Jack of all trades, but Master of None.

Quote Originally Posted by Master of None

Master-of-None

The Dish
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Illumian Factotum 5/Chameleon 5/City-Bonded Urban Soul of Sigil 10
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Factotum 1|
+0
|
+0
|
+2
|
+0
|Bluff 4, Diplomacy 1, Disable Device 1, Disguise 4, Gather Information 4, Intimidate 1, Knowledge(Arcana) 1, Knowledge(Architecture & Engineering) 4, Knowledge(Dungeoneering) 1, Knowledge(Local) 2, Knowledge(Nature) 1, Knowledge(Nobility & Royalty) 1, Knowledge(Religion) 1, Knowledge(The Planes) 1, Open Locks 1, Sense Motive 4, Spellcraft 4|Able Learner|Inspiration, Cunning Insight, Cunning Knowledge, Trapfinding

2nd|Factotum 2|
+1
|
+0
|
+3
|
+0
|Bluff 5, Disguise 5, Gather Information 5, Intimidate 2, Knowledge(Architecture & Engineering) 5, Knowledge(Local) 3, Use Magic Device 1, Collector of Stories| |Arcane Dilettante (1 spell)

3rd|Factotum 3|
+2
|
+1
|
+3
|
+1
|Bluff 6, Disguise 6, Intimidate 6, Knowledge(Local) 6|Knowledge Devotion|Brains Over Brawn, Cunning Defense

4th|Factotum 4|
+3
|
+1
|
+4
|
+1
|Bluff 7, Diplomacy 2, Disguise 7, Intimidate 7, Knowledge(Local) 7, Listen 1, Search 1, Spot 1, Use Magic Device 2| |Arcane Dilettante (2 spells), Cunning Strike

5th|Factotum 5|
+3
|
+1
|
+4
|
+1
|Bluff 8, Diplomacy 4, Disguise 8, Intimidate 8, Knowledge(Local) 8, Listen 2, Spot 2, Use Magic Device 3| |Opportunistic Piety

6th|Chameleon 1|
+3
|
+1
|
+4
|
+1
|Bluff 9, Diplomacy 5, Intimidate 9, Knowledge(Local) 9, Listen 3, Spot 3, Use Magic Device 4|Imperious Command|Aptitude Focus 1/day (+2)

7th|Chameleon 2|
+4
|
+1
|
+4
|
+1
|Bluff 10, Diplomacy 6, Intimidate 10, Knowledge(Local) 10, Listen 4, Spot 4, Use Magic Device 5|Weapon Specialization(Rapier)|Bonus Feat

8th|Chameleon 3|
+5
|
+2
|
+5
|
+2
|Diplomacy 7, Intimidate 11, Gather Information 7, Listen 5, Spot 5, Tumble 1, Use Magic Device 6| |Mimic Class Feature 1/day

9th|Chameleon 4|
+6
|
+2
|
+5
|
+2
|Diplomacy 8, Intimidate 12, Forgery 1, Gather Information 8, Use Magic Device 8, Never Outnumbered|Iron Will|Ability Boon +2

10th|Chameleon 5|
+6
|
+2
|
+5
|
+2
|Diplomacy 11, Intimidate 13, Gather Information 9, Listen 6, Spot 6, Use Magic Device 9| |Aptitude Focus 2/day (+4)

11th|Urban Soul 1|
+6
|
+4
|
+7
|
+2
|Diplomacy 14, Intimidate 14, Gather Information 12, Listen 7, Spot 7, Use Magic Device 10| |City Ramparts 1/day, Urban Sustenance

12th|Urban Soul 2|
+7
|
+5
|
+8
|
+2
|Diplomacy 15, Intimidate 15, Gather Information 15, Knowledge(Arcana) 4, Listen 8, Spot 8|Obtain Familiar|Citybred Senses +2

13th|Urban Soul 3|
+8
|
+5
|
+8
|
+3
|Diplomacy 16, Intimidate 16, Gather Information 16, Listen 10, Spot 10, Use Magic Device 13| |Meld Into City

14th|Urban Soul 4|
+9
|
+6
|
+9
|
+3
|Diplomacy 17, Intimidate 17, Gather Information 17, Listen 13, Spot 13, Use Magic Device 14| |See the City

15th|Urban Soul 5|
+9
|
+6
|
+9
|
+3
|Diplomacy 18, Intimidate 18, Gather Information 18, Knowledge(Nobility & Royalty) 5, Listen 14, Spot 14, Use Magic Device 15|Urban Tracker|City Ramparts 2/day

16th|Urban Soul 6|
+10
|
+7
|
+10
|
+4
|Diplomacy 19, Intimidate 19, Gather Information 19, Listen 17, Spot 19, Use Magic Device 16| |Citybred Senses +4, Urban Skill Mastery

17th|Urban Soul 7|
+11
|
+7
|
+10
|
+4
|Diplomacy 20, Intimidate 20, Gather Information 20, Knowledge(The Planes) 4, Listen 20, Spot 20, Use Magic Device 17| |Hear the City 1/day

18th|Urban Soul 8|
+12
|
+8
|
+11
|
+4
|Diplomacy 21, Intimidate 21, Gather Information 21, Knowledge(The Planes) 9, Listen 21, Spot 21, Use Magic Device 18|Quick Reconnoiter|Mob Violence

19th|Urban Soul 9|
+12
|
+8
|
+11
|
+5
|Diplomacy 22, Disguise 10, Intimidate 22, Gather Information 22, Knowledge(The Planes) 10, Listen 22, Sense Motive 5, Spellcraft 5, Spot 22, Use Magic Device 19| |City Ramparts 3/day

20th|City-Bonded Urban Soul 10|
+13
|
+9
|
+12
|
+5
|Diplomacy 23, Intimidate 23, Gather Information 23, Listen 23, Sense Motive 10, Spot 23, Use Magic Device 20| |Citybred Senses +6, Hear the City 2/day, City Bond, Intra City Teleport, Urban Renewal[/table]

Illumian Power Sigils: Vaul, Naen
Languages: Common, Illumian, Celestial, Draconic, Infernal


Stats
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Starting Ability Scores:
Str - 10
Dex - 13
Con - 12
Int - 16
Wis - 12
Cha - 15

Final Ability Scores:
Str - 10
Dex - 13
Con - 12
Int - 20 (4 levels - 4, 8, 12, 16)
Wis - 12
Cha - 16 (1 level - 20)


Spells per day/Spells Known
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Spells per day
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|4|2|0|-|-|-|-|-|-|-

7th|4|3|1|-|-|-|-|-|-|-

8th|4|3|2|0|-|-|-|-|-|-

9th|4|4|3|1|-|-|-|-|-|-

10th|4|4|3|2|0|-|-|-|-|-

11th|-|3|2|-|-|-|-|-|-|-

12th|-|3|2|-|-|-|-|-|-|-

13th|-|3|3|0|-|-|-|-|-|-

14th|-|3|3|0|-|-|-|-|-|-

15th|-|4|3|1|-|-|-|-|-|-

16th|-|4|3|1|-|-|-|-|-|-

17th|-|4|4|2|0|-|-|-|-|-

18th|-|4|4|2|0|-|-|-|-|-

19th|-|4|4|2|1|-|-|-|-|-

20th|-|5|4|3|2|0|-|-|-|-[/table]

In addition, Master-of-None can cast 2 spells per day as spell like abilities. These spells must come from the sorcerer/wizard list, one can be up to 2nd level, and the other can be up to 1st level.

Spells Known
Master-of-None's Arcane Dilettante ability lets him pick any sorcerer/wizard spell of up to 2nd level that does not have an XP component.

Master-of-None's Spellcasting from Chameleon does not limit his spells known. His arcane casting draws from a spellbook (which can contain spells from any arcane casting class (like Bard or Dread Necromancer), and his divine casting does not restrict his spell selection.

Below is a small selection of spells he often employs, but is not limited to:
Arcane (up to 4th level):
Alter Self, Fly, Glibness, Polymorph

Divine (up to 4th level):
Divine Insight, Guidance of the Avatar


Belfry, Familiar
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Belfry, Bat Familiar; CR -; Diminutive Magical Beast; Init +2; Spd. 5ft, fly 40ft. (good); AC 21 (+4 size, +2 dex, +5 natural), touch 16, flat-footed 24; Base attack 13; Grap -4; SQ Blindsense 20ft, low-light vision, familiar abilities; SV Fort +9, Ref +14, Will +7; Str 1, Dex 15, Con 10, Int 10, Will 14, Cha 4
Skills and Feats: Hide +14, Listen +8, Move Silently +6, Spot +8; Alertness


Level Breakdown
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Level 1
"When recording events, it is best to start at the beginning, I suppose. I was called Malashnuon back then, and my early years were filled with constant study. I was born into and raised in the Heaven's Door Cabal. It was what we Illumians refer to as an Ascension cabal. Our purpose was to study and puzzle out how we might reach immortality, and divinity. Yeylea, our leader, was considered to be the one member of our cabal who had the best shot at achieving immortality, and he felt that our natural prediliction for versatility was the key. As for me, I was groomed by Lorekeeper Xiroth to be one who would gather and catalogue knowledge that might be useful to the cabal. I devoured every book, scroll, and tablet I came across, and I'd like to think that I did old Xiroth proud." - Excerpt from "Heaven's Door to the City of Doors", by Master-of-None.

Crunch
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Master-of-None begins his adventuring career like many Illumians; with a thirst for knowledge. He's already quite the skill-monkey. He functions as a second-line combatant, trapspringer, lore expert, and face. His cabal has taught him well in a wide variety of subjects, and his versatility will continue to grow. While he can pick up a weapon and swing it with roughly as much skill as any other medium BAB class, he's doesn't really have a significant taste for violence. Even though he isn't proficient in their use, he'll focus on disabling foes with intimidation, nets, bolas, and tanglefoot bags before moving into flank position. Cunning Insight can give him a nice damage boost when he starts to swing.


Level 5
"I'll never forget the first time old Xiroth took me out of the enclave. I was an accomplished scholar by that time, and becoming quite a skilled diplomat and negotiator. Xiroth had told me of the various wonders to be found outside the enclave walls, of course, but nothing could have prepared me for my first visit to the City of Doors. Such sights! Such sounds! We stayed only long enough to conduct a deal with a merchant in the Clerk's Ward to acquire some rare books, and departed fairly swiftly, but even that brief glimpse was enough to stir my heart and fire my imagination.

On our return, we got a bit lost and needed to consult one of the curious residents of Sigil, a Dabus. Ah yes, the Dabus! My first conversation with one left me giddy, and I felt a kind of kinship for them at once. I promptly devoted almost a month in a fruitless effort at attempting to duplicate their curious speech with my own power sigils. I suppose, even back then, at least some part of me had an inkling of the destiny that awaited me."
- Excerpt from "Heaven's Door to the City of Doors", by Master-of-None

Crunch
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At this point, Master-of-None is about as versatile as they come. He's been groomed by his cabal to be as flexible as possible, and is ready to enter the Chameleon prestige class. He remains an excellent face and lore expert, and can function for almost any skill thanks to Cunning Knowledge. Collector of Stories, combined with Cunning Knowledge and Knowledge Devotion means that his damage output becomes more respectable, but he continues to use disabling tactics before wading into melee. His two spells per day thanks to Arcane Dilettante can be used to augment his fighting ability (via Alter Self), do a little blasting (Scorching Ray), or aid in his role as a face (Tongues, Divinations, etc.).


Level 10
"My time with Master Corthalus was well spent, I feel, and he taught me many things. I will forever be grateful for his mentorship after Xiroth passed. I remember that he was exceptionally fond of the saying, 'Jack of all trades, master of none'. And his curriculum certainly fit that philosophy perfectly. Unfortunately, my studies with him came to an abrupt halt in the wake of Yeylea's Final Utterance. The cabal had worked diligently over the years, and amassed a wealth of knowledge that was nothing short of incredible. I was given leave from my studies when the word came down that Yeylea would be attempting Ascension. Hundreds of us gathered in the middle of the enclave and silence reigned as we all waited to witness the fruits of our labor.

I'm sure, if you were to track them down, you'd hear accounts of that event that differ from mine, but on this one point I believe most of them would agree, the only effect Yeylea's Final Utterance had was to serve as the death knell of our cabal. People I had known for years were crushed under the weight of despair and disappointment as they witnessed their life's work turn to ruin. I'd like to think that hearing that final, ululating wail of a weak old man didn't have an effect on me, but I know better. In that sound of utter despair, I could hear death coming for me, and could feel it's cold embrace.

Upon his failure to Ascend, Heaven's Door was closed, and its members went their separate ways. Master Corthalus fell into a deep melancholy from which he never recovered, and I was adrift in my grief at the loss of friends, family, and purpose. Thinking back on it now, it is no surprise that my wandering led me back to Sigil, my home away from home. The physical embodiment of the saying, 'When one door closes, another opens'. I took a new name, one that I felt would honor my mentors, and inspire me to continue seeking knowledge. And so, Master-of-None, scholar and information broker, moved into a little apartment in the Clerk's Ward and set up shop. While I made my living, I never stopped searching for something to give meaning to all that had come before, and to the years yet to come.

Imagine my surprise when, in all my searching, a new purpose found me."
- Excerpt from "Heaven's Door to the City of Doors", by Master-of-None

Crunch
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Disillusioned by the self-destruction of his cabal, Master-of-None begins to wander in search of meaning. His wandering lands him in Sigil, where he finds that his talents are quite valuable. He's got up to 4th level Arcane or Divine casting (some of which can be spontaneous thanks to his Vaulnaen racial ability), a floating feat, and a floating +2 bump to an ability score. Now that several of his tricks are online, Master-of-None blossoms as an expert skill-user. His ability to directly damage opponents is low-average, but his value as a disabler and ally are top-notch. Besides, the Lady doesn't take kindly to people who get violently out of hand.

Many of Master-of-None's tricks are online by this point, and will only get better as he strives to find new purpose:

"I have taken all knowledge to be my province." - There is pretty much no skill check Master-of-None cannot succeed on. While he can only do it a few times per day, the spell Divine Insight (Cleric 2) from Chameleon adds an insight bonus of 5+Caster Levek (so +15 from Chameleon) to a skill for a check, combined with the spell Guidance of the Avatar (Cleric 2) from Chameleon (for +20 competence bonus), and finally combined with Cunning Knowledge (+5 untyped bonus) for a total +40. Usable with any skill with at least 1 rank. On top of that, as an Illumian with the Naen and Vaul sigils, he gets +2 (untyped bonus) on all Int and Cha based checks, including Int and Cha skills. Brains Over Brawn lets him add his Int bonus to all Str and Dex based checks, indluing Str and Dex skills. So depending on the skill, he can add an additional +4 to the check.

"You wouldn't like me when I'm angry." - Fear shenanigans. Combined with the trick above, Master-of-None can throw Intimidate checks in the 60's-70's! Master-of-None has an Intimidate check of +19(+30 at 20th level) before adding in bonuses from the trick listed above, items, other spells, aid another, and class features. Combined with Imperious Command and Never Outnumbered, he can quickly cow even the surliest of crowds.

- Between his mundane disguise skill and bluffing ability, Disguise Self, Alter Self, and Polymorph, Master-of-None can wheedle his way into almost any situation unnoticed. In particular, given their ubiquity in Sigil, he's fond of disguising himself as a Dabus using Silent Image (for Rebus Speak), Alter Self (Dabus are Humanoid(Extraplanar)), and possibly Fly (if the Ex floating ability of Dabus isn't granted by Alter Self). Combining the skill trick above with the Glibness spell lets him hit mind-boggling Bluff DC's.

"Gentlemen, you can't fight in here! This is the War Room." - Diplomancy. Master-of-None has a Diplomacy check of +17(+34 at 20th level) before adding in bonuses from the trick listed above, items, spells, aid another, and class features.

"Variety is the spice of life." - Master-of-None's floating bonus feat from Chameleon can be used to augment skills (Skill Focus, the various +2/+2 skill feats, or Open Minded to scatter 5 skill points around), low-level Item Creation (Factotum gives him a caster level of 5), Metamagic, or for the Subtle Sigil feat, which lets him hide his power sigils and still benefit from them (useful for a disguise).


Level 17 "Sweet Spot"
"I still think back to the deal Urbanus offered me, and I do not regret it for an instant. I knew that as long as I looked after the city, the city looked after me. I no longer hungered for food and drink, though I still indulged. Far more importantly, my eyes no longer grew heavy with sleep. I think I read nearly half the books in the Library of the Lady in a few months. I knew the city better than any tout, and felt capable of giving the King of the Cross-trade a run for her money when it came to the kinds of information I could acquire. I even seemed to be in good standing with the Dabus, as much as such a thing is possible, after my familiar, Belfry, led me to an injured one that had been caught up under a collapsed wall. I rescued it from the rubble, and healed its injuries. It babbled out what I'm fairly certain was a thank you in some of that delightful Rebus-speak of theirs, and drifted off to continue repairs in a different part of the city.

Yes, life was good, and my only fear was that, in serving Urbanus, I might anger the Lady of Pain. I soon came to realize that by serving one, I was serving the will of the other."
- Excerpt from "Heaven's Door to the City of Doors", by Master-of-None

Crunch
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Following in the footsteps of Urbanus has led Master-of-None to the very center of the multiverse, and it is here that he has found a home. The City Ramparts ability ensures that he can continue his disabling tactics in a fight and survive. His familiar gives him an extra set of eyes, can "hold the charge" on one of his two divine skill boosting spells for use at the necessary time, and the ability to drive his skill checks even further into the stratosphere. And thanks to Urban Soul, he has become a consummate information broker:

"The only barrier to acquiring information is how much you are willing to pay." - Information Broker. Master-of-None now knows the goings on in Sigil better than almost any resident, aside from the Lady. See the City lets him see anywhere in Sigil. 4th level arcane/divine spells provide plenty of great divinations for information gathering. And thanks to Hear the City, Urban Tracking, and Citybred Senses, there isn't much that escapes Master-of-None's notice. Master-of-None has a Listen check of +23 (27 in Sigil) and a Spot check of +23 (27 in Sigil) before adding in bonuses from the trick listed above, items, spells, aid another, and class features. He can scry it, spot it, hear it (Meld into City gives new meaning to the phrase "the walls have ears"), and spy on it in disguise (and hide if detected thanks to Meld into City).If something happens in Sigil and Master-of-None didn't see it or divine it, Hear the City can ensure that Sigil itself will tell him about it. He's got his finger on the pulse of Sigil. Urban Sustenance ensures that he won't miss a beat by eliminating the need for food, drink, and sleep.


Level 20
"At last I had earned what was promised in that dream so long ago. An old goal with a new purpose, immortality in service to Sigil. And true to his word, I have not aged a day since then, and it has been nearly a century. One might think that such a thing might get boring, but there is still so much to be done. The Sensates want to add an addition on the Civic Festhall, the Library of the Lady needs a new roof, and the Styx Oarsman is in dire need of a new sewer connection after the damned Xaositects somehow spiked every cask of alcohol in that establishment with an enchanted laxative. I still sell my services as an information broker, of course, though I do my best to ensure that I don't overshadow my competitors. After all, making enemies is bad for business, but offering competitive services only serves to enhance the market and, by extension, the city.

I may not share a belief in all of his dogma, but I will say this, when it comes to Sigil, I think Urbanus, the Lady, and I are all on the same page."
- Excerpt from "Heaven's Door to the City of Doors", by Master-of-None

Crunch
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Master-of-None, a directionless remnant of a failed Ascension Cabal, has achieved immortality. He has succeeded where his former masters failed. The City Bond language states that the Urban Soul no longer ages, but it lacks the language that other such abilities include to specify that the character still dies when their time is up. Thus, Master-of-None is immortal, unless he angers the wrong entities. Everything here is an enhancement to what has come before. The three new abilities he's gained are quite useful.

Master-of-None now has a Listen check of +28 (34 in Sigil) and a Spot check of +28 (34 in Sigil) before adding in bonuses from the trick listed above, items, spells, aid another, and class features. Thanks to Quick Reconnoiter, making listen a listen or spot check is a free action, so Master-of-None's detection skills are, in effect, "always on".

Intra City Teleport means that Master-of-None can be anywhere in the City of Doors in the blink of an eye. Closed doors no longer matter.

Urban Renewal lets Master-of-None gain entry into buildings in Sigil that are warded against teleportation, eliminate evidence of his passing, and provides some minor battlefield control.

And to top it all off, Master-of-None has a fantastic Use Magic Device score (+27 to +29 depending on synergy) before adding in bonuses from the trick listed above, items, spells, aid another, and class features.


Optional Spices
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Options/modifications
If, for some reason, Illumians are not considered Human, Master-of-None can be a regular human with only a slight loss of utility. The human bonus feat can be used on Open Minded or Font of Inspiration to try and get some of that utility back.

As a special mention, I desperately wanted to fit the Jack of All Trades feat into this build (which is why the character is named what he is), but unfortunately, it wouldn't have provided much benefit (as Cunning Knowledge requires 1 rank, not 1/2 rank). An alternative to Factotum 5/Chameleon 5 would have been to ditch Chameleon and take Factotum 8/Bard 2 with the Bardic Knack ACF and Jack of All Trades. While this would have effectively given him 1 rank (and treated him as trained) in all skills, the versatility he'd give up by losing access to 4th level spells just seemed to be way too much. After all, it's difficult to disguise yourself as the various non-humanoid planar races without Polymorph.

As far as Obtain Familiar is concerned, I wasn't certain if levels in Urban Soul counts as "a class that allows you to cast arcane spells", given that it grants spell-like abilities. I made the assumption that it does not, and only counted Factotum and Chameleon levels for determining familiar abilities, and only used the Factotum caster level for qualify for the feat (since Chameleon abilities can't be used to qualify for feats and Prestige Classes).


Pantry
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Spell Compendium (Divine Insight)
Dungeonscape (Factotum)
Drow of the Underdark (Imperious Command feat)
Races of Destiny (Chameleon, Able Learner feat, Urban Tracker feat)
Complete Champion (Knowledge Devotion feat)
Complete Adventurer (Quick Reconnoiter feat)
Complete Scoundrel (Skill Tricks)
Complete Arcane (Obtain Familiar feat)
Wizard's Website (Guidance of the Avatar)