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    Mar 2008
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    Default Re: [3.5] The Kreen of the Desert (race, classes, feats, and more)

    Prestige Classes

    Ka'chatak
    The ka'chatak is a skilled kreen warrior who has unlocked the Chat-tok, the Ancestral Memory, of the kreen within himself. Guided by the wisdom of the past, he is a deadly hunter, warrior, and defender of the kreen and garners great respect from his clutch.

    Becoming a Ka'chatak
    Many kreen hunters follow the path of the ranger, which is an ideal entry for the ka'chatak. The wisdom of kreen hunters past enables a ranger to continue to improve his abilities particularly well, more so than with any other class. Barbarians and fighters also become ka'chatak, but they have a more difficult time acquiring the necessary skills. However, any kreen warrior who wishes to honor and learn from his ancestors will benefit from this class.

    Requirements
    To qualify to become a ka'chatak, a character must fulfill the following criteria.
    • Race: Kreen
    • Base Attack Bonus: +5
    • Skills: Knowledge (nature) 5 ranks
    • Feats: Two-Weapon or Multiweapon Fighting, Weapon Focus (gythka), Reminiscence
    • Special: If lacking the Reminiscence feat, may have experienced a natural racial memory trigger, such as viewing the Sands of Klik'chak in Da'luk, or have been trained by an accomplished ta'chat-tho.


    Base Attack
    Bonus
    Fort
    Save
    Ref
    Save
    Will
    Save
    Special
    Reminiscence
    1st
    +1
    +0
    +0
    +2
    Racial familiarity, ranger class features
    1
    2nd
    +2
    +0
    +0
    +3
    Dune stalker
    1
    3rd
    +3
    +1
    +1
    +3
    2
    4th
    +4
    +1
    +1
    +4
    Slayer
    2
    5th
    +5
    +1
    +1
    +4
    Tir'gythka
    3

    Hit Die: d6
    Class Skills (4 + Int modifier per level): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Survival (Wis), and Tumble (Dex).

    Class Features
    All of the following are class features of the Ka'chatak.

    Weapon and Armor Proficiency: A ka'chatak gains no new proficiencies with any weapons, armor, or shields.

    Reminiscence: At 1st level and every odd level thereafter, a ka'chatak gains access to a specific memory, called a reminiscence, contained within his ancestral memory. He may select any one ability of his choice from the kreen ancestral memory chart, but he must meet all the prerequisites for the chosen ability.

    Racial Familiarity (Ex): As a ka'chatak begins to unlock the knowledge of the past, he learns better how to deal with his own race. A ka'chatak gains a +5 circumstance bonus on Diplomacy checks made to influence the attitude of other kreen and on Gather Information checks when dealing with kreen.

    Ranger Class Features: If a ka'chatak has ranger levels, his ka'chatak levels stack for purposes of determining the abilities of his wild empathy and caster level with ranger spells but not any other ranger class feature such as favored enemies or spells per day.

    Dune Stalker (Ex): At 2nd level and higher, a ka'chatak adds his class level as a circumstance bonus on all Hide and Move Silently checks.

    Slayer (Ex): Through the revelation of ancestral memories of the champions among the kreen, a ka'chatak becomes a greater hunter. He may select one of his favored enemies and gains an additional +4 bonus against that favored enemy. If he does not already have a favored enemy, he gains one as per the ranger class feature but with a +4 bonus rather than a +2. Additionally, he gains a +4 bonus on melee attack rolls against the selected enemy.

    Tir'gythka (Ex): At 5th level, a ka'chatak becomes a true master of the gythka. Through training and ancestral memories, a ka'chatak learns to strike with astonishing strength. This ability allows him to treat both ends of a gythka as two-handed weapons when using it as a double weapon. This allows him to add 1-1/2 times his Strength bonus on damage rolls with each end of the weapon, and any damage bonus from the Power Attack feat is doubled when used with the weapon.
    This does not increase the penalties for fighting with two weapons. The gythka is still treated as a one-handed and a light weapon for the purposes of penalties when fighting with two weapons.

    Spoiler: Design Notes
    Show
    Ka'chatak was originally based on the Revenant Blade prestige class from Player's Guide to Eberron. I liked the concept of the ancestral guidance and focus on double weapons, both of which fit well with the kreen's racial weapon and existing ancestral memory. I adapted the class to fit with the kreen and allowed it to gain reminiscence in place of the ancestral guidance ability.



    Ta’chat-tho
    “Ke chat kera g'de'na, ti'a na'g'tokmma'ak. Tak n'cha'ik ti'a-tho ker se'chat.”
    (I remember our common past, each one of our ancestors. You would hardly believe how many lives this represents…)

    Tk-k’t, Kreen ta’chat-tho

    Ta’chat-tho are kreen who delve deep to find understanding of the Ancestral Memory. They are respected by their fellow kreen for their wisdom, philosophies, and their knowledge of history, often elevating them to positions of leadership within the clutch. Ta'chat-tho follow the path of chat-tho, the kreen ancestral memory, In an attempt to relearn the mysteries of their ancestors' past.

    Only kreen can become ta’chat-tho, but they can be from any class. The majority are wizards, clerics, and archivists as those are the most likely to dedicate themselves to better understanding their race’s ancient history.

    Ta’chat-tho are seen as the living repositories of their race's millenia old history, often becoming advisors to clutch-leaders and a source of inspiration to their fellow Kreen.

    Becoming a Ta’chat-tho
    Most Ta'chat-tho come from the ranks of the clergy, starting as clerics. Though their spellcasting abilities suffer a bit, they become priests and leaders among their people. Paladins and rangers also find their way into this class. There are also a number of non-divine casters who follow the path of the ta'chat-tho, but their numbers are fairly limited.

    Requirements
    To qualify to become a ta’chat-tho, a character must fulfill the following criteria.
    • Race: Kreen
    • Skills: Concentration 10 ranks, Knowledge (nature) 10 ranks.
    • Feats: Iron Will, Reminiscence
    • Special: If lacking the Reminiscence feat, may have experienced a natural racial memory trigger, such as viewing the Sands of Klik'chak in Da'luk, or have been intensely trained by an accomplished ta'chat-tho.


    Base Attack
    Bonus
    Fort
    Save
    Ref
    Save
    Will
    Save
    Special
    Reminiscence
    1st
    +0
    +0
    +0
    +2
    Chat-tho awakening, pheromone presence (acknowledgment)
    1
    2nd
    +1
    +0
    +0
    +3
    Ancestral wisdom
    2
    3rd
    +1
    +1
    +1
    +3
    +1 level of existing divine spellcasting class
    2
    4th
    +2
    +1
    +1
    +4
    Pheromone presence (enthrallment)
    3
    5th
    +2
    +1
    +1
    +4
    Ancestral understanding
    3
    6th
    +3
    +2
    +2
    +5
    +1 level of existing divine spellcasting class
    4
    7th
    +3
    +2
    +2
    +5
    Pheromone presence (dedication)
    4
    8th
    +4
    +2
    +2
    +6
    Chat-tho enlightenment
    5
    9th
    +4
    +3
    +3
    +6
    +1 level of existing divine spellcasting class
    5
    10th
    +5
    +3
    +3
    +7
    Pheromone presence (inspiration)
    6

    Hit Die: d8
    Class Skills (6 + Int modifier per level): Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (oratory) (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), and Survival (Wis).

    Class Features
    All of the following are class features of the Ta’chat-tho.

    Weapon and Armor Proficiency: A ta’chat-tho gains no new proficiencies with any weapons, armor, or shields.

    Chat-tho Awakening (Ex): The strong connection a ta'chat-tho shares with his genetic ancestors bolsters his spiritual resilience. At 1st, 4th, and 9th levels, a ta'chat-tho gains a +1 racial bonus to his Will saves.

    Pheromone Presence (Ex): A ta'chat-tho can emit pheromones that all kreen recognize as emanating from one who is especially in touch with the ancestral memory. These pheromones can be used to trigger intense reactions in other kreen. A ta'chat-tho may use Pheromone Presence a number of times per day equal to the number of Reminiscences he has, including those gained through the Reminiscence feat. Different types of pheromones can be emitted as he advances within this class
    • Acknowledgment: At 1st level, a ta'chat-tho continually emis pheromones that encourage positive relations with other kreen. All kreen within 60 feet react to the ta'chat-tho as though they were two steps more friendly in attitude. This ability can be activated or suppressed as a free action and has a 24 hour duration.
    • Enthrall: At 4th level, a ta'chat-tho can release pheromones that enthrall all kreen as the spell with the following exceptions. This ability only affects kreen and has a maximum range of 60 ft. The save DC is 10 + Wis modifier + the number of Reminiscences the ta'chat-tho has, including those gained through the Reminiscence feat. Emitting these pheromones requires a standard action to activate and can be maintained for up to 1 hour using only a standard action each round. Even after this ability ends, the kreen retain their initial attitude toward the ta'chat-tho.
      Kreen affected by these pheromones for at least an hour become eligible to begin learning the ways of the ta’chat-tho or ka'chatak, even if they make their save.
    • Dedication: At 7th level, a ta'chat-tho can release pheromones that cause an almost irresistible suggestion as the spell with the following exceptions. This ability affects any number of kreen in a 30-ft.-radius emanation. The save DC is 10 + 1/2 class level + Wis modifier + the number of Reminiscences the ta'chat-tho has, including those gained through the Reminiscence feat. The request must be brief and reasonable and delivered entirely in the kreen language. Even after this ability ends, the kreen retain their initial attitude toward the ta'chat-tho. Emitting these pheromones requires a full-round action.
    • Inspiration: At 10th level, a ta'chat-tho can emit pheromones that inspire other kreen to experience the greatness of their race’s past deeds. All kreen within 30 feet gain a +4 racial bonus on attack rolls, saves, ability checks, and skill checks, immunity to fear effects, and 10 temporary hit points for the next hour. Emitting these pheromones requires 1 minute.


    Reminiscence: At 1st level and every even level thereafter, a ta'chat-tho gains access to a specific memory, called a reminiscence, contained within his ancestral memory. He may select any one ability of his choice from the ancestral memory chart, but he must meet all the prerequisites for the chosen ability.

    Ancestral Wisdom (Ex): At 2nd level, a ta'chat-tho gains a racial bonus to all Wisdom-based skills equal to his ta’chat-tho level.

    Spellcasting: When a ta'chat-tho gains 3rd, 6th, and 9th level, he gains new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in any one divine spellcasting class to which he belonged before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If he had more than one divine spellcasting class before he became a ta'chat-tho, he must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
    A kreen who possesses no divine spellcasting ability instead gains a +1 racial bonus on attack and damage rolls with his natural weapons and kreen racial weapons at each of these levels.

    Ancestral Understanding (Ex): By tapping into the experience of uncounted kreen generations, the ta'chat-tho can add his Wisdom modifier (if positive) to all Intelligence checks and Intelligence-based skill checks in addition to his Intelligence modifier.

    Chat-tho Enlightenment (Ex): At 8th level, a ta'chat-tho gains a permanent 2 point increase to his Wisdom score. This is a racial bonus.
    Last edited by Rizban; 2017-12-17 at 03:24 PM.