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    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Fat Glob

    Fat Glob
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    (Open Spoiler for Stat Block for Small through Large Fat Globs)
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    ~
    Fat Glob, Small
    Fat Glob, Medium
    Fat Glob, Large
    Hit Dice
    4d12 (26 hp)
    8d12 (52 hp)
    16d12 (104 hp)
    Speed
    15 ft. (3 squares), swim 15 ft.
    15 ft. (3 squares), swim 15 ft.
    20 ft. (4 squares), swim 20 ft.
    Initiative
    -5
    -5
    -5
    AC
    6 (-5 Dex, +1 size); touch 6; flat-footed 6
    5 (-5 Dex); touch 5; flat-footed 5
    4 (-5 Dex, -1 size); touch 4; flat-footed 4
    BAB
    +2
    +4
    +8
    Grapple
    -6
    +1
    +9
    Attack
    Slam -1 melee (1d4-4 and Fatiguing Blow)
    Slam +1 melee (1d6-3 and Fatiguing Blow)
    Slam +4 melee (1d8-3 and Fatiguing Blow)
    Full Attack
    Slam -1 melee (1d4-4 and Fatiguing Blow)
    Slam +1 melee (1d6-3 and Fatiguing Blow)
    Slam +4 melee (1d8-3 and Fatiguing Blow)
    Space/Reach
    5 ft./5 ft.
    5 ft./5 ft.
    10 ft./5 ft.
    Special Attacks
    Constrict 1d4-4 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Constrict 1d6-3 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Constrict 1d8-3 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Special Qualities Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 5/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 10/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 15/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits
    Saves
    Fort +1, Ref -4, Will +4
    Fort +2, Ref -3, Will +6
    Fort +5, Ref +0, Will +10
    Abilities
    Str 3, Dex 1, Con -, Int -, Wis 10, Cha 1
    Str 4, Dex 1, Con -, Int -, Wis 10, Cha 1
    Str 5, Dex 1, Con -, Int -, Wis 10, Cha 1
    Skills
    -
    -
    -
    Feats
    -
    -
    -
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    1?
    2?
    4?
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    5-7 HD (Small)
    9-15 HD (Medium)
    17-31 HD (Large)
    Level Adjustment
    ~
    ~
    ~


    (Open Spoiler Below for stat block for Huge through Colossal Fat Globs)
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    ~
    Fat Glob, Huge
    Fat Glob, Gargantuan
    Fat Glob, Colossal
    Size and Type
    Huge Undead[Organ Undead]
    Gargantuan Undead[Organ Undead]
    Colossal Undead[Organ Undead]
    Hit Dice
    32d12 (208 hp)
    64d12 (416 hp)
    128d12 (832 hp)
    Speed
    20 ft. (4 squares), swim 20 ft.
    20 ft. (4 squares), swim 20 ft.
    30 ft. (6 squares), swim 30 ft.
    Initiative
    -5
    -5
    -5
    AC
    3 (-5 Dex, -2 size); touch 3; flat-footed 3
    1 (-5 Dex, -4 size); touch 1; flat-footed 1
    -3 (-5 Dex, -8 size); touch -3; flat-footed -3
    BAB
    +16
    +32
    +64
    Grapple
    +22
    +44
    +81
    Attack
    Slam +12 melee (2d6-1 and Fatiguing Blow)
    Slam +28 melee (2d8 and Fatiguing Blow)
    Slam melee +57 (4d6+1 and Fatiguing Blow[Exhaustion])
    Full Attack
    Slam +12 melee (2d6-1 and Fatiguing Blow)
    Slam +28 melee (2d8 and Fatiguing Blow)
    Slam melee +57 (4d6+1 and Fatiguing Blow[Exhaustion])
    Space/Reach
    15 ft./10 ft.
    20 ft./15 ft.
    30 ft./20 ft.
    Special Attacks
    Constrict 2d6-1 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Constrict 2d8 and Fatiguing Blow and Suffocation, Engulf, Improved Grab
    Constrict 4d6+1 and Fatiguing Blow[Exhaustion] and Suffocation, Engulf, Improved Grab
    Special Qualities Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 15/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 20/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits Apathy, Cold and Sonic Immunity, Dark Vision 60 ft., D.R. 30/Slashing, Easily Controlled, Fire Vulnerability, Immunity to Bludgeoning, Single Actions Only, Stability, Undead Traits
    Saves
    Fort +10, Ref +5, Will +18
    Fort +21, Ref +16, Will +34
    Fort +42, Ref +37, Will +66
    Abilities
    Str 8, Dex 1, Con -, Int -, Wis 10, Cha 1
    Str 10, Dex 1, Con -, Int -, Wis 10, Cha 1
    Str 12, Dex 1, Con -, Int -, Wis 10, Cha 1
    Skills
    -
    -
    -
    Feats
    -
    -
    -
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    8?
    14?
    24?
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    33-63 HD (Huge)
    65-127 HD (Gargantuan)
    129+ (Colossal)
    Level Adjustment
    ~
    ~
    ~

    The yellowish white mound smells of rot and tallow. It extrudes a trembling pseudo-pod.

    Constrict (Ex): With a successful grapple check a fat-glob deals automatic slam damage, fatiguing blow effect, and the opponent can not breath that round (and thus may eventually suffocate). The opponent takes a -4 penalty on their fortitude save against the fatiguing blow.

    Easily Controlled (Ex): For purposes of how many total hitdice may be created or controlled via any means, including, but not limited to the Command Undead sub-feature of the class feature of a cleric who Rebukes undead, and Animate Dead a fat glob counts as only 1/3 its actual hitdice. They still count as their full hitdice for purposes of determining the initial results of turning/rebuking attempts. This overides the usual rules for organ undead.

    Engulf (Ex): Although it moves slowly, a fat glob can simply mow down creatures of equal or smaller size class as a standard action. It cannot make a slam attack during a round in which it engulfs. The fat glob merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the glob, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save or be engulfed (see following chart for DCs for standard fat globs); on a success, they are pushed back or aside (opponentís choice) as the glob moves forward. Engulfed creatures are subject to the globís fatigue and suffocation, and are considered to be grappled and trapped within its body (until and unless they fight free as per normal for a grapple). The save DC is Strength-based and includes a +1 racial bonus.
    Size DC HD
    Small 9 4
    Medium 12 8
    Large 16 16
    Huge 26 32
    Gargantuan 43 64
    Colossal 76 128

    Fatiguing Blow (Su): A creature struck by a Fat Glob of less than Colossal size must make a fortitude save or become fatigued, regardless of if the attack deals any damage. If they are already fatigued (regardless of source) they become exhausted as normal. In the case of a Colossal Fat Glob, the creature is Exhausted on a failed save and fatigued on a successful one. These conditions last for a number of minutes equal to the Fat Glob's hit-dice at which point the creature reverts to its previous status if the condition hasn't been cured before then. The DC is technically Constitution based but since undead have no constitution scores, the DC is simply (10 + 1/4* hit-dice). A table for standard fat globs follows.
    *Confirmed: 1/4 NOT 1/2.

    Size DC HD
    Small 11 4
    Medium 12 8
    Large 14 16
    Huge 18 32
    Gargantuan 26 64
    Colossal 42 128


    Fire Vulnerability (Ex): Fat globs take half again as much damage from fire.

    Improved Grab (Ex): To use this ability, a fat glob must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

    Single Actions Only (Ex): Fat globs have poor reflexes and can perform only a single move action or attack action each round. A fat glob can move up to its speed and attack in the same round, but only if it attempts a charge.

    Stability (Ex): A fat glob gains a +8 bonus on ability checks made to resist being bull rushed when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). As an ooze-like creature, tripping one is impossible (although tripping rules might be allowed to remove one from a surface it is climbing at the GM's discretion).

    Apathy (Ex): A fat glob may not make attacks of opportunity.

    Ooze-like (Ex): A fat-glob can not be flanked, and can squeeze through small spaces and cracks as well as a typical ooze of their size.

    Creating a Fat Glob: A large amount of unprocessed animal fat (so no tallow or what-have-you) must be piled up in one or more piles. Each pile will become a single fat-glob with Hit-Dice as indicated on the following table. Piles of less than 60 pounds weight may not be animated. The fat need not be particularly fresh at all, but must be reasonably clear of meat, bone, skin etc, and any foreign materials or weight biologically transformed to another state do not count towards the weight requirements. The fat need not be a single piece, or even from the same type of creature (let alone individual). The material components must be placed near the center of each pile to be animated.
    Next, for fat globs of 60 hit dice or less, either Touch of Fatigue, Ray of Exhaustion, Waves of Fatigue, or Waves of Exhaustion must be cast over the mass followed by either Animate Dead, Create Undead, OR Create Undead, Greater. Regardless of the spell used the creature is automatically under the control of the creator and counts against the Animate Dead control pool as if it was created with that spell.
    For fat globs of 61 to 127 hit-dice, the requirements are the same, except that Animate Dead may not be used. For Colossal Fat Globs, this restriction still applies, and Ray of Exhaustion OR Waves of Exhaustion must be used.

    Note that for purposes of creating and controlling undead fat-globs count as only 1/3 their actual hit-dice. This includes the cost of the black onyx required to animate them.

    Spoiler: HD/Weight (in pounds) relationship table
    Show

    HD Weight X HD Weight X HD Weight X HD Weight X HD Weight
    4 60 X 36 30 tons X 68 180 tons X 100 620 tons X 132 1,220 tons
    5 170 X 37 33 tons X 69 193 tons X 101 630 tons X 133 1,275 tons
    6 280 X 38 36 tons X 70 207 tons X 102 645 tons X 134 1,330 tons
    7 390 X 39 40 tons X 71 220 tons X 103 660 tons X 135 1,385 tons
    8 500 X 40 43 tons X 72 235 tons X 104 670 tons X 136 1,440 tons
    9 938 X 41 47 tons X 73 250 tons X 105 685 tons X 137 1,490 tons
    10 1,375 X 42 50 tons X 74 260 tons X 106 700 tons X 138 1,550 tons
    11 1,813 X 43 53 tons X 75 275 tons X 107 715 tons X 139 1,600 tons
    12 2,250 X 44 57 tons X 76 290 tons X 108 730 tons X 140 1,655 tons
    13 2,688 X 45 60 tons X 77 300 tons X 109 740 tons X 141 1,710 tons
    14 3,125 X 46 64 tons X 78 315 tons X 110 755 tons X 142 1,765 tons
    15 3,563 X 47 67 tons X 79 330 tons X 111 770 tons X 143 1,820 tons
    16 4,000 X 48 70 tons X 80 345 tons X 112 780 tons X 144 1,875 tons
    17 5,750 X 49 74 tons X 81 360 tons X 113 795 tons X 145 1,930 tons
    18 7,500 X 50 77 tons X 82 370 tons X 114 810 tons X 146 1,985 tons
    19 9,250 X 51 80 tons X 83 385 tons X 115 820 tons X 147 2,040 tons
    20 11,000 X 52 84 tons X 84 400 tons X 116 835 tons X 148 2,095 tons
    21 12,750 X 53 88 tons X 85 410 tons X 117 850 tons X 149 2,150 tons
    22 14,500 X 54 91 tons X 86 425 tons X 118 865 tons X 150 2,200 tons
    23 15,250 X 55 94 tons X 87 440 tons X 119 880 tons X 151 2,260 tons
    24 18,000 X 56 98 tons X 88 455 tons X 120 890 tons X 152 2,310 tons
    25 19,750 X 57 101 tons X 89 470 tons X 121 905 tons X 153 2,370 tons
    26 21,500 X 58 105 tons X 90 480 tons X 122 920 tons X 154 2,420 tons
    27 23,250 X 59 108 tons X 91 495 tons X 123 930 tons X 155 2,475 tons
    28 25,000 X 60 111 tons X 92 510 tons X 124 945 tons X 156 2,530 tons
    29 26,750 X 61 115 tons X 93 520 tons X 125 960 tons X 157 2,600 tons
    30 28,500 X 62 118 tons X 94 535 tons X 126 975 tons X 158 2,650 tons
    31 30,250 X 63 121 tons X 95 550 tons X 127 985 tons X 159 2,700 tons
    32 32,000 X 64 125 tons X 96 565 tons X 128 1,000 tons X 160 2,750 tons
    33 19 tons X 65 139 tons X 97 575 tons X 129 1,055 tons X 161 2,800 tons
    34 23 tons X 66 152 tons X 98 590 tons X 130 1,110 tons X 162 2,850 tons
    35 26 tons X 67 166 tons X 99 600 tons X 131 1,165 tons X 163 2,900 tons




    Spellcasting:
    Add the following sizes and hitdies of Fat Glob to the list of things summonable with the Summon Undead line of spells.
    Lvl Fat Glob Type
    I
    standard Small
    II
    standard Medium
    III
    Advanced Medium (12 HD)
    IV
    standard Large
    V
    Advanced Large (20 HD)
    VI*
    Advanced Large (28 HD)
    VII*
    standard Huge
    VIII*
    Advanced Huge (40 HD)
    IX*
    Advanced Huge (56 HD)
    *This spell does not, to my knowledge, exist a-priori of this project. I might brew it up later, although it is going to be a bit narrow-focus unless other people jump on the homebrewing bandwagon.

    As always, you can use a spell from the Summon Undead series to summon 2 undead from the list for 1 spell level lower, or 4 undead from the list for 2 spell levels lower.
    Last edited by DracoDei; 2024-02-12 at 07:36 AM. Reason: Small Math error with Engulf DC