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    DracoDei's Avatar

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    May 2007
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    Near Atlanta,GA USA
    Gender
    Male

    Default Plague Tonsils

    Plague Tonsils((Mostly done, but still a work in progress))
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    CHECK ALL CALCULATED VALUES!
    Open Spoiler below for main stat block for Fine through Tiny plague tonsils.
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    ~ Plague Tonsils, Fine Plague Tonsils, Diminutive Plague Tonsils, Tiny
    ((Get rid of this line before "publishing")) Small or Medium Large Huge
    Size and Type
    Fine Undead[Organ Undead]
    Diminutive Undead[Organ Undead]
    Tiny Undead[Organ Undead]
    Hit Dice
    1/4d12 (1 hp)
    1/3d12 (2 hp)
    1/2d12 (3 hp)
    Speed
    10 ft. (2 squares)*
    15 ft. (3 squares)*
    15 ft. (3 squares)*
    Initiative
    +2
    +1
    +0
    AC
    20 (+2 Dex, +8 size); touch 21; flat-footed 18
    15 (+1 Dex, +4 size); touch 16; flat-footed 14
    12 (+0 Dex, +2 size); touch 13; flat-footed 12
    BAB
    +0
    +0
    +0
    Grapple
    -21
    -16
    -11
    Attack
    (Infectious Touch +10 Melee Touch)
    (Infectious Touch +5 Melee Touch)
    (Infectious Touch +4 Melee Touch)
    Full Attack
    (Infectious Touch +10 Melee Touch)
    (Infectious Touch +5 Melee Touch)
    (Infectious Touch +4 Melee Touch)
    Space/Reach
    1/2 ft./0 ft.
    1 ft./0 ft.
    2 1/2 ft./0 ft.
    Special Attacks
    Infectious Touch
    Infectious Touch
    Infectious Touch
    Special Qualities Spherical, Dark Vision 60 ft., Turn Resistance +3/8, Undead Traits Spherical, Dark Vision 60 ft., Turn Resistance +2/3, Undead Traits Spherical, Dark Vision 60 ft., Turn Resistance +1 1/2, Undead Traits
    Saves
    Fort +0, Ref +2, Will +2
    Fort +0, Ref +1, Will +2
    Fort +0, Ref +0, Will +2
    Abilities
    Str 1, Dex 14, Con --, Int --, Wis 10, Cha 1
    Str 2, Dex 12, Con --, Int --, Wis 10, Cha 1
    S
    tr 4, Dex 10, Con --, Int --, Wis 10, Cha 1
    Skills
    -
    -
    -
    Feats**
    Ability Focus[Infectious Touch](B), Weapon Finesse(B)
    Ability Focus[Infectious Touch](B), Weapon Finesse(B)
    Ability Focus[Infectious Touch](B), Weapon Finesse(B)
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    2
    1
    1
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    None
    None
    None
    Level Adjustment
    ~
    ~
    ~
    *If made from a creature with a swim speed, a plague tonsils (sic) has a swim speed equal to the undead's base speed.
    **Technically Plague Tonsils also have Disease Resistance as a bonus feat, but as they are undead this is unlikely to come up unless perhaps playing them in Tears of Blood or if Awaken Undead is used and then they acquire not only class levels, but wish to take a feat or PrC with that feat as a prerequisite. Thus this is mentioned mostly for flavor reasons.



    Open Spoiler below for main stat block for Small through Large plague tonsils.
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    ~ Plague Tonsils, Small Plague Tonsils, Medium Plague Tonsils, Large
    ((Remove this line before "publishing"))
    Gargantuan
    Colossal
    Colossal+
    Size and Type
    Small Undead[Organ Undead]
    Medium Undead[Organ Undead]
    Large Undead[Organ Undead]
    Hit Dice
    1d12 (6 hp)
    2d12 (13 hp)
    4d12 (26 hp)
    Speed
    20 ft. (4 squares)*
    20 ft. (4 squares)*
    30 ft. (6 squares)*
    Initiative
    +0
    +0
    -1
    AC
    11 (+1 size); touch 11; flat-footed 11
    10; touch 10; flat-footed 10
    10(-1 Dex, -1 size, +2 Natural); touch 8; flat-footed 10
    BAB
    +0
    +1
    +2
    Grapple
    -6
    +0
    +5
    Attack
    (Infectious Touch +0 Melee Touch)
    (Infectious Touch +1 Melee Touch)
    (Infectious Touch +2 Melee Touch)
    Full Attack
    (Infectious Touch +0 Melee Touch)
    (Infectious Touch +1 Melee Touch)
    (Infectious Touch +2 Melee Touch)
    Space/Reach
    5 ft./5 ft.
    5 ft./5 ft.
    10 ft./5 ft.
    Special Attacks
    Infectious Touch
    Infectious Touch
    Infectious Touch
    Special Qualities
    Spherical, Dark Vision 60 ft., Turn Resistance +3, Undead Traits
    Spherical, Dark Vision 60 ft., Turn Resistance +6, Undead Traits
    Spherical, Dark Vision 60 ft., Turn Resistance +12, Undead Traits
    Saves
    Fort +0, Ref +0, Will +2
    Fort +0, Ref +0, Will +3
    Fort +1, Ref +0, Will +4
    Abilities
    Str 6, Dex 10, Con --, Int --, Wis 10, Cha 1
    Str 8, Dex 10, Con --, Int --, Wis 10, Cha 1
    Str 10, Dex 8, Con --, Int --, Wis 10, Cha 1
    Skills
    -
    -
    -
    Feats**
    Ability Focus[Infectious Touch](B), Weapon Finesse(B)
    Ability Focus[Infectious Touch](B), Weapon Finesse(B)
    Ability Focus[Infectious Touch](B), Weapon Focus[Infectious Touch](B)
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    1/2
    1
    2
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    None
    3 HD (Medium)
    5+ HD (Large)
    Level Adjustment
    ~
    ~
    ~
    *If made from a creature with a swim speed, a pair of plague tonsils has a swim speed equal to the undead's base speed.
    **Technically Plague Tonsils also have Disease Resistance as a bonus feat, but as they are undead this is unlikely to come up unless perhaps playing them in Tears of Blood or if Awaken Undead is used and then they acquire not only class levels, but wish to take a feat or PrC with that feat as a prerequisite. Thus this is mentioned mostly for flavor reasons.


    Combat (Some of this stuff is mechanically critical!)
    Because of their utter lack of intelligence, the instructions given to a newly created Plague Tonsils* must be very simple. They are actually incapable of understanding any other offensive actions than touch attacks (including with AoOs). Even if this limitation is overcome** their complete lack of manipulative appendages would prevent many things.
    *sic, each one is a pair of tonsils sewn together.
    **Awaken Undead (Spell Compendium p.21) and Magic Jar (to possess them) are two such ways this could be done.

    Infectious Touch (Su): A Plague Tonsils can a single inflict disease with a melee touch attack, much like the Contagion. The initial save is 12+1/2 hit-dice after accounting for their Ability Focus feat and technically constitution based. The disease is selected for the individual plague tonsils when it is created (mixing and matching between ones created with a given spell is permissible) and onset times are as per normal for the disease in question rather than instantaneous. Acceptable diseases are the same as for Contagion and are listed below for convenience.
    Disease Incubation Ongoing DC Damage
    Blinding sickness 1d3 days 16 1d4 Str*
    Cackle fever 1 day 16 1d6 Wis
    Filth fever 1d3 days 12 1d3 Dex and 1d3 Con
    Mindfire 1 day 12 1d4 Int
    Red ache 1d3 days 15 1d6 Str
    Shakes 1 day 13 1d8 Dex
    Slimy doom 1 day 14 1d4 Con
    *Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded.

    Spherical (Ex): Plague Tonsils have no top or bottom, front or back. Thus they can not be flanked, and or knocked prone (tripping can still happen, but it only matters for such things as Setting Sun maneuvers). Semi-obviously they also lack manipulative appendages of any kind.

    Creating Plague Tonsils.
    The tonsils of a one or more once-living creatures must be removed. This requires only a DC 12 Heal check since the target is dead, however if the check result is not at least 17 the vocal cords are ruined, preventing the creation of a Floating Lungs or Coughing Lungs.
    The tonsils from each creature must be sewn together. Each such pair (or trio or quartet for some abberations...) will become a SINGLE undead.
    Next, Contagion must be cast once over each set of tonsils.
    Finally Animate Dead, Create Undead, or [i]Create Greater Undead[i] must be used. Regardless of the spell used the creature is automatically under the control of the creator and counts against the Animate Dead control pool as if it was created with that spell.

    .
    Spoiler: Advanced Ideas to work into a version 2.0
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    Nerf DC (at least/especially of more nasty diseases) based on how few other Plague Tonsils (or even allied undead in general) they have been within 30' of withing the last 5 minutes, thus providing a mechanical reason to only encounter them at ELs that are sufficiently high enough?

    Higher CR versions that can do Devil Chills, Mummy Rot, and stuff from that list of diseases that

    Initial DC set by source creature's Racial HD? At creation can decide to sacrifice initial damage for normal onset time, then use this DC for all saves against that instance of the illness in that individual, and, in that individual only, it gains SR 10+Caster Level to resist magic that would cure it (other effects of such spells still benefit the target as normal)?

    Disallow Blinding sickness on anything not at least CR 5 (Remove Blindness/Deafness is spell level 3 not 2)? Boost them all to be CR 3 so that at least Lesser Restoration is in play, in addition to probably higher heal checks (assume that clerics put points into heal!)? In this case, probably want to go 1 HD, 2 HD, 4 HD, 8 HD, 16 HD, even though this does put them as fairly beefy...


    Give them turn resistance sufficient to raise their effective HD to that of the source creature, instead of static turn resistance? OR cap DC at casters DC OR 10+Source Creatures Fortitude save (minus items and temporary spells)?

    Times per day equal to sqrt(source HD), rounded down, minimum 1. A miss does not consume a per-day use, but a successful (or unsuccessful) saving throw does???
    RHD Per Day Initial DC | RHD Per Day Initial DC
    9 3 14 | 30-31 5 25
    10-11 3 15 | 32-33 5 26
    12-13 3 16 | 34-35 5 27
    14-15 3 17 | 36-37 6 28
    16-17 4 18 | 38-39 6 29
    18-19 4 19 | 40-41 6 30
    20-21 4 20 | 42-43 6 31
    Allow nastier diseases at higher levels? Mummy Rot/Devil Chills? Spell resistance? Repeats every 12 hours, and maybe requires +1 successful saves in a row to recover from?
    Last edited by DracoDei; 2024-03-24 at 10:06 PM. Reason: Create (Greater) Undead coverage, centered more of table data