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    Titan in the Playground
     
    Rizban's Avatar

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    Mar 2008
    Location
    Aldhaven
    Gender
    Male

    Default Re: [3.5] The Kreen of the Desert (race, classes, feats, and more)

    Feats

    Feat Prerequisites Benefit
    Active Glands Poison special ability with limited uses per day Increased uses of poison
    Athik Telepathy Athik Increased telepathy range
    Member of the Hive Int 10, must be accepted by the athiks as beneficial to the hive. Short range telepathy, treated as an athik for most purposes
    Reminiscence Kreen race, Ancestral Memory racial ability, character level 4th Access to ancestral memories

    Active Glands [Monstrous]
    Spoiler
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    Your poison-producing glands are more active than normal, allowing your body to produce more poison each day.
    Prerequisites: Poison special ability with limited uses per day
    Benefit: You are able to use your poison special ability 2 additional times per day.
    Special: You can gain this feat multiple times, and its benefits stack.

    Athik Telepathy [Racial, Psionic]
    Spoiler
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    Your telepathy range is greater than that of most athiks.
    Prerequisites: Athik
    Benefit: The range of your Hive Telepathy and Hive Cooperation abilities increases by 20 feet.

    Member of the Hive [General]
    Spoiler
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    You become part of the athik hive and join with the hive mind.
    Prerequisites: Int 10, must be accepted by the athiks as beneficial to the hive.
    Benefit: You gain the Hive Telepathy psi-like ability of the Athik race, allowing you to communicate telepathically with any athik or creature that possesses this feat within 20 feet. You are also treated as if you were an athik for the purposes of all athik racial abilities.
    You gain 1 power point.
    As long as you remain a member of the hive in good standing, you gain a +2 competence bonus on checks made with one of the following skills chosen when you gain this feat: Autohypnosis, Knowledge (psionics), or Psicraft.
    Special: This feat may be taken in place of Wild Talent and counts as Wild Talent for all purposes.
    This feat counts as the Favored in Organization (Athik Hive) feat for most purposes.
    An athik may not take this feat.

    Reminiscence [Racial]
    Spoiler
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    Your poison-producing glands are more active than normal, allowing your body to produce more poison each day.
    Prerequisites: Kreen race, Ancestral Memory racial ability, effective character level 4th
    Benefit: You gain access to an ancestral memory for which you meet the prerequisites.
    Special: You can gain this feat multiple times, each time selecting a new ancestral memory. The same ancestral memory can not be selected more than once.

    Chat-tok - The Ancestral Memory

    Within the genetic makeup of every kreen lies the dormant memories of every kreen in his ancestral lineage. Accessing these memories is not a simple task, and most kreen will go a lifetime without even realizing they have them. There are several locations in the world as well as a few classes which can allow a kreen to unlock the ancestral memories. When you gain access to a specific ancestral memory, called a reminiscence, refer to the following chart, which is divided by type and level of reminiscences that can be learned.

    Selecting a particular reminiscence for the first time always gives you the Level 1 ability, selecting it a second time always gives you the Level 2 ability, and selecting it a third time always gives you the Level 3 ability. You may not gain the ability associated with a level more than once. For example, you may not select Ancestral Tikik at Level 1 twice to gain the Sandskimmer feat twice, despite being allowed to have Sandskimmer multiple times. The only exception to this rule is Ancestral Kak, which you may select multiple times, choosing a different bonus feat from the list each time.

    While these memories are present in all Kreen, they are not accessible without training through certain class abilities or the Reminiscence feat. These are not automatic abilities or racial traits. There are two classes which grant access to the ancestral memory: Ta’chat-tho and Ka'chatak.


    Ancestral Chakak
    Spoiler: Psionic
    Show
    This reminiscence unlocks your psionic potential and imparts to you the abilities of your ancestors hidden within yourself.
    Special: Reminiscence (Ancestral Chakak) counts as a [Psionic] feat for all purposes except that you do not need to already be psionic to gain the feat.

    Level 1
    • You become Naturally Psionic, gaining 1 bonus power point.
    • You also gain the ability to manifest the following psi-like abilities with a manifester level equal to the number of Reminiscences you possess. The save DCs are Wisdom-based.
      • know direction and location 3/day
      • metaphysical claw 1/day

    Level 2
    • You gain the following psi-like abilities, each usable 3/day, with a manifester level equal to the number of Reminiscences you possess. The save DCs are Wisdom-based.
      • catfall
      • hustle
      • immovability

    Level 3 – Minimum effective character level 9th.
    • You gain the following psi-like abilities with a manifester level equal to the number of Reminiscences you possess. The save DCs are Wisdom-based.
      • sand lash 3/day
      • greater concealing amorpha, truevenom 1/day

    Ancestral Chokak
    Spoiler: Arcane
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    You unlock the secrets and arcane techniques of your ancestors with this reminiscence, increasing the potency of your arcane magics.

    Level 1
    • You gain Drift Magic as a bonus feat, even if you do not meet the prerequisites.]
      If you already have the Drift Magic feat, you instead gain an additional +1 to caster level when using Drift Magic.

    Level 2
    • You gain the following spell-like abilities with a caster level equal to the number of Reminiscences you possess. The DCs are Intelligence-based.
      • locate water 3/day
      • scimitar of sand 3/day
      • fuse sand 3/day

    Level 3 – Minimum effective character level 9th.
    • You gain an additional +1 to caster level when using Drift Magic.
    • You gain the following spell-like abilities with a caster level equal to the number of Reminiscences you possess. The DCs are Intelligence-based.
      • tormenting thirst 1/day
      • wall of sand 1/day

    Ancestral Ik
    Spoiler: Priestly
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    This reminiscence imparts upon you the ancient wisdom of your priestly ancestors and, through it, a stronger connection to the divine.
    Special: You must worship Klik'chak to gain the benefits of Ancestral Ik.

    Level 1
    • Once per day, you may use the granted power of the Sand domain. If you already possess the Sand domain, you are able to use its ability one extra time per day. You also gain a bonus on the Wisdom check when using the granted ability of the Sand domain equal to twice your Ancestral Ik level.

    Level 2
    • Once per day per Ancestral Ik level, as an immediate action, choose one of your ability scores. When making rolls based on the chosen ability score, you may instead use your Wisdom modifier. Once activated, this ability lasts a number of rounds equal to the number of Reminiscences you possess.

    Level 3 – Minimum effective character level 12th.
    • If you are a cleric of Klik'chak, you may prepare any spells granted by any of his domains in your domain slots, even if you do not normally have access to those domains. You do not gain the granted powers of any of his domains that you do not normally possess. You may also use the granted power of the Sand domain one additional time per day.
    • If you prepare divine spells but do not have domain slots, you may prepare one of Klik'chak's domain spells per spell level, even if you cannot normally prepare it.
    • If you spontaneously cast divine spells, you gain one additional spell slot per spell level. You may use these bonus slots only to cast spells from Klik'chak's domains as if they were spells known to you.

    Ancestral Kak
    Spoiler: Martial
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    The skill of the many great warriors among your ancestors becomes yours with this reminiscence. Each time you select this reminiscence, you gain a bonus feat from the following list, but you must meet all prerequisites for the selected feat.
    This reminiscence may only be taken three times.

    Special: Reminiscence (Ancestral Kak) counts as a [Fighter] feat.

    Level 1
    • Active Glands
    • Improved Natural Attack
    • Iron Will
    • Mighty Leaping
    • Multiattack
      • Improved Multiattack
    • Multitasking
    • Multiweapon Fighting
      • Improved Multiweapon Fighting
      • Greater Multiweapon Fighting
    • Leap Attack
    • Spring Attack

    Ancestral Tik
    Spoiler: Hunter
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    This reminiscence unlocks the abilities of the most successful hunters among your ancestors, giving you the skills necessary to locate your quarry.

    Level 1
    • If you do not have the Track feat, you may make Survival checks to track a target as if you did.
    • You also gain a bonus on Survival checks to follow tracks equal to the number of Reminiscences you possess.
      If you have the Urban Tracking feat, you may choose to add the bonus to your Gather Information checks instead.
      You may only gain the bonus on one of these two skills, and the bonus may not be changed once chosen.

    Level 2
    • You gain a favored enemy as per the Ranger class feature with a +2 bonus. If you already have a favored enemy, you may choose to increase the bonus of your existing favored enemy by +2 instead of gaining a new favored enemy.
    • In addition, you gain a bonus on attack rolls against the selected favored enemy equal to half your favored enemy bonus.

    Level 3 – Minimum character level 7th.
    • You gain psychic tracking as a psi-like ability and may use it at will with a manifester level equal to the number of Reminiscences you possess.
    • Psicraft becomes a class skill for all of your classes.

    Ancestral Tikik
    Spoiler: Druidic
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    Unlocking the memories of your druidic ancestors with this reminiscence gives you powerful ties to the land.

    Level 1
    • You gain the Sandskimmer feat as a bonus feat. If you already treat all sand as normal terrain through taking Sandskimmer twice or race/class features, your movement speed across sand instead increases by 10 feet.
    • You no longer leave a trail when crossing sand unless you choose. This functions much like the druid's trackless step ability but only functions when moving over sand.
    • You also gain a bonus on wild empathy checks equal to twice your Ancestral Tikik level. This does not grant you the ability to use wild empathy if you do no already possess that ability.

    Level 2
    • Once per day, you may concentrate for 10 minutes to gain knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, sources of water, people, general animal population, presence of natural creatures, presence of powerful unnatural creatures, or even the general state of the natural setting. In outdoor settings, this ability operates in a radius of 5 miles. In natural underground settings - caves, caverns, and the like - the radius is limited to 500 feet. This ability does not function where nature has been replaced by construction or settlement, such as in dungeons and towns.

    Level 3 – Minimum effective character level 12th.
    • You gain sandstorm usable 1/day as a supernatural ability with a caster level equal to the number of Reminiscences you possess. The maximum duration is 10 minutes.

    Ancestral Koskcha
    Spoiler: Metamorphosis
    Show
    This reminiscence is so powerful that it has profound effects on your body, not just your mind. You awaken long dormant memories of flight and your body responds by undergoing metamorphosis, transforming your body to more closely resemble your ancient ancestors.

    Level 1 – Minimum character level 7th.
    • You grow a set of gossamer wings and can fly as your ancestors once did in ancient times. You gain a racial fly speed equal to your base land speed with poor maneuverability. It is impossible to Move Silently while flying with these wings.
    • Additionally, by using your wings, you are able to jump higher and farther. Your racial bonus on Jump checks increases by +5, and the maximum distance you may jump is not limited by your movement speed.

    Level 2 – Minimum character level 10th.
    • Your maneuverability while flying increases by one step.
    • Your racial bonus to Jump checks also increases by an additional +5.

    Level 3 – Minimum character level 13th.
    • Your maneuverability while flying increases by one step.
    • Your racial bonus to Jump checks also increases by an additional +5.
    Last edited by Rizban; 2017-12-17 at 03:32 PM.