Thanks for the feedback, man. I'm honestly surprised I got a response so quickly! I'll definitely take what you said to heart, and I am indeed aware that the current loadout is a little wimpy. Trust me, I will improve things in some small but important ways (I've been awake for more than 24 hours now... bedtime after I post this). The idea is that the shepherd will gain a variety of abilities that other classes have, but simply just not be as good as an equivalent of that actual class would be. So... they can heal like a paladin but it isn't as versatile, or they have an aura that gives a minor bonus like a bard and can use spells like them, but again isn't as powerful or versatile. Or, they gain some weapon abilities like a fighter, but their actual proficiencies are poor and it's difficult to be as good as a fighter without full base attack progression or hit dice. See what I mean?