Round |
        Colossal | 125 feet | 17d6/25d6 | Permanent / 1d4 |
        1d6
        | 24 |Every Other Round|
        Colossal w/ 2 EHD | 135 feet | 18d6/26d6 | Permanent / 1d4 |
        1d6
        | 24 |Every Other Round
        Colossal w/ 4 EHD | 150 feet | 19d6/27d6 | Permanent / 1d6 |
        1d6
        | 25 |Every Other Round|
        Colossal w/ 6 EHD | 165 feet | 20d6/28d6 | Permanent / 1d6 |
        1d6
        | 25 |Every Other Round|
        Colossal+ | 180 feet | 21d6/30d6 | Permanent / 2d4 |
        1d8
        | 26 |Every Other Round|
        [/table]
        *Extra Hit Dice are considered for the base creature and the minimum needed to achieve that size class for that species. This is especially important in the case of true dragons.
        **Also use this row for anatomical juggernauts of larger size that did not have Shout, Greater used in their creation.
        Any creature within the area(a cone shaped burst) is deafened for the first number of rounds listed on a failed save, or the second number on a successful save and takes the smaller of the two listed amounts of damage sonic damage. A successful save negates the deafness (except for Colossal and Colossal+, in which case it merely means the second duration is used) and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes the larger of the two listed amounts of sonic damage. An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save.

        The shout cannot penetrate a silence spell.
      • If the base creature is of at least Diminutive size, a touch slam attack with the intestines, which lash out though a hole near the belly-button for Tall creatures, or near the small of the back for Long creatures. This attack does not deal hitpoint damage, but instead strength damage and/or drain and, if the the base creature was of Small or larger size, allows initiating a grapple check as a free action. If the base creature is a herbivore or omnivore then the reach of this attack is longer than typical for a creature of its size and is as per the following table:
        {table=head]Anatomical Juggernaut Size | Intestine Reach

        Diminutive or Fine
        |
        0 feet

        Tiny
        |
        5 feet

        Small or Medium
        |
        10 feet

        Large
        |
        20 feet

        Huge
        |
        30 feet

        Gargantuan
        |
        40 feet

        Colossal
        |
        60 feet
        [/table]

        This attack drains strength with a touch, including upon successfully touching a creature during a Bull-Rush or Overrun. A fortitude save is allowed to negate this. The save is constitution based, but since anatomical juggernauts have no constitution score this is simply 10 + 1/2 HD. Resolve this after the touch attack, but before the opposed checks for any associated grapple.
        {table="head"] Size|Strength Damage

        Diminutive
        | 1

        Tiny
        | 1d2

        Small
        | 1d3+1

        Medium
        | 1d4+2

        Large
        | 1d6+4

        Huge
        | 1d8+5

        Gargantuan
        | 1d10+5

        Colossal
        | 2d6+6

        Colossal+
        | 2d8 damage + 7 drain
        [/table]

        If this grapple only involves the intestines this check does not suffer the -20 penalty for only using a single limb to grapple, if the anatomical juggernaut involves the rest of its limbs then this attack instead gains a +6 bonus, and inflicts the effects of successful hits with (list of melee touch attacks it can make) on a successful grapple check.
      • If the base creature is of Tiny or larger size (check rules for hopping stomachs) (1 or more shoulder-mounted stomachs, al la "Predator")
      • (Nasal Spinal Cord Whip)
      • If the base creature was of Tiny or larger size (2 rays (Inner ears))
    7. Add the following special attack:
      Aura of Idiocy (Su):
      This emanation damages the mental faculties of all living creatures who get too close to an anatomical juggernaut. This aura is continuous and the anatomical juggernaut may not suppress this ability, even if commanded to. Any creature within a certain radius determined by the size of creature the anatomical juggernaut was taken for the first time during a given turn* must immediately make a Fortitude or Will save (whichever they have the lower total modifier to) to avoid taking damage to each of their three mental stats. The save DC is based on the hit-dice and charisma of the creature the brain was taken from, NOT the anatomical juggernaut's own statistics. The formula is the standard 10 + 1/2 Base Creature's Racial HD (Minimum 1 after division) + Base Creature's Charisma modifier(not counting any bonuses from magic items or non-permanent spells). This ability score damage can not reduce a creature below 1 in any ability score.
      *If an anatomical juggernaut acts during a surprise round, then people who took damage during the surprise round do not also take damage during the first full round of combat as long as they neither enter the aura during their turn, nor end their turn within it.

      The amount of ability score damage is based on the intelligence of the base creature. Unlike most ability score damage, this only lasts a number of minutes equal to the intelligence score of the creature the brain was taken from(not counting any bonuses from magic items or non-permanent spells).

      The radius of the emanation of the brain is based on the size anatomical juggernaut (including any size changing magics that may be in effect).
    8. ((This needs work))In addition to any attacks of opportunity it may otherwise be entitled to an anatomical Juggernaut may make one attack of opportunity per round with each of its melee attacks that it can make as part of its swift action attack. This functions much like Combat Reflexes, except that in no case may more than one attack with a given natural weapon be made in any round.





    Special Qualities
    An anatomical juggernaut loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities.

    ((Stuff about perfect visual memory and replay, noting that replay is seperate for each eye... allow option to have all eyes used to make image have depth?))

    ((Deathwatch if at least Tiny))

    Overrun Mastery (Ex): Muscle Masses do not provoke attacks of opportunity for entering their target's square when attempting overruns.

    Saves
    Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.

    Abilities
    An anatomical juggernaut has no Constitution score, its Wisdom rises to 10 if it was lower, its intelligence changes to 5, its strength increases by 2, and its Charisma increases by 4.


    Skills
    An anatomical juggernaut has 5 ranks or the base creature's number of ranks after class levels are removed

    Feats
    An anatomical juggernaut retains all racial feats of the base creature and gains the following as bonus feats:
    Iron Will, Multi-attack, Improved Multi-attack, Improved Bull-rush, Improved Over-run, Improved Grapple, Point Blank Shot

    Environment
    Any, usually same as base creature.

    Organization
    Any

    Challenge Rating
    Variable. See specific examples below, or table for general rules.

    Treasure
    Usually None, although savvy necromancers may equip them with mundane gear or even magic items. While they require exotic armor, this is still usually the first item they are furnished with.

    Alignment
    Always neutral evil.

    Advancement
    By Class. Most Anatomical Juggernauts never gain class levels.

    Level Adjustment
    (I won't even know if this should be a positive or negative number until I get the rest of them finished)


    Spoiler: Mr. Sanguine Teaches Anatomy
    Show
    Note that Mr. Sanguine is NOT an Anatomical Juggernaut, since not only can he split up, but each part can talk and might even have a separate mind. I am putting this in this particular post because it is where it fits the best thematically.

    Quote Originally Posted by ChumpLump View Post
    I also want to see a Necromancer with an entire corpse gutted teaching children basic anatomy like on Sesame Street.
    Or come up with Deathless versions. Deathless in my philosophy implies they have INT scores, although any from the same person might qualify as vaguely hive-minded in the way of an arcanist and their familiar, with the brain as the leader. Anyway, the point is that the necromancer would simply instruct the deathless gestalt in anatomy (AKA give them 1 or 2 ranks in Heal) and then send them off to "pay it forward" for being returned to the mortal plane (if not the mortal STATE), by going around teaching anatomy for a few decades...
    Spoiler
    Show

    "Good Morning Children! We are Mr Sanguine!"
    *Skin peels off, slithers to the left 5 or 10 feet, then stands up, the back of the scalp visible through the eye and mouth holes"
    "I'm Sloughy Sanguine, the skin! You skin does many useful things, for instance..."
    *5 minutes later, the intestines fall out, then crawl 10 feet to the right*
    "I'm Slithery Sanguine, the intestines! Intestines are what gets all the good stuff out of the food you eat, like water and the energy that keeps you moving! Why without us you would..."
    *3 minutes later, the stomach drops out, rebounding like a rubber ball to land in its own place in the line up.*
    "All true Slithery! But without me he wouldn't have gotten very far! I'm Sloppy Sanguine, the stomach! Your stomach helps you by..."
    *3 minutes later, the liver wriggles out*
    "Good morning boys and girls! I am Stalwart Sanguine..."
    *5 minutes later the heart floats out, moving upward and to the left 5 feet*
    "Step-in-Time Sanguine is my name! Pumping is my game! We hearts keep your blood moving good stuff through you! Did you know that..."
    *4 minutes later the lungs move to a position up and right of the skeleton*
    "Good morning children. I am Screechy Sanguine. Sorry for speaking so softly, but I have to play it safe and be very careful not to speak too loudly, because I could really hurt your ears. But enough of that... lets talk about breathing and... well, talk about talking."
    *6 minutes later the eyes fall out*
    "We are Stare-y and Stan Sanguine!..."
    *5 minutes later a voice is heard through the eye-holes*
    "Hello, sorry I can't come out to talk to you beautiful children better, but I have to stay safe inside my friend Skelly. I am known as Smarty Sanguine, Brain, Esquire. Today I would like to talk to you about..."
    *5 minutes later the skeleton speaks*
    "I am Skelly Sanguine, and I am glad to lend my support to these guys each and every day! So... who likes MILK! Raise your hands!..."
    .
    .
    .
    Kid-1: "Best. School. Lesson. Ever."
    Kid-2: "Are you JOKING!? That was HORRIBLE. Remind me to make sure to do my homework EXTRA good so I NEVER have to see them again!"
    Last edited by DracoDei; 2022-10-29 at 09:27 PM.