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    DracoDei's Avatar

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    May 2007
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    Near Atlanta,GA USA
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    Default Slithering Liver

    Slithering Liver
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    Open Spoiler below for main stat block for Fine, Diminutive, and Tiny Slithering Livers.
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    Slithering Liver, Fine
    Slithering Liver, Diminutive
    Slithering Liver, Tiny
    Size and Type
    Fine Undead [Organ Undead]
    Diminutive Undead [Organ Undead]
    Tiny Undead [Organ Undead]
    Hit Dice
    1/8d12 (1 hp)*
    1/4d12 (1 hp)**
    1/2d12 (3 hp)
    Speed
    10 ft
    10 ft
    15 ft
    Initiative
    +4
    +3
    +2
    AC
    22 (+8 size, +4 Dex); touch 22; flat-footed 18
    17 (+4 size, +3 Dex); touch 17; flat-footed 14
    14 (+2 size, +2 Dex); touch 14; flat-footed 12
    BAB
    +0
    +0
    +0
    Grapple
    -21
    -16
    -10
    Attack
    Toxic Touch +12 Melee Touch
    Toxic Touch +7 Melee Touch
    Toxic Touch +4 Melee Touch
    Space/Reach
    1/2 ft./0 ft.
    1 ft./0 ft.
    2 1/2 ft./0 ft.
    Special Attacks
    Toxic Touch
    Toxic Touch
    Toxic Touch
    Special Qualities Dark Vision 60 ft., Undead Traits, Fast Healing 1/4*, Neutralize the Holy Bane, Recovery Dark Vision 60 ft., Undead Traits, Fast Healing 1/3**, Neutralize the Holy Bane Dark Vision 60 ft., Undead Traits, Fast Healing 1/2, Neutralize the Holy Bane
    Saves
    Fort +2 Ref +4 Will +2
    Fort +2, Ref +3, Will +2
    Fort +2, Ref +2, Will +2
    Abilities
    Str 1, Dex 18, Con -, Int -, Wis 10, Cha 1
    Str 2, Dex 16, Con -, Int -, Wis 10, Cha 1
    Str 6, Dex 14, Con -, Int -, Wis 10, Cha 1
    Skills
    ~
    ~
    ~
    Feats
    Weapon Finesse(B), Great Fortitude(B)***
    Weapon Finesse(B), Great Fortitude(B)***
    Weapon Finesse(B), Great Fortitude(B)***
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    1/2 if APL <5 else 1/3
    1/2
    1
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    ~
    1/3 HD (Diminutive)
    ~
    Level Adjustment
    ~
    ~
    ~
    * Due to their "Recovery" ability, Fine Slithering Livers reduced to exactly 0 hitpoints by damage other than acid or fire are not destroyed unless further damaged, but may take no actions until they are recovered to 1 hitpoint.
    ** GMs are advised to give approximately seven twelfths (or 2/3rds for simplicity) of all diminutive slithering livers in a group 1 hitpoint, one third of them 2 hitpoints, and the remainder 3 hitpoints, rather than using the average for all of them. This will allow the fast healing to actually be a factor sometimes. Alternatively, consider applying the "Recovery" ability to them.
    *** Technically they also get the Poison Resistance feat as a bonus feat. This is omitted from the table because unless Libris Mortis or another rules set for poisons that work against the undead are in play it will almost never come up.


    Open Spoiler below for main stat block for Small, Medium, and Large Slithering Livers.
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    Slithering Liver, Small Slithering Liver, Medium Slithering Liver, Large
    Size and Type
    Small Undead [Organ Undead]
    Medium Undead [Organ Undead]
    Large Undead [Organ Undead]
    Hit Dice
    1d12 (6 hp)
    2d12 (13 hp)
    4d12 (26 hp)
    Speed
    15 ft
    20 ft
    20 ft
    Initiative
    +1
    +0
    +0
    AC
    12 (+1 Dex, +1 size); touch 12; flat-footed 11
    11(+1 Natural); touch 10; flat-footed 11
    11 (-1 size, +2 Natural); touch 9; flat-footed 11
    BAB
    +0
    +1
    +2
    Grapple
    -4
    +2
    +10
    Attack
    Toxic Touch +2 Melee Touch
    Toxic Touch +2 Melee Touch
    Toxic Touch +5 Melee Touch
    Space/Reach
    5 ft./5 ft.
    5 ft./5 ft.
    10 ft/5 ft.
    Special Attacks
    Toxic Touch
    Toxic Touch
    Toxic Touch
    Special Qualities Dark Vision 60 ft., Undead Traits, Fast Healing 1, Neutralize the Holy Bane Dark Vision 60 ft., Undead Traits, Fast Healing 2, Neutralize the Holy Bane Dark Vision 60 ft., Undead Traits, Fast Healing 4, Neutralize the Holy Bane
    Saves
    Fort +2, Ref +1, Will +2
    Fort +2, Ref +0, Will +3
    Fort +3, Ref +1, Will +4
    Abilities
    Str 10, Dex 12, Con -, Int -, Wis 10, Cha 1
    Str 12, Dex 10, Con -, Int -, Wis 10, Cha 1
    STR 18, Dex 10, Con -, Int -, Wis 10, Cha 1
    Skills
    ~
    ~
    ~
    Feats
    Weapon Finesse(B), Great Fortitude(B)***
    Great Fortitude(B)***
    Great Fortitude(B)***
    Environment
    Any
    Any
    Any
    Organization
    Any
    Any
    Any
    Challenge Rating
    2
    3
    5
    Treasure
    None
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    ~
    3 HD (Medium)
    5-7 HD (Large)
    Level Adjustment
    ~
    ~
    ~
    *** Technically they also get the Poison Resistance feat as a bonus feat. This is omitted from the table because unless Libris Mortis or another rules set for poisons that work against the undead are in play it will almost never come up.


    Open Spoiler below for main stat block for Huge and Gargantuan Slithering Livers.
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    Slithering Liver, Huge
    Slithering Liver, Gargantuan
    Size and Type
    Huge Undead [Organ Undead]
    Gargantuan Undead [Organ Undead]
    Hit Dice
    8d12 (52 hp)
    16d12 (104 hp)
    Speed
    30 ft
    30 ft
    Initiative
    +0
    +0
    AC
    12 (-2 size, +4 Natural); touch 8; flat-footed 12
    14(-4 size, +8 Natural); touch 6; flat-footed 14
    BAB
    +4
    +8
    Grapple
    +19
    +30
    Attack
    Toxic Touch +9 Melee Touch
    Toxic Touch +14 Melee Touch
    Space/Reach
    15 ft./10 ft.
    20 ft./15 ft.
    Special Attacks
    Toxic Touch
    Toxic Touch
    Special Qualities Dark Vision 60 ft., Undead Traits, Fast Healing 8, Neutralize the Holy Bane Dark Vision 60 ft., Undead Traits, Fast Healing 16, Neutralize the Holy Bane
    Saves
    Fort +4, Ref +2, Will +6
    Fort +7, Ref +5, Will +10
    Abilities
    Str 24, Dex 10, Con -, Int -, Wis 10, Cha 1
    Str 30, Dex 10, Con -, Int -, Wis 10, Cha 1
    Skills
    ~
    ~
    Feats
    Great Fortitude(B)***
    Great Fortitude(B)***
    Environment
    Any
    Any
    Organization
    Any
    Any
    Challenge Rating
    10
    12
    Treasure
    None
    None
    Alignment
    Always Neutral Evil
    Always Neutral Evil
    Advancement
    9-15 HD (Small)
    17+ HD (Medium)
    Level Adjustment
    ~
    ~
    *** Technically they also get the Poison Resistance feat as a bonus feat. This is omitted from the table because unless Libris Mortis or another rules set for poisons that work against the undead are in play it will almost never come up.


    Toxic Touch (Su):
    Slithering livers have a poisonous touch that deals initial and secondary damage to Constitution. Gargantuan Slithering Livers also deal constitution drain on a failed save(This does not grant them hitpoints). The save DC varies by the slithering liverís size, as shown on the table below. This damage does NOT increase on a critical hit. The save DCs are Constitution-based. Since slithering livers have no constitution score, this is simply 10 + 1/2 HD.
    Size Primary and Secondary Damage (DC) Size of Source Creature
    Fine
    1d4 (10)
    Tiny
    Diminutive
    1d6 (10)
    Small
    Tiny
    1d8 (10)
    Medium
    Small
    1d10 (10)
    Large
    Medium
    2d6 (11)
    Huge
    Large
    2d8 (12*)
    Gargantuan
    Huge
    2d10 (14*)
    Colossal
    Gargantuan
    3d6 Damage + 1d2 Drain** (18*)
    Colossal+
    * This DC is for a slithering liver of the normal hitdice for the size. Slithering livers with additional hitdice may produce a higher DC.
    ** This drain does not grant the slithering liver hitpoints.

    Neutralize the Holy Bane (Su):
    In living creatures, the liver reacts poisons to neutralize them. What would be instantly fatal in the blood entering the brain is simple for the liver to purify as it passes through it. The corrupted nature of slithering livers turns this ability against holy water, protecting other undead at the cost of itself.
    Exposed holy water within 5' of a slithering liver is strongly drawn to it. Slithering livers are technically resistant to this damage, but because not so much as a drop is wasted, they take as much damage as the holy water that is attracted would have normally inflicted upon striking an undead.
    SIMPLE VERSION:
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    Holy water vials aimed at a slithering liver of medium or smaller size from within 1 range increment automatically hit. From further out such a slithering liver instead has a touch AC of 5 regardless of size, dexterity, or deflection/insight/profane(or technically sacred) bonuses. Bonuses from cover still apply to this AC. Miss chances for concealment do not apply.

    For each size category above medium the slithering liver is automatically struck if aimed at from 1 range increment further out.

    A holy water vial not aimed at a slithering liver that strikes a square (not a target that can be affected by it, but just a square) within 5 feet of a slithering liver is treated as having struck that slithering liver directly. If there are multiple slithering livers within range, pick one in the square where the vial landed select one randomly. If there is none in that square, select one within 5 feet randomly.

    A holy water vial that strikes a slithering liver directly (or treated as such due to the previous paragraph) deals no damage to any other target, but deals 2d4+9 damage to the slithering liver. Note that for many of them (including average ones of small or smaller size) this is enough that the damage need not be rolled.


    DRACO DEI'S "DIRECTOR'S CUT" VERSION:
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    This means that any holy water that does not directly strike (not splash damage) a creature that is effected by it leaps through the air, striking the slithering liver directly. Slithering livers are technically resistant to this damage, but because not so much as a drop is wasted, they take full damage. This means that non-slithering liver creatures effected by holy water within 5 feet of a slithering liver never take splash effects from holy water. It also means that if a single square contains only one slithering liver (regardless of any other creatures in the square) the slithering liver has an effective AC of 5 against attacks with holy water if the square contains an surface for the vial to break against.

    If more than one slithering liver might attract any "direct strike" or "splash" amount of holy water, give the damage to the closest slithering liver with any damage amounts that are equally close to two different slithering livers going to the larger one**. Any amounts still not resolved by this method should be divide as equally as possible between all eligible slithering livers, with odd points going to the ones that would otherwise take the least damage. A single vial of holy water may deal a maximum of 9 additional points of damage due to redirected splash, not 27* as a three dimensional analysis of splash damage would indicate.
    *Yes, I mean 27 not 26. Consider the case of two tiny skeletons in the same square. A hit on one delivers splash damage to the other.
    **Even when using this version, GMs may wish to houserule the second clause in this sentence.

    Examples for medium and smaller slithering livers:
    A single slithering liver is in a square in the middle of a large flat floor and no other creatures effected by holy water are within 10 feet of it. It effectively has an AC of 5 versus a thrown vial of holy water, and takes 2d4+9 points of damage from each vial that hits.

    A miss from within 1 range increment deals it 2d4+4 damage if it misses in a diagonal direction, or 2d4+6 if it misses in an orthogonal direction.
    Diagrams of misses with damage potentials per square:
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    Green numbers are the parts not redirected to the slithering liver.
    Orthogonal within 1 range increment:
    1
    1
    1
    LIVER/1 2d4+1
    1
    1
    1
    XX1XX
    Liver takes 2d4+6 damage.

    Diagonal within 1 range increment:
    1
    XX1XX
    1
    XXX1XX 2d4+1 XX1XX
    LIVER/1
    1
    1
    XX--XX
    --
    --
    Liver takes 2d4+4 damage.


    A miss from two range increments for the same single slithering liver as described above deals it 1 point of damage if it misses in a diagonal direction, or 3 points of damage if it misses in an orthogonal direction.
    Diagrams of misses with damage potentials per square:
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    Green numbers are the parts not redirected to the slithering liver.
    Orthagonal within 2 range increments:
    XX-XX XX1XX
    1
    XX1XX
    LIVER
    1
    2d4+1
    1
    XX-XX XX1XX
    1
    1
    Liver takes 3 damage.

    Diagonal within 2 range increments:
    XX--XX XX1XX XX1XX
    1
    XX--XX
    1
    2d4+1
    1
    XX--XX
    1
    XX1XX XX1XX
    LIVER
    --
    --
    --
    Liver takes 1 damage.


    Direct hit on square between two slithering livers 10 feet apart orthogonally:
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    XXX1XX XX1XX XX1XX
    LIVER/1 2d4+1
    LIVER/1
    XXX1XX
    1
    1
    Roll 2d4+9 and divide the damage as equally as possible, with any odd point going to the larger of the two slithering livers. If they are the same size assign any odd point randomly.




    DEBIHUMAN'S ULTRA-SIMPLE VERSION:
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    Slithering livers are attracted to and attract any amount of holy water within 5 feet, despite the fact they risk taking damage from it. Holy water vials aimed at a slithering liver of Medium or smaller size from within 1 range increment automatically hit, even if they would otherwise miss. A holy water vial not aimed at a slithering liver that strikes a square adjacent to a slithering liver is treated as having struck that slithering liver directly. If there are multiple slithering livers within range, pick one in the square where the vial landed select one randomly. If there is none in that square, select one within 5 feet randomly. Slithering livers only take half damage from holy water.


    OPTIONAL RULE FOR ANY OF THE ABOVE FOR HUMOR CAMPAIGNS:
    Treat strong drink as holy water for purposes of its effect on slithering livers.

    Organ Undead: For purposes of controlling or creation add a slithering liver's base racial (so not from templates) turn resistance to its hitdice in all cases rather than only for turning/rebuking/commanding/destroying.

    Recovery (Ex):
    Fine Slithering Livers reduced to exactly 0 hitpoints by damage other than acid or fire are not destroyed unless further damaged, but may take no actions until they are recovered to 1 hitpoint.



    Usage:
    Use them alone or mixed in with other mindless undead.

    If their orders are cleverly done, or if the wielder is immune to poison it is not unknown for them to be flung like shuriken or chakrams depending on size relative to the thrower. They count as improvised weapons in such a case, but the fact that the wielder only has to make a touch attack to inflict the effect on the target makes up for that. No separate touch attack by the slithering liver is needed. Because slithering livers make touch attacks, gloves are not sufficient protection.

    Alternatively, a careful user of at least medium size may load a slithering liver four size classes smaller than themself into the cup of a slingshot with tongs. This operation carries the same dangers as applying poison to a weapon although the sling itself is never contaminated. They still count as improvised weapons in such a case, and the slithering liver takes damage as if struck by a bullet from that same sling. They inflict no hitpoint damage on the creature they strike.

    In ALL cases resolve any damage to a slithering liver from being throw/slung AFTER the to-hit roll, fortitude save, and/or initial ability damage is resolved. The GM should adjudicate impact damage from being thrown as he sees fit. In any case, due to this tactic negating most of the slithering liver's drawbacks (slow speed, attacks of opportunity to enter opponent's square for the smaller ones, low hitpoints, vulnerability to area attacks, and possibly the vulnerability to holy water) the slithering livers should each be counted as at least double their individual CRs when calculating encounter level.

    Creating a Slithering Liver:
    First the livers of one or more creatures of at least tiny size must be harvested, each requiring a Heal or Profession(Butcher) check with a DC of 10 a failed check means the liver is too damaged for reanimation. The livers must be reasonably undecayed and mostly whole.
    Next Poison must be cast once over each liver for each die of ability score damage it inflicts.
    The remaining corpse is still suitable for animation into most types of undead. Especially note that with the right skill checks, spells, etc it is possible to generate a Skeleton, a Slithering Liver, a Dark Heart, Hopping Stomach, a contribution towards a Fat Glob, an Empty Skin, a Gut Snake, and a set of Floating Lungs from a single corpse.

    Finally, either Animate Dead, Create Undead, or Create Greater Undead must be cast. The material components for the spell must be be placed on top of each liver to be animated. Each such casting (regardless of which spell is used) may create up to 2 HD worth of Slithering Livers per caster level (The desecrate spell doubles this limit). Animate Dead can not create a Slithering Liver of over 20 HD. The size of the Slithering Liver is 2 size classes smaller than the size of the creature the livers were taken from (Minimum Fine Size). Slithering Livers have hit dice equal to the minimum listed for a Slithering Liver of that size, plus extra hit dice equal to 1/2 the number of extra hit dice above the minimum that the creature it was harvested from needed to achieve its size class (up to the maximum listed HD a Slithering Liver of the particular size category may be advanced to). Regardless of the spell used the creature is automatically under the control of the creator and counts against the Animate Dead control pool as if it was created with that spell.


    Spellcasting:
    Add the following sizes and hitdies of Slithering Livers to the list of things summonable with the Summon Undead line of spells.
    Lvl (Undead)
    I
    --
    II
    standard Tiny
    III
    --
    IV
    standard Small
    V
    standard Medium
    VI*
    Advanced Medium (3 HD)
    VII*
    standard Large
    VIII*
    Advanced Large (7 HD)
    IX*
    standard Huge
    As always, you can use a spell from the Summon Undead series to summon 2 undead from the list for 1 spell level lower, or 4 undead from the list for 2 spell levels lower.

    *This spell does not, to my knowledge, exist a-priori of this project. I might brew it up later, although it is going to be a bit narrow-focus unless other people jump on the homebrewing bandwagon.

    Archived older format of the above table.
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    Spellcasting:
    Add 1 Tiny Slithering Liver to the list of things that may be summoned with Summon Undead II (and multiples for later spells).
    Add 1 Small Slithering Liver to the list of things that may be summoned with Summon Undead IV (and multiples for later spells).
    Add 1 Medium Slithering Liver to the list of things that may be summoned with Summon Undead V (and multiples for later spells).
    Add 1 Advanced Medium Slithering Liver (3 HD) to the list of things that may be summoned with Summon Undead VI* (and multiples for later spells).
    Add 1 Large Slithering Liver to the list of things that may be summoned with Summon Undead VII* (and multiples for later spells).
    Add 1 Advanced Large Slithering Liver (7 HD) to the list of things that may be summoned with Summon Undead VII* (and multiples for later spells).
    Add 1 Huge Slithering Liver to the list of things that may be summoned with Summon Undead IX* (and multiples for later spells).
    *This spell does not, to my knowledge, exist a priori of this project. I might brew it up later, although it is going to be a bit narrow-focus unless other people jump on the homebrewing bandwagon.

    Last edited by DracoDei; 2024-02-11 at 06:19 AM. Reason: Create (Greater) Undead coverage, and experimenting with more complex CR for Fine version.