View Single Post

Thread: GitP PrC Contest XLI: Hybrid Theory IV!

  1. - Top - End - #6
    Dwarf in the Playground
     
    necroon's Avatar

    Join Date
    Jul 2010
    Location
    New England
    Gender
    Male

    Default Re: GitP PrC Contest XLI: Hybrid Theory IV!

    Arcane Realizations

    Spoiler
    Show
    Arcane Crown: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Crown Chakra allowing him to target an opponents mind with greater ease. The DC of any will save allowed by a spell inscribed on the Head increases by 2. In addition a monk of the Disciple of the Thousand Petaled Spell gains an enhancement bonus to his will saves equal to the total number of prepared spell levels inscribed on his head.

    Arcane Brow: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Brow Chakra allowing him to pierce illusions with ease. When casting a spell inscribed on his head the he Disciple of the Thousand Petaled Spell is considered to have True Seeing for determining his line of sight, line of effect, miss chance, and ability to see his target. This does not allow him to see illusions affecting his surroundings or creatures that he is not targeting. In addition a Monk of the Arcane Scroll gains an enhancement bonus to perception checks equal to the total number of prepared spell levels inscribed on his head.

    Arcane Throat: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Throat Chakra. When casting a language dependent spell the Disciple of the Thousand Petaled Spell is always considered to speak the same language as his target even if his target would otherwise be immune to the spell (because it does not speak a language). If the target would be immune to the spell for any other reason (ie the creature is immune to mind affecting spells) it not affected. In addition the Disciple of the Thousand Petaled Spell gains an enhancement bonus to Diplomacy, Bluff, and Intimidation checks equal to the total number of prepared spell levels inscribed on his head.

    Arcane Heart: The Disciple of the Thousand Petaled Spell learns to channel his energy through his heart chakra. When he casts a spell inscribed on his chest/back he infuses it his ki Instantly healing himself a number of hit points equal to the spell level * half the number of levels he has in Disciple of the Thousand Petaled Spell. In addition a Disciple of the Thousand Petaled Spell gains an enhancement bonus to saving throws against poison and disease equal to the total number of prepared spell levels inscribed on his chest/back.

    Arcane Solar Plexus: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Solar Plexus. Spells cast from the chest/back are able to pierce spell resistance with ease. When making a check to overcome spell resistance with a spell inscribed on the chest/back a Disciple of the Thousand Petaled Spell gains a bonus equal to the number of levels he has taken in Disciple of the Thousand Petaled Spell. In addition he gains an enhancement bonus on concentration checks equal to the total number of prepared spell levels inscribed on his chest/back.

    Arcane Sacrum: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Sacrum. Spells cast from the chest/back are able to affect targets that may otherwise be immune. Any spell that allows for a fortitude save that would not affect a creature due to its type or subtype affects it anyways. The creature gains a +4 bonus on the save, however. In addition A Disciple of the Thousand Petaled Spell gains an enhancement bonus on fortitude saves equal to the total number of prepared spell levels inscribed on his chest/back.

    Arcane Root: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Root. Spells cast from the legs/feet have a chance to knockdown the target. When a foe is struck by a touch attack or ranged touch attack that was scribed on the Disciple of the Thousand Petaled Spell's legs/feet the target is immediately subjected to a trip attempt using the attack roll (and any relevant modifiers) of the spell. In addition a Disciple of the Thousand Petaled Spell gains an enhancement bonus to resist being grappled, pushed, tripped, or Bullrushed equal to the total number of prepared spell levels inscribed on his legs/feet.
    Note: If using a Pathfinder ruleset use the attack roll (and any relevant modifiers) and apply it to the Disciple of the Thousand Petaled Spell's CMB when making the trip attempt. In addition a Disciple of the Thousand Petaled Spell gains a bonus to to his CMD equal to the number of prepared spells inscribed on his legs/feet.

    Arcane Hips: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Hips. Spells cast from the legs/feet have a chance to frighten their targets. These spells gain the [Fear] descriptor and in addition to their normal effects require the target to make a will save equal to 10 + the level of the spell being cast + the Disciple of the Thousand Petaled Spell's Relevant Casting Stat or become shaken for D6+1 Rounds. In addition the Disciple of the Thousand Petaled Spell gains an enhancement bonus to Reflex saves equal to the total number of prepared spell levels inscribed on his legs/feet.

    Arcane Soles: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Soles. Spells cast from the legs/feet that inflict damage deal half as much damage again to the target at the start of their next round. If the spell allowed for a save and the target made it's save it does not take this damage. In addition the Disciple of the Thousand Petaled Spell gains a +1 Dodge bonus to AC equal to the total number of prepared spell levels inscribed on his legs/feet.

    Arcane Palms: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Palms. Spells cast from the arms/hands that deal damage deal an additional point of damage for each dice rolled where-as spells that heal hit point damage heal an additional point of damage for each dice rolled. For example a 7th level Fireball would deal 7D6+7 Fire Damage. In addition the Disciple of the Thousand Petaled Spell gains an enhancement bonus to attack and damage rolls made with Unarmed Strikes equal to half the total number of prepared spell levels inscribed on his arms/hands.

    Arcane Elbows: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Elbows. This allows him to cast Ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the Flurry of Magic class feature, Arcane Blows class feature, and any other class feature that relies on touch attacks. In addition the Disciple of the Thousand Petaled Spell increases the DC of their Stunning Fist by half the total number of prepared spell levels inscribed on his arms/hands.

    Arcane Shoulders: The Disciple of the Thousand Petaled Spell learns to channel his energy through his Shoulders. Spells that have a range of (Personal) are cast as if they are affected by the Extend Metamagic Feat. In addition the Disciple of the Thousand Petaled Spell gains an enhancement bonus to Concentration Checks made to cast defensively equal to the total number of prepared spell levels inscribed on his arms/hands.


    Perfect Arcane Realizations

    Spoiler
    Show

    The Thousand-Petaled Spell: At the Apex of the Disciple of the Thousand-Petaled Spell's journey the Universe has gifted him with the powerful technique: the very name-sake of his commitment.
    The spell is immediately added to the either the character's skin (in the location of the character's choosing as long is there is room for the spell) or the character's spell book. The character must be able to cast 6th level spells in order to prepare and cast the spell.
    The Thousand-Petaled Spell is as follows:
    Spoiler
    Show

    The Thousand-Petaled Spell
    You chant ancient, lost words under hushed tones. Upon the completion of the spell your hand ignites in a golden blaze. As you bring yourself upon your foe a trail of cherry blossoms streak behind your hand.


    School: Universal
    Level: 6
    Casting Time: 1 standard action
    Components: V, S
    Range: touch
    Target: creature or object touched
    Duration: instantaneous
    Saving Throw: Reflex/Fortitude/Will; Spell Resistance: No
    Your successful melee touch attack deals 1d6 points of divine damage per caster level (maximum 25d6).
    The target must make a Reflex save (DC 10 + 1/2 your HD + Your Highest mental score modifier) or take 2D6 Divine damage each round for 3D6 Rounds. If the target passes it's reflex save it takes D6 Divine damage for D4 rounds instead.
    The target must make a Fortitude Save (DC 10 + 1/2 your HD + Your Highest mental score modifier) or become Nauseated for 3D6 rounds. If the target passes it's save it is Sickened for D4 rounds instead.
    The target must make a Will Save (DC 10 + 1/2 your HD + Your Highest mental score modifier) or become confused for 3D6 rounds. If the target passes it's save it is dazed for D4 rounds instead.

    Ultimate Knowledge: Your transcendent-like awareness has reached it's apex in the form of clarity of mind and unmatched intellect. First your Intelligence increases by 4. Furthermore you immediately gain a number of skill points equal to four times your current HD (in addition to the skill points gained via leveling). Lastly you gain a single Feat that you meet the prerequisites for.

    Enlightened Spellcasting
    Your understanding of the "building blocks" of the universe is beyond the comprehension of your fellow man. You see that magical energy, Ki, Chi, and Divine energy are all the same base fundamental stuff.
    You may Scribe Cleric Spells into you Spellbook (or familiar) as well as onto your body. In addition spell inscribed on your body are treated as Extraordinary Abilities.
    Note: Some spells may not be appropriate for the theme of the Disciple of the Thousand-Petaled Spell. Please see your DM for approval when seeking to scribe Divine Spells.



    Magical Inks

    Magical inks come in small vials that contain enough ink for a single levels worth of spell scribing. When applied to the skin of a Disciple of the Thousand Petaled Spell the true extent of the ink's magic is revealed.
    Multiple vials of the same ink must be used to scribe a spell higher than first level.
    A spell may not be scribed using more then one type of ink.

    Spoiler
    Show

    Ink of the Abjurer
    This small glass vial contains a light grey liquid that seems to not move no matter how much the vial is shaken
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    DESCRIPTION
    An Abjuration spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Abjurer is infused with magical properties that increase the spell's capabilities. Spells that have a duration listed in rounds last an additional 2 rounds.

    Ink of the Conjurer
    This small glass vial contains a green liquid that seems toform into various shapes of animals and creatures
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    DESCRIPTION
    A Conjuration spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Conjurer is infused with magical properties that increase the spell's capabilities. Spells that summon creatures grant a +2 enhancement bonus to a stat of the summoner's choice (chosen when the spell is finished casting).

    Ink of the Diviner
    This small glass vial contains a pale white ink that swirls slowly in a circular pattern.
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    DESCRIPTION
    A Divination spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Diviner is infused with magical properties that increase the spell's capabilities. Spells scribed with the Ink of the Diviner take up space as if they were 2 spell levels lower (to a minimum of one).

    Ink of the Enchanter
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    This small glass vial contains a bright pink ink that swirls slowly. Ever so slowly. You don't know why but it's almost hard to stop looking at it...
    DESCRIPTION
    An enchantment spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Enchanter is infused with magical energies that make it harder to resist. Any spell scribed using the ink that allows a save increases the DC of the save by two.

    Ink of the Evoker
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    This small glass vial contains a red ink that virulently swirls like a powerful storm.
    DESCRIPTION
    An evocation spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Evoker is infused with magical energies that amplify it's destructive potential. Any damage dealing spell spell scribed using the ink deals an additional D6 points of damage.

    Ink of the Illusionist
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    This small glass vial contains a dark purple ink that ebbs and flows like thick, rolling fog.
    DESCRIPTION
    An illusion spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Illusionist is infused with magical energies that twist and warp the mind. Any spell scribed using the ink that allows a will save increases the DC of the will save by two.

    Ink of the Necromancer
    This small glass vial contains a blob of pitch black sticky ink.
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    DESCRIPTION
    Any Necromancy spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Necromancer is infused with magical energies that infuse the caster with power. Any spell scribed using the ink grants the caster a number of temporary hit points equal to twice the spell level (0 for cantrips). These Hit Points last for 1/round per level of the spell.

    Ink of the Universalist
    This small glass vial contains a silvery ink.
    Aura: strong transmutation
    Slot: none: Price: 500 gp
    DESCRIPTION
    Any spell scribed onto the body of a Disciple of the Thousand Petaled Spell using the Ink of the Universalist is infused with magical energies that make the spell easier to scribe. Any spell scribed using the ink takes up space as if it were a spell of 1 level lower.
    Last edited by necroon; 2013-06-08 at 07:19 PM.