Klik'chak possesses three avatars which constantly travel the Material Plane, only occasionally venturing into the outer planes. Each remains unseen to mortal eyes as they perform their assigned tasks in maintaining the cosmic order, though they may occasionally manifest to the lucky, or unlucky, few. Each avatar has cults devoted to its worship throughout the world.
Well known and feared throughout the world, the enigmatic figure known as Death is seen as wrapped in the shrouds of the grave. A black, almost featureless being, though probably male, walks the world to claim the souls of those who would evade a natural end to life. His hands, the only part of his body ever visible, are pale and desiccated, as if the ages of the world have set upon them. Though apparently feeble with age, these hands have a supernatural strength to them and a grip which can not be easily broken.
Individuals merely raised or resurrected are seen as more or less natural and left to their own, but individuals who attempt to prolong their lives through undeath quickly draw his wrath. Death does not intervene directly except to counter the meddling of other gods, but he will give signs and omens and the occasional blessing if it will bring about the ultimate destruction of undead.
Death carries a censer, shaped like a lantern, from which a thick greenish smoke slowly oozes. This censer is known as the Censer of the End and makes up half of the artifact known as the Lights of Eternity. He also carries a great scythe, with which he harvests the souls of the recalcitrant.
The Barren Lord
The form of the Barren Lord is much like that of Death, heavily shrouded and featureless, though the Barren Lord's shrouds are the pale browns of the desert sands. Unlike his counterparts, the Barren Lord has no apparent purpose among mortals. The figure simply wanders the wastes, crossing back and forth across the lands that Klik'chak considers sacred. Where he goes, the priests of Klik'chak are blessed, finding their connection to their god strengthened. Many rites, rituals, and holy days are scheduled to be held when it is believed the Barren Lord will pass by, so the timing of such events varies depending where in the world you are. It is entirely possible that, by traveling, one could partake in the same annual ritual multiple times in one year.
The Barren Lord's true purpose is known only to Klik'chak himself, though many believe it is a guardian of the wastelands who protects Klik'chak's followers from harm.
Sister to Death, Essence is also Death's opposite. Essence takes the form of a fair woman, dressed in dark pink robes wrapped tightly around her form, a silk scarf wrapped about her head and soulders. Her face is mostly obscured by a flowing veil, but her face and supple hands reveal olive skin and deep-set eyes so brown as to be almost black. Though none have heard her speak, she is known to have a musical laugh reminiscent of tinkling bells.
Essence frequently travels between Amensi and the planes, for it is her job to ferry souls from the afterlife to the realms of the living, whether that be through resurrection or reincarnation. It is Essence who ensures the soul's safe travel to its proper place, and those recently resurrected may catch glimpses of her upon their revival, though these memories quickly fade as if waking from a dream.
Essence carries the Lamp of the Beginning, the second part of the Lights of Eternity, a lantern of wrought gold and glowing rock crystal, which she uses to light her steps between realms.
Klik'chak does offer the Death domain, but he abhors undead. As such, the exact spells he offers differ from the Death Domain spell list as presented in the Player's Handbook.
Klik'chak offers the following alternative spells:
3. Speak with Dead
: Corpse answers one question/two levels.
6. Undeath to Death
: As circle of death, but affecting only undead.
8. Devastate Undead
: Target undead must save or be destroyed; caster takes damage.
Spoiler: Devastate Undead
Level: Death 8, Sorcerer/Wizard 8
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One undead creature/level within a 40-ft.-radius burst
Saving Throw: Will negates
Spell Resistance: Yes
If a target undead creature fails its saving throw, it is destroyed. Creatures that are not undead are not affected by this spell. Only undead whose Hit Dice are less than or equal to the caster's level are affected.
When an undead creature is destroyed by this spell, a feedback of negative energy is forced into the caster. This negative energy deals 5 damage per HD of destroyed undead. If the caster is undead, the negative energy instead heals it.