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Thread: GitP PrC Contest XLI: Hybrid Theory IV!

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    Ogre in the Playground
    boomwolf's Avatar

    Join Date
    Aug 2007
    In your head.

    Default Re: GitP PrC Contest XLI: Hybrid Theory IV!

    Shadow Sentinel

    There is only one certainty in life, and that is death. I am here to deliver your's.

    The shadow sentinel is a mixture of two paths that do not tend to work together, one is an immovable guardian and blocks the path to his more fragile allies, while the other uses stealth an cunning to reach isolated enemies and dispatch of them.
    The mixture of these paths creates an anomaly, one that defends by attacking, and attack by defending. he does not protect his team, nor does he seek opening to attack the other, he creates opening by isolating targets of choice, removing them from the battlefield, and rendering them unable to assist their own allies, by forcing them to focus on protecting themselves from his own lethal blows.

    How you would normally become a member of this prestige class.

    Base Attack Bonus: +6
    Skills: Intimidate 8 ranks, Gather Information 4 ranks
    Special: Sneak Attack +2d6, Knight's Challenge, Bulwark of Defense

    Class Skills
    The Shadow Sentinel's class skills (and the key ability for each skill) are....
    Skills Points at Each Level: 4 + int

    Hit Dice: d10


    1st|+1|+2|+2|+0|Path of the Shadow Sentinel, Sneak Attack +1d6

    2nd|+2|+3|+3|+0|Death Sentence

    3rd|+3|+3|+3|+1|Sneak Attack +1d6

    4th|+4|+4|+4|+1|No Escape

    5th|+5|+4|+4|+1|Executioner's Calling

    6th|+6|+5|+5|+2|Sneak Attack +1d6

    7th|+7|+5|+5|+2|Unchained Mail

    8th|+8|+6|+6|+2|Unshakable Duty

    9th|+9|+6|+6|+3|Sneak Attack +1d6

    10th|+10|+7|+7|+3|Sealed Fate


    Weapon Proficiencies: A place to put the different proficiencies.
    Put all the different class abilities in here!

    Brief description on how to play the class you are designing.
    Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
    Advancement: This is a section on different options and paths that the class can go down when they advance in power.
    Resources: What resources might a member of this PrC be able to draw on..

    Some say there is no rest for the wicked, now that I've seen him I know why.

    A brief description of how your class is persevered in the world and how he interacts with the world.
    Daily Life: Some general information about the typical day in the life of your class.
    Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
    Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

    NPC Reaction
    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    This is a good place to provide a quick note on how your class will effect game play statistically.
    Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter
    Give an example of how one might encounter a member of this PrC.
    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.

    Init +0, Senses: Listen +, Spot +,
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    Speed ft. ( squares)
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    Abilities Str , Dex , Con , Int , Wis , Cha
    Last edited by boomwolf; 2013-05-26 at 03:57 AM.

    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.