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    DracoDei's Avatar

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    Default Hopping Stomach

    Hopping Stomach
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    Spoiler: Fine to Tiny Hopping Stomach main stat blocks.
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    ~ Hopping Stomach, Fine Hopping Stomach, Diminutive Hopping Stomach, Tiny
    Size and Type Fine Undead[Organ Undead] Diminutive Undead[Organ Undead] Tiny Undead[Organ Undead]
    Hit Dice 1/8d12 (1 hp) 1/4d12 (1 hp) 1/2d12 (3 hp)
    Speed 10 ft. (2 squares) 15 ft. (3 squares) 15 ft. (3 squares)
    Initiative +6 +5 +4
    AC 24 (+6 Dex, +8 size); touch 24; flat-footed 18 19 (+5 Dex, +4 size); touch 19; flat-footed 14 16 (+4 Dex, +2 size, +1 natural); touch 16; flat-footed 13
    BAB +0 +0 +0
    Grapple -21 -17 -12
    Attack Spit +15 (Point Blank shot included) ranged touch (2 acid) Spit +9 (or +10 if within 30 ft) ranged touch (1d3 Acid +1 if within 30 ft) Spit +6 (or +7 if within 30 ft) ranged touch (1d6 Acid +1 if within 30')
    Full Attack (As Above) (As Above) (As Above)
    Space/Reach 1/2 ft./0 ft. 1 ft./0 ft. 2 1/2 ft./0 ft.
    Special Attacks Jumping Shot Jumping Shot Jumping Shot
    Special Qualities Dark Vision 60 ft., D.R. 3/Slashing or Peircing, Acid Resistance 2, Undead Traits Dark Vision 60 ft., D.R. 5/Slashing or Peircing, Acid Resistance 5, Undead Traits Dark Vision 60 ft., D.R. 5/Slashing or Piercing, Acid Resistance 10, Undead Traits
    Saves Fort +0, Ref +6, Will +2 Fort +0, Ref +5, Will +2 Fort +0, Ref +4, Will +2
    Abilities Str 1, Dex 23, Con -, Int -, Wis 10, Cha 1 Str 1, Dex 21, Con -, Int -, Wis 10, Cha 1 Str 2, Dex 19, Con -, Int -, Wis 10, Cha 1
    Skills Jump -1* Jump +1* Jump +0*
    Feats Point Blank Shot(B) Point Blank Shot(B) Point Blank Shot(B)
    Environment Any Any Any
    Organization Any Any Any
    Challenge Rating 1/2 1/2 1
    Treasure None None None
    Alignment Always Neutral Evil Always Neutral Evil Always Neutral Evil
    Advancement None 1/3 HD (Diminutive) None
    Level Adjustment ~ ~ ~
    *See "Skills" section in main text of this entry.


    Spoiler: Small and Medium Hopping Stomach main stat blocks.
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    ~ Hopping Stomach, Small Hopping Stomach, Medium
    Size and Type Small Undead[Organ Undead] Medium Undead[Organ Undead]
    Hit Dice 1d12 (6 hp) 2d12 (13 hp)
    Speed 20 ft. (4 squares) 30 ft. (6 squares)
    Initiative +3 +3
    AC 16 (+3 Dex, +1 size, +2 natural); touch 14; flat-footed 13 16 (+3 Dex, +3 natural); touch 13; flat-footed 13
    BAB +0 +1
    Grapple -6 +1
    Attack Spit +4 (or +5 if within 30 ft) ranged touch(2d4 Acid +1 if within 30 ft, repeats next round) Spit +4 (+5 if within 30 ft) ranged touch(3d4 Acid +1 if within 30 ft, repeats next 2 rounds)
    Full Attack (As Above) (As Above)
    Space/Reach 5 ft./0 ft. 5 ft./0 ft.
    Special Attacks Jumping Shot Jumping Shot
    Special Qualities Dark Vision 60 ft., D.R. 5/Slashing or Piercing, Acid Resistance 10, Turn Resistance +1, Undead Traits Dark Vision 60 ft., D.R. 5/Slashing or Piercing, Acid Resistance 15, Turn Resistance +3, Undead Traits
    Saves Fort +0, Ref +3, Will +2 Fort +0, Ref +3, Will +3
    Abilities Str 6, Dex 17, Con -, Int -, Wis 10, Cha 1 Str 10, Dex 17, Con -, Int -, Wis 10, Cha 1
    Skills Jump +2* Jump+8*
    Feats Point Blank Shot(B) Point Blank Shot(B)
    Environment Any Any
    Organization Any Any
    Challenge Rating 2 4
    Treasure None None
    Alignment Always Neutral Evil Always Neutral Evil
    Advancement None 3 HD (Medium)
    Level Adjustment ~ ~
    *See "Skills" section in main text of this entry.


    Spoiler: Large and Huge Hopping Stomach main stat blocks.
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    ~ Hopping Stomach, Large Hopping Stomach, Huge
    Size and Type Large Undead[Organ Undead] Huge Undead[Organ Undead]
    Hit Dice 4d12 (26 hp) 8d12 (52 hp)
    Speed 40 ft. (8 squares) 50 ft. (10 squares)
    Initiative +3 +3
    AC 15 (+3 Dex, -1 size, +3 natural); touch 12; flat-footed 12 16 (+3 Dex, -2 size, +5 natural); touch 11; flat-footed 13
    BAB +2 +4
    Grapple +10 +20
    Attack Spit +4 (or +5 if within 30 ft) ranged touch(3d6 Acid +1 if within 30', repeats next 3 rounds) Spit +5 (or +6 if within 30 ft) ranged touch(4d6 Acid +1 if within 30 ft, repeats next 4 rounds)
    Full Attack (As Above) (As Above)
    Space/Reach 10 ft./0 ft. 15 ft./0 ft
    Special Attacks Jumping Shot Jumping Shot
    Special Qualities Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Acid Resistance 20, Turn Resistance +4, Undead Traits Dark Vision 60 ft., D.R. 10/Slashing or Piercing, Acid Resistance 25, Turn Resistance +4, Undead Traits
    Saves Fort +1, Ref +4, Will +4 Fort +2, Ref +5, Will +6
    Abilities Str 18, Dex 17, Con -, Int -, Wis 10, Cha 1 Str 26, Dex 17, Con -, Int -, Wis 10, Cha 1
    Skills Jump +13* Jump+21*
    Feats Point Blank Shot(B) Point Blank Shot(B)
    Environment Any Any
    Organization Any Any
    Challenge Rating 6 8
    Treasure None None
    Alignment Always Neutral Evil Always Neutral Evil
    Advancement 5-7 HD (Large) 9-17 HD (Huge)
    Level Adjustment ~ ~
    *See "Skills" section in main text of this entry.

    This yellowish bag has two tubes sticking out of it. One of the tubes lays limp, but the other turns and twists as if seeking something.

    Hopping Stomachs are the stomachs of corpses reanimated through dark and sinister magic. (See "Creation" below)

    Combat
    Because of their utter lack of intelligence, the instructions given to a newly created Hopping Stomach must be very simple. They are generally end up simply attempting to Spit acid at whichever foe is nearest until it dies before moving on to a new target. If they are within the threatened area of an opponent they may (depending on their range and how carefully they were instructed) 5 foot hop directly away from it before launching their attack for that round.


    Spit Acid(Sn): The hopping stomach spits a glob of acid which functions in many ways like Acid Arrow. It may be spat up to 5 range increments and takes the usual penalties for range. On a successful hit it from a Hopping Stomach of at least Small size the acid also deals damage on one or more following rounds as described on the following table, unless somehow neutralized.
    Size Range Increment Damage (1) Additional Duration Size of Source Creature without Swallow Whole
    Fine 5 feet 2 (2) None Tiny or smaller single stomach, Small or smaller w/ multiple
    Diminutive 10 feet 1d3 None Small single stomach, or Medium with multiple stomachs
    Tiny 30 feet 1d6 None Medium single stomach, or Large with multiple stomachs
    Small 100 feet 2d4 1 round Large single stomach, or Huge with multiple stomachs
    Medium 150 feet 3d4 2 rounds Huge single stomach, or Gargantuan with multiple stomachs
    Large 200 feet 3d6 3 rounds Gargantuan single stomach, or Colossal with multiple stomachs
    Huge 300 feet 4d6 4 rounds Colossal with single stomach, or Colossal+ with multiple stomachs
    (1) If the target was within 30 feet when struck then increase this damage by 1 point for the Point Blank Shot feat (including on later rounds of damage, if any).
    (2) Includes the bonus since maximum range is 25' therefor all shots will be within 30' so Point Blank Shot bonus damage always applies.

    Jumping Shot(Ex): As a full round action a hopping stomach may make a vertical leap, to attempt gain line of sight over some obstacle separating it from a clear shot at a target. If it jumps high enough to clear the obstruction then it spits acid, albeit with a -2 penalty to the attack roll. This is most commonly used (by order of their instructions) to gain a clear shot over other undead screening them against attackers closing to melee with the stomach.

    *Skills: Hopping Stomachs receive a +5 racial bonus to jump checks and use their dexterity instead of their strength on jump checks if this is better and always count as having a running start. They may always choose to take 10 on jump checks even if stress or distractions would otherwise prevent them.

    Usage:
    They are often deployed alone or mixed in with other mindless undead. They will often be stationed on an elevated area, often behind other mindless undead (so they will have a clear line of fire despite their smaller size). A somewhat common tactic is to put them behind holes in the manner of arrow slits(except generally more circular rather than elongated) or murder holes. Their jumping shot ability also makes fox-holes and trenches a useful option provided the conditions under which they jump and fire are simple enough for their mindless state. "Jump continously, fire if target(s) that meet the following conditions present: ..." is one solution if the necromancer doesn't mind giving up on the silence of a motionless undead.

    The medium and larger ones have also been known to be used as (un)living siege weapons due to the large (if delayed) damage and significant range. There is also a rumor that at least one evil cleric had a suit of Greater Acid Resistance Full-Plate, that could animate itself to allow him to put it on or take it off in only 1 round without any other assistance, which he attached several Fine and Diminutive Hopping Stomachs to, plus one Tiny one in the middle of the back-plate, all with orders to attack anything that came close.

    Creating a Hopping Stomach
    First the stomachs of one or more (non-plant?) creatures of at least tiny size must be harvested, each requiring a Heal or Profession(Butcher) check with a DC of 10 (a successful removal of the intestines of a creature to create a gut snake makes this check unnecessary, however if the check to remove the intestine failed, a separate check to remove the stomach may still be made). Note that ruminants have more than one stomach, each may be harvested and animated separately. The stomachs must be reasonably undecayed and mostly whole and the creature must have had a digestive tract that included one or more stomach. Then Resist Energy must be cast once over each stomach to be animated and Acid Arrow must be cast over each stomach a number of times equal to the hit-dice of the hopping stomach that will result (minimum once per stomach). Acid Splash may be substituted for Acid Arrow in the case of Fine and Diminutive stomachs. Finally, either Animate Dead, Create Undead or Create Greater Undead must be cast. The material components for the spell must be be placed inside each stomach to be animated. Each such casting (regardless of which spell is used) may create up to 2 HD worth of Hopping Stomachs per caster level (The desecrate spell doubles this limit). Animate Dead can not create a Hopping Stomach of over 20 HD. Regardless of the spell used the creature is automatically under the control of the creator and counts against the Animate Dead control pool as if it was created with that spell.

    The size of the Hopping Stomach is 2 size classes smaller than the size of the creature the stomachs were taken from for creatures with a single stomach, but without the swallow whole ability. For creatures with more than one stomach without swallow whole, such as cows and other ruminants each stomach is 3 size classes smaller than the source creature. For creatures with Swallow Whole the GM should figure out the size of the stomach based on how many creatures of various sizes it can contain. This is simply the largest single creature it can contain, but most creatures with swallow whole don't work that way. If there is no such creature it is one size class greater than the largest creature it can contain 2 to 7 of, or(if there is no such size) two size classes greater than the largest creature it can contain at least eight of.

    Hopping Stomachs from creatures without swallow whole have hit dice equal to the minimum listed for a Hopping Stomach of their size, pull extra hit dice equal to 1/2 the number of extra hit dice above the minimum that the creature it was harvested from needed to achieve its size class (up to the maximum listed HD a Hopping Stomach of the particular size category it is at may be advanced to). Hopping Stomachs from creatures with swallow whole, have this amount or the result of the following procedure, whichever is greater:
    1. Take the number of hitpoints of damage necessary to cut a way out of the creature's stomach when it was alive.
    2. Divide by 3.25* and round UP.
    3. Reduce to the maximum number of HD a stomach of that size may have if greater.

    *Or to put it another way, doubled, and divided by the average number of hit-points per hit-die for undead, which is 6.5.

    Examples of creatures and resultant stomach numbers, sizes, and hitdice:
    A horse produces a single Small hopping stomach with the usual 1 HD for stomachs of that size. This is regardless of the horse's hitdice, since Small Hopping stomachs may not be advanced. This neatly avoids the question of why heavy warhorses don't give better stomachs than light riding horses... ((I'll get back to you on the elephants vs war elephants problem later... if I feel like it.))

    A cow produces 4 Tiny hopping stomachs with the usual 1/2 HD each for stomachs of that size.

    A purple worm produces a single Huge hopping stomach (since it can swallow two Large creatures) with 8 HD (25/3.25=7.6923, rounded up is 8, which also happens to be the normal number of hitdice for a Huge Hopping stomach).

    A hypothetical "Child Snatcher Beast" of Gargantuan size that can not swallow anything larger than Small size, but whose stomach can contain up to 8 small creatures, and requires 50 hitpoints to cut a way out of the stomach would produce a single Large Hopping stomach of 7 HD (50/3.25=15.3846, which is greater than the 7 HD maximum for Large Hopping stomachs).
    The remaining corpse is still suitable for animation into most types of undead. Especially note that with the right skill checks, spells, etc it is possible to generate a Skeleton, a Hopping Stomach, a pair of Floating Lungs, an Empty Skin, a pair of Rolling Eyeballs, a Gut Snake, and a contribution towards a Fat Glob from a single corpse. Still to come are paralyzing spinal cords, slithering livers (Poison spell based), and skulking bladders that poison food and drink.




    As is usually the case the CR's are pretty much just guesses. Decided that the Small one was a little bit less of a threat than a 3rd level Specialist Wizard with a 14+ INT and 14 DEX who cast Mage Armor way before the battle started and had Acid Arrow prepared in all 3 of his 2nd level slots (and it is very unlikely it will get off more than one or two shots). Half the HP (magic missile has a 50/50 chance of splatting it), same AC, bit better to hit...

    Are Point Blank Shot and Jumping Shot too much of a load to put on the GM for the flavor they provide?

    I realize this suffers from being a bit of a glass cannon... but I wanted a necromancer to be able to easily create one that did damage equivalent to Acid Arrow... so, I figure you take a horse (or better yet a cow... 4 stomachs for one) and that gives you a Small Hopping Stomach, so I set that up to work like that, and then figured out the damages for the other sizes from there. The other problem I ran into trying to avoid the glass cannon problem was that I just couldn't justify giving a bag (regardless of whether full or empty) much more hit-dice than I did.... maybe I should only do so for the Large and Huge versions...

    And yes... if you were to apply this to a Colossal+ creature you could end up with a Gargantuan Hopping Stomach... but I didn't think that would come up often enough to be worth squashing another column into the table... If people show an interest I could do it up as a seperate post on this thread or a Post-Script to the original post.

    Vaguely considering giving Lightning Reflexes as a bonus feat (I imagine them as being pretty agile) and/or doubling their HD at each size class. Might even give Weapon Focus[Spit] to the larger ones to keep them on the curve as characters start getting access to Rings of Protection and such... and of course a Monk is going to be the bane of these things.



    Advanced Hopping Stomachs
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    All rules for Hopping Stomachs apply to Advanced Hopping Stomachs, except as noted.
    A Gargantuan Hopping Stomach must be harvested from a creature that meets at least one of the following criteria:
    1. A creature of Colossal+ size with a single stomach, without Swallow Whole.
    2. A Colossal++ creature with multiple stomachs without Swallow Whole
    3. A creature able to swallow at least 2 Huge creatures whole.

    A Colossal Hopping Stomach must be harvested from a creature of Colossal++ size with a single stomach or a creature able to swallow at least 2 Gargantuan creatures whole.
    In either case the spell "True Strike" must also be cast over each stomach to be animated.
    ~ Hopping Stomach, Gargantuan Hopping Stomach, Colossal
    Size and Type Gargantuan Undead Colossal Undead
    Hit Dice 16d12 (104 hp) 32d12 (208 hp)
    Speed 60 ft. (8 squares) 70 ft. (10 squares)
    Initiative +2 +2
    AC 15 (+2 Dex, -4 size, +7 natural); touch 8; flat-footed 13 13 (+2 Dex, -8 size, +9 natural); touch 4; flat-footed 11
    BAB +8 +16
    Grapple +31 +46
    Attack Spit +10 (or +11 if within 30 ft) ranged touch (4d8 Acid +1 if within 30 ft, damage repeats next 5 rounds) Spit +10 (or +11 if within 30 ft) ranged touch (5d8 Acid +1 if within 30 ft, damage repeats next 6 rounds)
    Full Attack (As Above) (As Above)
    Space/Reach 20 ft./0 ft. 30 ft./0 ft
    Special Attacks Jumping Shot Jumping Shot
    Special Qualities Dark Vision 60 ft., D.R. 10/Slashing or Peircing, Acid Resistance 10, Undead Traits Dark Vision 60 ft., D.R. 15/Slashing or Peircing, Acid Resistance 15, Undead Traits
    Saves Fort +5, Ref +7, Will +10 Fort +10, Ref +12, Will +18
    Abilities Str 32, Dex 15, Con -, Int -, Wis 10, Cha 1 Str 38, Dex 15, Con -, Int -, Wis 10, Cha 1
    Skills *Jump +28 *Jump +35
    Feats Point Blank Shot(B), Precise Shot(B) Point Blank Shot(B), Precise Shot(B)
    Environment Any Any
    Organization Any Any
    Challenge Rating 8 11
    Treasure None None
    Alignment Always Neutral Evil Always Neutral Evil
    Advancement 17-31 HD (Gargantuan) 33-64 HD (Colossal)

    Size Range Increment Damage (1) Additional Duration
    Gargantuan 450 feet 4d8 5 rounds
    Colossal 700 feet 5d8 6 rounds
    (1) If the target was within 30 feet when struck then increase this damage by 1 point for the Point Blank Shot feat (including on later rounds of damage).


    Spellcasting:
    Add the following sizes and hitdies of Hopping Stomachs to the list of things summonable with the Summon Undead line of spells.
    Lvl (Undead)
    I
    standard Tiny
    II
    standard Small
    III
    --
    IV
    standard Medium
    V
    Advanced Medium (3 HD)
    VI*
    standard Large
    VII*
    Advanced Large (7 HD)
    VIII*
    standard Huge
    IX*
    Advanced Huge (14 HD)
    As always, you can use a spell from the Summon Undead series to summon 2 undead from the list for 1 spell level lower, or 4 undead from the list for 2 spell levels lower.

    *This spell does not, to my knowledge, exist a-priori of this project. I might brew it up later, although it is going to be a bit narrow-focus unless other people jump on the homebrewing bandwagon.

    MAYBE add a Swarm of Tiny Hopping Stomachs to the list of things that may be summoned with Summon Undead IX*... but probably not even that.

    Hopping Stomach Swarms(Not at all sure on the balance of these. Help requested.)
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    ~ Hopping Stomach Swarm, Fine Hopping Stomach Swarm, Diminutive Hopping Stomach Swarm, Tiny
    Size and Type Fine Undead(Swarm) Diminutive Undead(Swarm) Tiny Undead(Swarm)
    Hit Dice 32d12 (208 hp) 16d12 (104 hp) 8d12 (52 hp)
    Speed 10 ft. (2 squares) 15 ft. (3 squares) 15 ft. (3 squares)
    Initiative +6 +5 +4
    AC 22 (+4 Dex, +8 size); touch 22; flat-footed 18 18 (+4 Dex, +4 size); touch 18; flat-footed 14 16 (+4 Dex, +2 size, +1 natural); touch 16; flat-footed 13
    BAB +16 +8 +4
    Grapple - - -
    Attack See Massed Fire (Especially Table 1) Below See Massed Fire (Especially Table 2) Below See Massed Fire (Especially Table 3) Below
    Full Attack See Massed Fire (Especially Table 1) Below See Massed Fire (Especially Table 2) Below See Massed Fire (Especially Table 3) Below
    Space/Reach 10 ft./0 ft. 10 ft./0 ft. 10 ft./0 ft.
    Special Attacks Mass Jumping Shot, Distraction(DC 26) Mass Jumping Shot, Distraction(DC 18) Mass Jumping Shot, Distraction (DC14)
    Special Qualities Dark Vision 60 ft., Acrid Odor, Special Turning, Immunity to weapon damage, Improved Acid Resistance 5, Undead Traits Dark Vision 60 ft., Acrid Odor, Special Turning, Immunity to weapon damage, Improved Acid Resistance 5, Undead Traits Dark Vision 60 ft., Acrid Odor, Special Turning, Half damage from Slashing and Peircing, One Sixth Damage from Bludgeoning, Improved Acid Resistance 5, Undead Traits
    Saves Fort +10, Ref +16, Will +18 Fort +5, Ref +10, Will +10 Fort +2, Ref +6, Will +6
    Abilities Str 1, Dex 23, Con -, Int -, Wis 10, Cha 1 Str 1, Dex 21, Con -, Int -, Wis 10, Cha 1 Str 2, Dex 19, Con -, Int -, Wis 10, Cha 1
    Skills *Jump -1 *Jump +1 *Jump +0
    Feats Point Blank Shot Point Blank Shot Point Blank Shot
    Environment Any Any Any
    Organization Any Any Any
    Challenge Rating 15 13 11
    Treasure None None None
    Alignment Always Neutral Evil Always Neutral Evil Always Neutral Evil
    Advancement None None None
    Level Adjustment ~ ~ ~

    Massed Fire(Ex): A Hopping Stomach Swarm can attack 5 closest valid targets (according to its instructions) as an attack action, starting with targets inside it. If at any part in this process there is a tie, determine the remaining shots among the tied targets (but never more than one to each). This is the only attack form it has. It deals no standard swarm damage, although it still causes distraction to those within it from the constant jostling. Use the following tables, based on the range from the swarm, and the targets touch AC to determine the amount of acid damage inflicted. (this represents a statistical average of how many would hit and saves a lot of dice rolling).
    Table 1:Acid Damage for Hopping Stomach Swarm, Fine (Design note: assumes 80 shoot per target)
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    Touch AC
    Range (Feet) <9 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34+
    Inside Swarm 228 228 228 228 228 228 228 228 228 216 204 192 180 168 156 144 132 120 108 96 84 72 60 48 36 24 12
    1-5 152 152 152 152 152 152 152 152 152 144 136 128 120 112 104 96 88 80 72 64 56 48 40 32 24 16 8
    6-10 152 152 152 152 152 152 152 144 136 128 120 112 104 96 88 80 72 64 56 48 40 32 24 16 8 8 8
    11-15 152 152 152 152 152 144 136 128 120 112 104 96 88 80 72 64 56 48 40 32 24 16 8 8 8 8 8
    16-20 152 152 152 144 136 128 120 112 104 96 88 80 72 64 56 48 40 32 24 16 8 8 8 8 8 8 8
    21-25 152 144 136 128 120 112 104 96 88 72 64 56 48 40 32 24 16 8 8 8 8 8 8 8 8 8 8


    Table 2:Acid Damage for Hopping Stomach Swarm, Diminutive (Design note: assumes 40 shoot per target)
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    Touch AC
    Range (Feet) <3 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29+
    Inside Swarm 171 171 171 171 171 171 171 171 171 171 162 153 144 135 126 117 108 99 90 81 72 63 54 45 36 27 18 9
    1-10 114 114 114 114 114 114 114 114 114 114 108 102 96 90 84 78 72 66 60 54 48 42 36 30 24 18 12 6
    11-20 114 114 114 114 114 114 114 108 102 96 90 84 78 72 66 60 54 48 42 36 30 24 18 12 6 6 6 6
    21-30 114 114 114 114 114 108 102 96 90 84 78 72 66 60 54 48 42 36 30 24 18 12 6 6 6 6 6 6
    31-40 76 76 76 72 68 64 60 56 52 48 44 40 36 32 28 24 20 16 12 8 4 4 4 4 4 4 4 4
    41-50 76 72 68 64 60 56 52 48 44 40 36 32 28 24 20 16 12 8 4 4 4 4 4 4 4 4 4 4


    Table 3:Acid Damage for Hopping Stomach Swarm, Tiny (Design note: assumes 20 shoot per target)
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    Touch AC
    Range (Feet) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26+
    Inside Swarm 128 128 128 128 128 128 122 115 108 101 95 88 81 74 67 61 54 47 41 34 27 20 14 7
    1-30 86 86 86 86 86 86 81 77 72 68 63 59 54 50 45 41 36 32 27 23 18 14 9 4
    31-60 67 67 67 63 60 56 53 49 46 42 39 35 32 28 25 21 18 14 11 7 4 4 4 4
    61-90 67 63 60 56 53 49 46 42 39 35 32 28 25 21 18 14 11 7 4 4 4 4 4 4
    91-120 60 56 53 49 46 42 39 35 32 28 25 21 18 14 11 7 4 4 4 4 4 4 4 4
    121-150 53 49 46 42 39 35 32 28 25 21 18 14 11 7 3 4 4 4 4 4 4 4 4 4


    Acrid Odor(Ex): The cumulative scent of so much acid not in totally sealed stomachs is quite noticeable, and anyone who has encountered Hopping Stomachs before is quite likely to recognize the smell if they notice it. Even through a standard dungeon door the scent is detectable on a DC 15 Wisdom check from a range of 50 feet between the smeller and the swarm. The DC increases by 5 for each additional 30 feet beyond this (generally the GM should roll only once per character unless they take time to stop and specifically sniff the air). Gnomes receive a +2 racial bonus on this check, and the Alertness feat gives a +2 competence bonus. The scent quality gives a +20 on this check. Because of their ability to inflict massive damage at close ranges, Hopping Stomach Swarms are sometimes placed in airtight containers or behind air-tight doors to prevent intruders from realizing the presence of the threat and taking appropriate preparatory measures.

    Special Turning(Ex): If a turning attempt is made against a Hopping Stomach Swarm and the turning check or damage is too small to turn the swarm as a whole or if the cleric choses this option (decided before turning damage is rolled) then, provided the turning check was sufficient to turn a 1 hit die undead then instead of being turned or destroyed as a whole the swarm instead takes the amount of turning damage multiplied by 6.5 and applied as hit-point damage. Since the amount of damage necessary to destroy every constituant member of the swarm is much larger than the amount necessary to disperse it, this uses up all remaining turning damage regardless of the amount of overkill that might occur. A Hopping Stomach Swarm is always Rebuked or Commanded as a single creature of its hit dice.

    Improved Acid Resistance(Ex): Apply this 5 point reduction to acid damage after determining modification (if any) from any applicable saving throw but before applying the +50% bonus for area of effect attacks.

    Mass Jumping Shot(Ex): As a full round action a Hopping Stomach Swarm may leap to gain line of sight over an obsticle, however only a certain percentage of the swarm will make it, calculate the damage on tables 1-3 as if the target's touch AC were 2 points higher and roll damage the base damage. Next apply the damage multiplier on the appropriate one of the following tables and finally apply the remaining amount of damage to the target (subject to resistances etc as usual).
    Table 4:Mass Jumping Shot Damage multipliers for Hopping Stomach Swarms
    Hieght of Obstruction Fine Diminutive Tiny
    0.5 foot 0.85 = 17/20 0.95 = 19/20 0.90 = 9/10
    1 foot 0.75 = 3/4 0.85 = 17/20 0.70 = 7/10
    1.5 feet 0.65 = 13/20 0.75 = 3/4 0.60 = 3/5
    2 feet 0.55 = 11/20 0.65 = 13/20 0.50 = 1/2
    3.5 feet 0.45 = 9/20 0.55 = 11/20 0.40 = 2/5
    3 feet 0.35 = 7/20 0.45 = 9/20 0.30 = 3/10
    3.5 feet 0.25 = 1/4 0.35 = 7/20 0.20 = 1/5
    4 feet 0.15 = 3/20 0.25 = 1/4 0.10 = 1/10
    4.5 feet 0.05 = 1/20 0.15 = 3/20 0
    5 feet 0 0.05 = 1/20 0
    >5 feet 0 0 0

    Distraction (Ex)
    Any living creature that begins its turn with a Hopping Stomach swarm in its space must succeed on a Fortitude save or be nauseated for 1 round. The DCs are 26 for a swarm of Fine Hopping Stomachs, 18 for a swarm of Diminutive Hopping Stomachs, and 14 for a swarm of Tiny Hopping Stomachs. The save DC is Constitution-based. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.


    Quote Originally Posted by drack
    Anywho here's one of those fancy forum table-converters. http://makaze-kanra.tumblr.com/ForumTableConverter


    Anywho stomach play-test data observation: the AC/attack mods from the size itself on diminutive/fine, I think should merrit a single step up in CR (1/2 and 1/3 instead of 1/3, and 1/4) Not a big thing, but my level 2 party (with decent op but poor initial stats) would have trouble hitting some of those ACs even if they wouldn't really take any extra attacks to kill them or much noticeable damage from them.

    And yes I know you don't mind the sizes I use so much, but low HP glass cannons would have more variance in the data and as such probably shouldn't be taken as keenly on face value.
    Last edited by DracoDei; 2024-02-11 at 06:47 AM. Reason: Create (Greater) Undead coverage