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    Welcome to the Jerry Springer Disillio Show!

    Quote Originally Posted by Sigismundo Celine
    Sigismundo Celine, Lover of Dragons
    Forestlord half-elf (Aerenal), Bard 3/Swashbuckler 4/Talon of Tiamat 10/Vigilant Sentinel of Aerenal 3

    He has pledged his life to service evil dragonkind...

    DISILLIO: Thanks, folks. I'm your host, Jordan Disillio. Now, I'm going to have to ask our studio audience to start casting resist energy, because the focus of today's episode is.... dragons!

    *gasps from the crowd*

    DISILLIO: That's right. We have four dragons of Argonnessen with us today just waiting to come out on stage. What these four lovely creatures have in common is that all of them have fallen in love... with the same man! Let's give a great big round of applause for Goldie, Apophis, Greeneyes and Moddokh, Bringer of Flames!

    *applause, screams*

    DISILLIO: Moddokh, Bringer of Flames, let's start with you. What can you tell us about your mystery lover?

    MODDOKH: MODDOKH WILL BURN YOUR FAMILY ALIVE AND EAT THEIR CHARRED --

    DISILLIO: Now, now, Moddokh, we're all friends here.

    APOPHIS: Is he always this dramatic?

    MODDOKH: MODDOKH SORRY. MODDOKH STILL SENSITIVE ABOUT WHOLE ISSUE. MODDOKH WAS RAIDING IN AERENAL WHEN MODDOKH FOUND YOUNG HALF-ELF, NICE MAN WITH DRAGONBLOOD.

    DISILLIO: Mmm. And this was Sigismundo?

    MODDOKH: MODDOKH LIKES TO CALL HIM SIGGY.

    *hissing from other dragons*

    DISILLIO: Calm down, folks. Moddokh's not your enemy here.

    GOLDIE: Actually, Moddokh and I have a long history of enmity dating back more than --

    GREENEYES: Oh, no one wants to hear your ssstupid ssstories, Goldie. Thisss isssn't about you for onssse.

    MODDOKH: MODDOKH TRUSTED SIGGY. SIGGY ALWAYS KNEW WHAT MODDOKH WANTED. SIGGY LISTENED. SIGGY AND MODDOKH WOULD TALK FOR HOURS, AND MODDOKH TRUSTED SIGGY WITH ALL MODDOKH'S SECRETS.

    DISILLIO: All your secrets?

    MODDOKH: MODDOKH... MODDOKH IS SO EMBARASSED!

    Sigismundo Celine, Lover of Dragons
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Bard 1|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Bluff 4 ranks, diplomacy 4 ranks, hide 4 ranks, intimidate 2 ranks, knowledge (arcana) 4 ranks, knowledge (nobility & royalty) 4 ranks, move silently 4 ranks, perform (oratory) 4 ranks, sense motive 4 ranks|Dragonthrall|Bardic music, bardic knowledge, soothing voice, fascinate, inspire awe

    2nd|Swashbuckler 1|
    +1
    |
    +2
    |
    +2
    |
    +2
    |Bluff 5 ranks, diplomacy 5 ranks, intimidate 2.5 ranks, knowledge (nobility & royalty) 4.5 ranks, perform (oratory) 5 ranks, sense motive 5 ranks|Weapon Finesse|

    3rd|Swashbuckler 2|
    +2
    |
    +3
    |
    +2
    |
    +2
    |Bluff 6 ranks, diplomacy 6 ranks, intimidate 3 ranks, knowledge (nobility & royalty) 5 ranks, perform (oratory) 6 ranks, sense motive 6 ranks|Martial Study (Leading the Attack)|Arcane stunt (blur)

    4th|Bard 2|
    +3
    |
    +3
    |
    +3
    |
    +3
    |Bluff 7 ranks, diplomacy 7 ranks, disguise 4 ranks, intimidate 3.5 ranks, perform (oratory) 7 ranks, sense motive 7 ranks||

    5th|Bard 3|
    +4
    |
    +4
    |
    +3
    |
    +3
    |Bluff 8 ranks, diplomacy 8 ranks, disguise 8 ranks, intimidate 4 ranks, perform (oratory) 8 ranks, sense motive 8 ranks||Inspire competence

    6th|Swashbuckler 3|
    +5
    |
    +4
    |
    +4
    |
    +4
    |Bluff 9 ranks, diplomacy 9 ranks, disguise 8.5 ranks, intimidate 4.5 ranks, perform (oratory) 9 ranks, sense motive 9 ranks|Wanderer’s Diplomacy|Insightful strike

    7th|Swashbuckler 4|
    +6/+1
    |
    +5
    |
    +4
    |
    +4
    |Bluff 10 ranks, diplomacy 10 ranks, disguise 9 ranks, intimidate 5 ranks, perform (oratory) 10 ranks, sense motive 10 ranks||Seduction

    8th|Talon of Tiamat 1|
    +6/+1
    |
    +7
    |
    +4
    |
    +4
    |Diplomacy 11 ranks, intimidate 10 ranks||Breath weapon (cone of cold)

    9th|Talon of Tiamat 2|
    +7/+2
    |
    +8
    |
    +4
    |
    +4
    |Bluff 12 ranks, diplomacy 12 ranks, intimidate 12 ranks, sense motive 11 ranks|Imperious Command|Voice of the dragon +2

    10th|Vigilant Sentinel of Aerenal 1|
    +7/+2
    |
    +8
    |
    +6
    |
    +6
    |Bluff 13 ranks, diplomacy 13 ranks, disguise 11 ranks, intimidate 13 ranks, perform (oratory) 13 ranks, sense motive 13 ranks||Code of conduct, master of disguise, nondetection

    11th|Vigilant Sentinel of Aerenal 2|
    +8/+3
    |
    +8
    |
    +7
    |
    +7
    |Bluff 14 ranks, diplomacy 14 ranks, disguise 14 ranks, intimidate 14 ranks, perform (oratory) 14 ranks, sense motive 14 ranks, Never Outnumbered skill trick||Sneak attack +1d6

    12th|Vigilant Sentinel of Aerenal 3|
    +9/+4
    |
    +9
    |
    +7
    |
    +7
    |Bluff 15 ranks, diplomacy 15 ranks, disguise 15 ranks, intimidate 15 ranks, knowledge (arcana) 5 ranks, perform (oratory) 15 ranks, sense motive 15 ranks, Second Impression skill trick|Exhaled Barrier|Thought theft

    13th|Talon of Tiamat 3|
    +10/+5
    |
    +9
    |
    +8
    |
    +8
    |Bluff 16 ranks, diplomacy 16 ranks, intimidate 16 ranks, perform (oratory) 16 ranks, sense motive 16 ranks||Breath weapon (line of acid)

    14th|Talon of Tiamat 4|
    +11/+6/+1
    |
    +10
    |
    +8
    |
    +8
    |Bluff 17 ranks, diplomacy 17 ranks, intimidate 17 ranks, perform (oratory) 17 ranks, sense motive 17 ranks||Keen senses

    15th|Talon of Tiamat 5|
    +11/+6/+1
    |
    +10
    |
    +8
    |
    +8
    |Bluff 18 ranks, diplomacy 18 ranks, intimidate 18 ranks, perform (oratory) 18 ranks, sense motive 18 ranks|Martial Study (White Raven Tactics)|Breath weapon (cone of corrosive gas)

    16th|Talon of Tiamat 6|
    +12/+7/+2
    |
    +11
    |
    +9
    |
    +9
    |Bluff 19 ranks, diplomacy 19 ranks, intimidate 19 ranks, perform (oratory) 19 ranks, sense motive 19 ranks||Immunities (fire), voice of the dragon +4

    17th|Talon of Tiamat 7|
    +13/+8/+3
    |
    +11
    |
    +9
    |
    +9
    |Bluff 20 ranks, diplomacy 20 ranks, intimidate 20 ranks, perform (oratory) 20 ranks, sense motive 20 ranks||Breath weapon (line of lightning)

    18th|Talon of Tiamat 8|
    +14/+9/+4
    |
    +12
    |
    +9
    |
    +9
    |Bluff 21 ranks, diplomacy 21 ranks, intimidate 21 ranks, perform (oratory) 21 ranks, sense motive 21 ranks|Extra Music|Keen senses, frightful presence

    19th|Talon of Tiamat 9|
    +14/+9/+4
    |
    +12
    |
    +10
    |
    +10
    |Bluff 22 ranks, diplomacy 22 ranks, intimidate 22 ranks, perform (oratory) 22 ranks, sense motive 22 ranks||Breath weapon (cone of fire)

    20th|Talon of Tiamat 10|
    +15/+10/+5
    |
    +13
    |
    +10
    |
    +10
    |Bluff 23 ranks, diplomacy 23 ranks, intimidate 23 ranks, perform (oratory) 23 ranks, sense motive 23 ranks||Dominate dragon, voice of the dragon +6[/table]

    Alternate Class Features
    Spoiler
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    Half-Elf Bard racial substitution levels (Soothing Voice, replaces Countersong)
    Inspire Awe (replaces Inspire Courage)
    Arcane Stunt (replaces Grace)
    Seduction (Dead Levels article)


    Magic
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    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th

    1st|2|-|-|-|-|-|-

    2nd|2|-|-|-|-|-|-

    3rd|2|-|-|-|-|-|-

    4th|3|0|-|-|-|-|-

    5th|3|1|-|-|-|-|-

    6th|3|1|-|-|-|-|-

    7th|3|1|-|-|-|-|-

    8th|3|1|-|-|-|-|-

    9th|3|2|0|-|-|-|-

    10th|3|2|0|-|-|-|-

    11th|3|2|0|-|-|-|-

    12th|3|2|0|-|-|-|-

    13th|3|2|0|-|-|-|-

    14th|3|3|1|-|-|-|-

    15th|3|3|1|-|-|-|-

    16th|3|3|2|-|-|-|-

    17th|3|3|2|-|-|-|-

    18th|3|3|2|0|-|-|-

    19th|3|3|2|0|-|-|-

    20th|3|3|3|1|-|-|-[/table]

    Spells known
    0- Prestidigitation, detect magic, lullaby, message, songbird, ghost sound
    1- Disguise self, grease, silent image, improvisation
    2- Alter self, tongues, whirling blade, shatter
    3- Glibness, haste, scrying


    Ability Scores
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    32-point buy:

    Str 8/Dex 14/Con 12/Int 16/Wis 10/Cha 16

    Level 4: Int +1
    Level 8: Int +1
    Level 12: Cha +1
    Level 16: Cha +1
    Level 20: Cha +1


    Level Snapshots
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    Level 5: Bard 3/Swashbuckler 2.

    Sigismundo really doesn't start out looking like the standard bard, focusing far more on disabling enemies with fear and diplomacy than on buffing his allies. With a diplomacy check of +17 before items, the saving throw on Soothing Voice to calm attackers down is going to be almost unbeatable. Inspire Awe is an alternative to Soothing Voice, although as his only real fear effect right now, it needs some work. It gets better soon, though. Siggy's also competent in melee alongside the party with Weapon Finesse, Leading the Attack and almost full BAB, and a swift action blur effect helping to shore up defenses.

    Level 10: Bard 3/Swashbucker 4/Talon of Tiamat 2/Vigilant Sentinel of Aerenal 1

    Several new abilities here. Most of these are abilities tied to how well Siggy can make various social skill checks - diplomacy, intimidate and bluff. On the bluffing side, Wanderer's Diplomacy lets him make bluff checks as a standard action that act as temporary diplomacy checks to shift attitude, without any penalties. He also gets access to Seduction, a powerful and overlooked ability given to 4th-level Swashbucklers in the Dead Levels series.

    Diplomacy also gets a boost from Wanderer's Diplomacy, although Soothing Voice is still his main use for diplo. Intimidate gets a major boost in Imperious Command, and the two-round effect combines particularly well with Inspire Awe, to create a lasting frightened effect. Bluff and intimidate both get a scaling bump from Voice of the Dragon.

    Vigilant Sentinel of Aerenal gives a boost to disguise checks and a constant nondetection effect, tied to character level. The latter is pretty important, as Siggy does not want to be tracked down, nor does he want to reveal his alignment to every detect spell.

    Level 15: Bard 3/Swashbuckler 4/Talon of Tiamat 5/Vigilant Sentinel of Aerenal 5

    Vigilant Sentinel has given a few more minor abilities, but Siggy's really interested in Thought Theft. This lets him make a Sense Motive check to read a creature's surface thoughts, with no save. He uses this to help steal more secrets from dragonkind, to help him decide what the dragon he is talking to wants, and to discover if there is anything hidden worth seducing. Disguise self, alter self and tongues are a big part of Siggy's seduction tactics.

    Talon of Tiamat has given him two more breath weapons to use, for a total of three. His favorite tactic is to use these with Exhaled Barrier alongside stacking fear effects that force enemies to either remain and cower, or run through his dragonbreath walls and take damage.

    Combat-wise, in addition to sneak attack, decent BAB, Insightful Strike, Weapon Finesse and Leading the Attack, Siggy also now has White Raven Tactics to help grant his allies multiple attacks on fearful or cowering enemies that he does not try to convert.

    Level 20: Bard 3/Swashbuckler 4/Talon of Tiamat 10/Vigilant Sentinel of Aerenal 3

    Siggy's tactics remain much the same, but are improved across the board. He has five breath weapons now of far bigger power, his spells give him reliable access to things like glibness, and he has a constant frightful presence that he can use to further stack fear effects. His Voice of the Dragon gives him a fat +6 bonus to two of his most important skills, and he can even dominate dragons to become near-permanent thralls.


    Explanation
    Spoiler
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    FEAR & SEDUCTION IN AERENAL

    1. Soothing Voice

    Soothing Voice allows Siggy to make Diplomacy checks to act as a calm emotions spell, with the DC being equal to the check. How powerful is this? Well, even without items, Siggy is tossing around +36 diplomacy checks. That means that, without a single item, he has better than a 50% chance to successfully soothe a CR 27 great wyrm gold dragon. It means that he is almost guaranteed to stop a rampaging tarrasque.

    2. Wanderer's Diplomacy

    Once he's got enemies subdued, either by fear, luck or intimidation, it only takes a standard action to convert enemies into allies. Wanderer's Diplomacy is a standard action to use bluff to influence an enemy's attitude for one minute. Standing naked, without using spells to boost his bluff checks, Siggy will succeed on a 4 to use Wanderer's Diplomacy to turn an enemy helpful (or auto-succeed if using this against a dragon - thanks, Dragonthrall!).

    With glibness on the table, Siggy instead will be looking at the epic uses of bluff to provide a nonmagical, no-save suggestion in his enemies.

    Also, as a 4th-level Swashbuckler, Siggy gets access to the very cool ability. This lets Siggy "use charm, flirtation, or seduction to learn a coveted secret that is known by a nonplayer character." The DC scales depending on the target's friendliness and the value of the secret, but even naked without spells to boost him, Siggy can seduce a valuable secret from a hostile dragon more than 50% of the time. Against an indifferent dragon, he can even learn completely unutterable secrets that entire kingdoms don't know.

    3. Fear Stacking

    A more-than-maxed intimidate check, Never Outnumbered, Imperious Command, Inspire Awe and Frightful Presence all lead to a lot of different ways Siggy can frighten his enemies. For example, Frightful Presence causes all within 150' or more to become shaken. In that same round, Siggy makes a demoralize attempt, which thanks to Imperious Command + Never Outnumbered causes all those within 10' to start cowering (and to be frightened in subsequent rounds, since they are already shaken). Next round, he moves and begins inspiring awe, causing all within 30' to become shaken - but since they are already frightened, instead they become panicked. With Fearsome Armor from DotU, he can instead do this all in a single round.

    Siggy also combines this with Exhaled Barrier and his breath weapon to trap enemies, and give them the choice of remaining where they are and turning cowered, or running through his energy walls and taking extra damage.

    MORE ON THE SOCIAL FRONT

    In addition to epic bluff checks, seduction of hostile dragons, crazy intimidation tactics, and a calm and soothing voice, Siggy also has excellent disguise skills and the ability to read minds with no save.

    Thought Theft lets him make a Sense Motive check to read surface thoughts of an enemy. The DC is based on the enemy's hit die, but this should not be a problem for Siggy to succeed against most enemies. If successful, there is no save - he simply reads their surface thoughts as with a detect thoughts spell.

    He is also a master of disguise. 15 ranks in disguise, disguise/alter self and Master of Disguise from his Vigilant Sentinel levels, plus the Second Impression skill check, really helps here.

    TALON OF TIAMAT LEVELS
    • Dragonthrall: A required feat, Dragonthrall is quite handy for Siggy. He pledges to service evil dragons, and in return gets a big boost to his bluff checks against them, which drives Seduction, nonmagical suggestions and Wanderer's Diplomacy. I'm, er, pretty sure he'll figure out SOMETHING to do with the bonus to ride checks when mounting dragons as well.
    • Spellcasting: Five levels of spellcasting is enough to give Sigismundo access to many important spells, the big one being glibness.
    • Breath weapons: Not only do these give Siggy some combat use, they also combine with Exhaled Barrier to wall in terrified enemies.
    • Voice of the Dragon: +6 bonus to bluff and intimidate? This is about as good as it gets - I don't know of any other class that gives such a large bonus (even Mindbender tops out at +5).
    • Keen senses: Forestlord half-elves don't get any sort of low-light vision. This remedies that fact. Seeing in the dark is an important skill for the Lover of Dragons.
    • Immunities: Sometimes things can get a little heated, and Siggy always appreciates the immunity to fire (one of the most common elements in D&D).
    • Frightful Presence: An important tool for fear stacking, especially since it doesn't require an action of its own to activate. And thanks to Sigismundo's Charisma focus, this has a HUGE area.
    • Dominate dragon: High DC dominate effect? Don't mind if I do! Oh, nuts, it only works on the most powerful creatures in D&D. Seriously, if you can't figure out why this is so useful to Sigismundo Celine, you're not even trying.



    Is this actually a serious build?
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    No, of course not. It's a totally silly build based around a funny reading of the Dragonthrall feat. But it's actually a pretty effective one even if you tone down the silliness.

    In all seriousness, Sigismundo Celine could fit in to almost any group. He's got excellent social skills, he's party friendly (what group doesn't love White Raven Tactics?), and he can stop most enemies cold. He's a competent fighter, can lay down area effects and battlefield control, has huge-reaching debuff and stall tactics, and he can seduce information out of basically anybody. This write-up treats him in a silly way, but all of his abilities are very real, and very effective.

    In other words, if you want to play Sigismundo Celine, feel free to play up or play down the silliness as fits your campaign. He'll be a fun character either way.


    Source List
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    GOLDIE: As an experience, it was comparable to that marked down by noted gnome historian Myranis d'Sivis of House Sivik, whose chronicle of the mourning of his house matriarch, Lysse d'Sivis, after her second lover's betrayal, is widely considered to be the best --

    DISILLIO: I'm sorry, Goldie, we're going to have to cut you off there. Thank you for that heartbreaking and, er, thorough tale.

    GOLDIE: Oh, but I have merely scratched the surface. We have not even reached the key moment in my relationship with Siggy and Siggy's subsequent duplicity, which I really feel is --

    APOPHIS: He said to give it a rest, Goldie.

    DISILLIO: I'm sure the rest of your tale is very fascinating, Goldie, and we would love to hear it, but as our time here is almost done, I wanted to bring out a very... special... guest!

    GREENEYES: No... you don't mean... sssertainly you wouldn't...

    DISILLIO: That's right, folks. Sigismundo Celine, please come on out!

    *boos and hisses from the crowd*

    GREENEYES: Prepare to feel your flesh boil from your -

    APOPHIS: I have been waiting for my revenge for -

    GOLDIE: There are no words to describe the terror you should be feeling, scum!

    MODDOKH: MODDOKH HATES YOU NOW! YOU DIE NOW, LITTLE ELF-MAN!

    SIGISMUNDO: Wait, just wait. Hear me out first. You aren't going to believe all those nasty little lies everyone has been telling you, are you? Just... listen, and calm down, and then you can tell me everything. Don't worry, everything I told you before was true. Can you hear my voice? Just relax your breathing, calm down and listen...

    MODDOKH: MODDOKH... MISSED YOU, SIGGY. MODDOKH WILL LISTEN.

    APOPHIS: He was talking to me, moron. Come closer, Siggy. I'm sorry I overreacted just now. It's just been... so long, you know?

    DISILLIO: Before you get too settled in, folks, there's still more reveals to come. What would you say if I told you that I have proof here that Sigismundo is, in fact, an agent of the Undying Court of Aerenal? What if I told you that his very purpose was to infiltrate and seduce you all, to learn secrets that the Undying Court could use to wage war against the dragons of Argonnessen? That he has been stealing the power of you, and many other dragons like you, to make his own?

    SIGISMUNDO: Oh come now, you don't really believe that, do you? I actually only came here to tell you the truth. Jordan Disillio has been the one spreading these lies the whole time. He's jealous, you know, and he doesn't want to see us together. He's the one responsible for those other lies, too. I'd never take advantage of your trust - never! Jordan Disillio's simply been lying to you all for so long...

    DISILLIO: Please, that's completely ridiculous. I'd never even heard of - hey, Moddokh? Greeneyes? What are you doing? What are you - AAAGH! Goldie, please, that hurts! Apophis, will you help? No, please, he's lying! He's just lying to you!

    MODDOKH: MODDOKH WILL BURN YOUR FAMILY ALIVE AND EAT THEIR CHARRED --