1. - Top - End - #343
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground XLV

    Hope that he's packed his lead underwear *cue maniacal laughter*

    Quote Originally Posted by Calsus
    He who binds dragons

    Name: Calsus
    Race: Human
    Ability score layout:

    Str: 8
    Dex: 8
    Con: 8
    Int: 14
    Wis: 17 (18 at level 4, 19 at level 8)
    Cha: 17 (18 at level 12, 19 at level 16, 20 at level 20)

    Languages: Common, Draconic, any

    Alignment: Chaotic Evil

    Note: Thaumaturgist and Talon of Tiamat will be progressing Ur-Priest casting.

    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|Savage Bard|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Bluff 4, Knowledge (arcana) 4, Knowledge (the planes) 4, Knowledge (religion) 4, Spellcraft 4, Intimidate 2 CC, Diplomacy 4, Sense Motive 4, Perform (Oratory) 4|Spell focus (Evil), Apprentice (Performer)l|Bardic music, bardic knowledge, countersong, fascinate, Inspire Awe

    2nd|Savage Bard|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Bluff 5, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 5, Spellcraft 5, Intimidate 2-1/2 CC, Diplomacy 5, Sense Motive 5, Perform (Oratory) 5|Iron Will (Otugh hole)|

    3rd|Savage Bard|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Bluff 6, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 6, Spellcraft 6, Intimidate 3 CC, Diplomacy 6, Sense Motive 6, Concentration 2, Perform (Oratory) 6|Spell Focus (Conjuration)|Inspire competence

    4th|Savage Bard|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Bluff 6, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 7, Spellcraft 7, Intimidate 3-1/2 CC, Diplomacy 7, Sense Motive 7, Concentration 5, Perform (Oratory) 7||

    5th|Savage Bard|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Bluff 8, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 8, Intimidate 4 CC, Diplomacy 7, Sense Motive 8, Concentration 8, Perform (Oratory) 8|||

    6th|Ur-Priest|
    +4
    |
    +4
    |
    +1
    |
    +7
    |Bluff 9, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 9, Intimidate 4 1/2 CC, Diplomacy 7, Sense Motive 8, Concentration 9, Perform (Oratory) 9|Divine Metamagic|

    7th|Ur-Priest|
    +5
    |
    +4
    |
    +1
    |
    +8
    |Bluff 10, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 10, Intimidate 5 CC, Diplomacy 7, Sense Motive 8, Concentration 10, Perform (Oratory) 10||Rebuke Undead

    8th|Ur-Priest|
    +6/+1
    |
    +5
    |
    +2
    |
    +8
    |Bluff 11, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 11, Intimidate 5 1/2 CC, Diplomacy 7, Sense Motive 8, Concentration 11, Perform (Oratory) 11||

    9th|Ur-Priest|
    +6/+1
    |
    +5
    |
    +2
    |
    +9
    |Bluff 12, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 6 CC, Diplomacy 7, Sense Motive 8, Concentration 12, Perform (Oratory) 12|Dragonthrall|Divine Spell Resistance 15

    10th|Thaumaturgist|
    +6/+1
    |
    +5
    |
    +2
    |
    +11
    |Bluff 12, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 6 CC, Diplomacy 12, Sense Motive 8, Concentration 12, Perform (Oratory) 12||Improved Ally

    11th|Talon of Tiamat|
    +6/+1
    |
    +7
    |
    +2
    |
    +11
    |Bluff 12, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 10, Diplomacy 12, Sense Motive 8, Concentration 12, Perform (Oratory) 13||Breath Weapon (Cone of Cold)

    12th|Talon of Tiamat|
    +7/+1
    |
    +8
    |
    +2
    |
    +11
    |Bluff 12, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 14, Diplomacy 12, Sense Motive 8, Concentration 12, Perform (Oratory) 14|Imperious Command|Voice of the Dragon +2

    13th|Talon of Tiamat|
    +8/+2
    |
    +8
    |
    +3
    |
    +12
    |Bluff 12, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 16, Diplomacy 12, Sense Motive 8, Concentration 12, Perform (Oratory) 16||Breath Weapon (Line of Acid)

    14th|Talon of Tiamat|
    +9/+3
    |
    +9
    |
    +3
    |
    +12
    |Bluff 15, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 17, Diplomacy 12, Sense Motive 8, Concentration 12, Perform (Oratory) 17||Keen Senses

    15th|Talon of Tiamat|
    +9/+3
    |
    +9
    |
    +3
    |
    +12
    |Bluff 18, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 18, Diplomacy 12, Sense Motive 8, Concentration 12, Perform (Oratory) 18|Fell Animate|Breath Weapon (Cone of Corrosive Gas (Acid))

    16th|Talon of Tiamat|
    +10/+4
    |
    +10
    |
    +4
    |
    +13
    |Bluff 19, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 19, Diplomacy 12, Sense Motive 8, Concentration 14, Perform (Oratory) 19||Immunities, Voice of the Dragon +4

    17th|Talon of Tiamat|
    +11/+5
    |
    +10
    |
    +4
    |
    +13
    |Bluff 20, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 20, Diplomacy 12, Sense Motive 8, Concentration 16, Perform (Oratory) 20||Breath Weapon (Line of Lightning)

    18th|Talon of Tiamat|
    +12/+6/+1
    |
    +11
    |
    +4
    |
    +13
    |Bluff 21, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 21, Diplomacy 12, Sense Motive 8, Concentration 18, Perform (Oratory) 21|Extra Music|Keen Senses, Frightful Presence

    19th|Talon of Tiamat|
    +13/+7/+2
    |
    +11
    |
    +5
    |
    +14
    |Bluff 22, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 22, Diplomacy 12, Sense Motive 8, Concentration 20, Perform (Oratory) 22||Breath Weapon (Cone of Fire)

    20th|Talon of Tiamat|
    +14/+8/+3
    |
    +12
    |
    +4
    |
    +
    14|Bluff 23, Knowledge (arcana) 5, Knowledge (the planes) 5, Knowledge (religion) 8, Spellcraft 12, Intimidate 23, Diplomacy 12, Sense Motive 8, Concentration 22, Perform (Oratory) 23||Dominate Dragon, Voice of the Dragon +6[/table]

    Spellcasting (For ease of writing, the following tables only note changes to Spells per day/Known):

    Bard:
    Spoiler
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    Spells per day
    {table=head]Level|0lvl|1st|2nd|

    1st|2|-|-

    2nd|3|0|-

    3rd|3|1|-

    4th|3|2|0

    5th|3|3|1

    Bonus|0|2|1[/table]

    Spells Known
    {table=head]Level|0lvl|1st|2nd|

    1st|4|-|-

    2nd|5|2|-

    3rd|6|3|-

    4th|6|3|2

    5th|6|4|3[/table]


    Bard Spells chosen:

    [spoiler]
    0 level: Songbird (Spell Comp), any X5

    1st level: Improvisation (Spell Comp), Focusing Chant (Spell Comp), Inhibit (Spell Comp), Any

    2nd level: Tounges, Know Vulnerabilities (Spell Comp), Wave of Grief (Spell Comp)

    Ur-Priest:

    Spoiler
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    Spells per day
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    6th|4|2|-|-|-|-|-|-|-|-

    7th|5|3|0|-|-|-|-|-|-|-

    8th|5|3|1|0|-|-|-|-|-|-

    9th|6|3|2|1|0|-|-|-|-|-

    10th|6|3|3|2|1|0|-|-|-|-

    12th|6|3|3|3|2|1|0|-|-|-

    14th|6|4|3|3|3|2|1|0|-|-

    16th|6|4|4|3|3|3|2|1|0|-

    18th|6|5|4|4|4|4|3|2|1|0

    20th|6|5|5|4|4|4|4|3|2|1[/table]


    Important skills, final boost at level 20, Inc Bard spell bonuses (and Wail of Grief penalty on foe), assuming +6 Item of Wis/Cha (+/- 1/2):

    Bluff: +42
    Intimidate: +42
    Diplomacy: +23 (Does not Include Wail of Grief)
    Perform (Oratory): +36
    Concentration: +23 (Does not Include Wail of Grief)


    Breakdown:
    Spoiler
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    Level 1: At the start of his carear, Calusis is a savage, physicaly average, but his mind is as sharp as a tack. Near superhuman levels of charisma and wisdom and an above average inteligence are what he uses to get by.

    Level 5: He's still a Bard, and a pretty good one at that.

    Level 10: By this level, he's finaly decided to give the gods the two finger salute, stealing their spells. His thurmaturge level allows him to get some extra boost out of Planar Ally spells. And now Tiamat has taken note...

    Level 15: Although his spellcasting abilities have been somewhat neglected, it remains extremely strong. His physical prowess has been greatly improved, and Tiamat has blessed him with breath attacks, although he doesn't tend to use them much.

    Level 20 (Sweet spot): He is an acomplished spell caster now, having learned the final secrets of magic, he is the equal to any spellcaster. But that is not all, Tiamat has blessed her favoured son with the power to dominate her kindred. And it is then that Calsus

    remembered his fondess for summoning...



    Tricks:
    Spoiler
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    (Note: This following text assumes that Calusis has purchased a +6 item of charisma and wisdom. Stacking them onto one item, optional)

    His biggest trick culminates at level 20, the thing that we have been preparing for since Level 1. Taking Planar Dragons and Binding them to our will.

    As a Supernatural Ablity, Dominate Dragons has a Caster Level of 20, meaning that each Dragon will stay Dominated for 20 days, then the domination needs to be refreshed. Dominate Dragons has a Will Save DC of 27, add in Bestow Curse and the Dragon has to beat a DC 34 check, just remember to get rid of it once dominated. Most, if not all, dragons you will try to dominate need to roll a 20 in order to not be dominated. If it fails, or hell, even if it doesn't, we just kill the Dragon with some DMMed Fell Animate Implosion (Since it functions as Animate Dead, it creates a lovely, lovely Zombie Dragon), in the area of a Dessicrate spell, natch, and try again in (1 + Number of Dragons dominated) days. We keep dominating until we have 20 dragons. Fell Animate will give us a few more, but they're going to be pulling Guard Duty, more than anything else.

    Or, we hit it with a Geas to fail all saves caused by you. Which, as an open ended task, lasts for about 12-13 days. We only need it for one (But refreshing it does have uses). Obviously, it won't affect Chaos Dragons, so use the Bestow Curse method, above.

    Since we have the ability, we are going to use Greater Planar Binding (Alongside all required Magic Circles) to bind ourselves some Junvenile Planar Dragons. Why Juvenile? Because that's the strongest dragon that doesn't have Spell Resistance. Generaly

    speaking.

    In order to escape your Trap, the Dragons need to beat a DC 34 Charisma Check. Here are a list of all Dragons from the Dracomonicon that are reccomended for capture:

    Etheral Dragons, requires Dimensional Anchor.
    Chaos Dragon, since Dominate Dragons is an Su ability, it lacks any tags.
    Oceanus Dragon
    Radiant Dragon

    Idealy, you would have 5 Dragons of each type, under your direct control. Meaning that you will be refreshing the domination of one dragon a day.

    Now, Dominate Monster explicitly states that they will not do anything obviously self destructive, meaning we have a problem. But, we have a way around that. Send more than one. Now, if you send a long one dragon of each type, so you have 5 groups of

    four dragons, each group is roughly a CR 32 encounter, capable of handling pretty much anything that crosses their path. Things suicidal for one become far less so for four.

    So, what do we do now? Well before we send them into battle, and I mean, minuites before, we have a few preperations to make. Once they are under your Thrall, you hit then all with a Geas, or refresh an earlier one, to, again, fail all saves caused by you. Fortunately, we don't need to do this on Chaos Dragons. But the others? They all get hit with Morality Undone, turning them all EVIL, and we then Greater Teleport your small group to wherever you need them, and then give them some orders.

    Because most of them are now evil, and Chaos Dragons are CN, you can order them to kill, maim and destroy. And all but the Chaos Dragons will do so for about 2 hours (Curse FC's 10 minuite per level update!). We then use rope trick or something to keep ourselves safe. Two hours later, GT home.

    Now, that's his main trick, but certainly not his only one.

    Thanks to his Thurmaturge level, he has another trick up his sleeve:

    Since he has a +23 bonus to Diplomacy checks, he can petition Tiamat to send aid, and such aid will usualy cost half price. This allows him to bring in the big guns, in the form of an extremely strong dragon, or even an Aspect of Tiamat itself.

    Thanks to Voice of The Dragon, his Bluff and Intimidate are boosted, giving him an edge when cajoling and coerecing bound dragons.

    Frightful Prescence though, is extremely useful to us. Albeit, not on the Dragons.

    First off, we hit them with Intimidate, combined with Imperious Command. Then they get blasted by Frightful Prescence, causing them to Cower for 2d6 rounds. Add in Inspire Awe and it lasts for as long as you damn well please (And thanks to Extra Music filling

    all spare slots, we can inspire a lot of Awe.) (Page 53 of the Rules Comp (Paraphrased): Worst stage of fear from one source lasts the duration of fear from a different one.)

    His breath weapons are, nice but their limit is restricting. All in all, they're best as a backup, since he does have 9th level spells rather than as a main source of damage.

    He's also got 9th level cleric spells and all the fun that brings to the table. Seriously, if you don't know what to do with 9ths, then I can't help you.


    Why Talon of Tiamat?:
    Spoiler
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    Now, you're probably wondering why ToT is here, instead of sticking with Ur-Priest.

    While staying as a Ur-Priest would have given me my spells sooner, I would have missed out on that lovely, lovely Dominate Dragons. As a Supernatural ability, it has a few bonuses. For one it's not subject to Spell Resistance, so we can use it on terrestrial

    dragons without a problem. As a Ur-Priest, we wouldn't have that option.

    Additionally it can't be interrupted, meaning the only thing stopping that Dragon from becoming Dominated is a Will Save.

    There's also that lovely, lovely Voice of the Dragon ability, granting me a +6 bonus to my Intimidate score, which is a really nice boost. Made even better thanks to Imperious Command.



    Notes:
    Spoiler
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    This build previously contained 4 levels of Thurmaturge and 1 level of Archivist. So anything that appears on levels 5 and 7-9 that does not appear on Bard/Ur-Priest, but does appear on Archivist/Thurmaturge, is a typo and is to be ignored.


    Build Stub: Savage Bard 5/Ur-Priest 4/Thurmaturgist 1/Talon of Tiamat 10

    Sources:
    Savage Bard: Unearthed Arcana
    Ur-Priest: Complete Divine
    Thurmaturge: Dungeon Master's Guide
    Morality Undone: Fiendish Codex I
    Some Bard spells: Spell Compendium