This guys reminds me of what would happen if Starscream threw in his lot with the Autobots (You know, if the Autobots were evil)
Originally Posted by Zeddicus“FOOL! You have failed me for the last time Zeddicus,“ the voice boomed throughout the chamber.
“Lord Venger! Please give me another chance! I can get the children’s weapons for you!” He pleaded, kneeling on the floor with a pair of lizard man guards holding him down. Zeddicus looked up at his master: a being dressed like an archmage with white skin, fangs, and black bat like wings extended to their full length while enraged. Venger is the Force of Evil in the Realm and only two beings have more power than he does. One of them is Tiamat the Queen of Dragons.
“Your hexblade’s curse did nothing against them or their Weapons of Power! You are useless!” Venger bellowed. He then turned his attention to his lizard men guards, “Get him out of my sight!”
The lizard men obeyed and dragged Zeddicus away though he did not go quietly. “Venger! NOOOO!”
The lizard men were taking him toward the prison cells when Zeddicus was able to escape their clutches and fled to the wilderness outside Venger’s castle. Once he was sure he was safe and alone he exclaimed, “Curse you, Venger! You have made a grave mistake this day! You will regret your actions when I return and force you to call me Master!”
What Zeddicus did not know was that he was not alone. Five pairs of eyes were fixated upon this being who just declared Venger a nemesis. Five pairs of eyes that already had an enmity with Venger. Five pairs of eyes that have happened upon someone with the same goals. Zeddicus was startled when he noticed five dragon heads appearing from darkness within a cave and he knew it could be none other than Tiamat herself.
“You oppose Venger as do I,” Tiamat sneered. “If you agree to serve me, I will give you the power you need to defeat him. You will become one of my Talons.”
Zeddicus immediately dropped to one knee and declared his allegiance to Tiamat.
LE human male Hexblade 4/Talon of Tiamat 10/Blackguard 6
32 point buy
Str 15, Dex 12, Con 14, Int 12, Wis 10, Cha 15
ability increase at 4th to Cha, rest to Strength
1st|Hexblade 1|+1|+0|+0|+2| Bluff 4, Concentration 2, Diplomacy 2, Intimidate 4, Knowledge (arcana) 4|Cleave, Power Attack|hexblade's curse 1/day
2nd|Hexblade 2|+2|+0|+0|+3| Bluff +1, Diplomacy +1, Intimidate +1, Knowledge (arcana) +1| |arcane resistance
3rd|Hexblade 3|+3|+1|+1|+3| Bluff +1, Diplomacy +1, Intimidate +1, Knowledge (arcana) +1|Dragonthrall|mettle
4th|Hexblade 4|+4|+1|+1|+4| Bluff +1, Diplomacy +1, Intimidate +1, Knowledge (arcana) +1| |dark companion
5th|Talon of Tiamat 1|+4|+3|+1|+4| Bluff +1, Intimidate +1, Search +1, Sense Motive +1| |breath weapon (cone of cold)
6th|Talon of Tiamat 2|+5|+4|+1|+4| Hide 2, Knowledge (religion) 1|Martial Study (shadow jaunt)| voice of the dragon +2
7th|Talon of Tiamat 3|+6|+4|+2|+5| Hide +1, Intimidate +1, Knowledge (religion) +1| |breath weapon (line of acid)
8th|Talon of Tiamat 4|+7|+5|+2|+5| Bluff +1, Hide +1, Intimidate +1, Search +1| |keen senses (low light vision)
9th|Talon of Tiamat 5|+7|+5|+2|+5| Bluff +1, Hide +1, Intimidate +1, Search +1|Improved Sunder|breath weapon (cone of corrosive gas)
10th|Blackguard 1|+8|+7|+2|+5| Diplomacy +1, Handle Animal 1, Intimidate +1, Ride 1| |aura of evil, detect good, poison use
11th|Blackguard 2|+9|+8|+2|+5| Diplomacy +1, Handle Animal +1, Intimidate +1, Ride +1| |dark blessing, smite good 1/day
12th|Blackguard 3|+10|+8|+3|+6| Diplomacy +1, Handle Animal +1, Intimidate +1, Ride +1| Imperious Command|aura of despair, command undead
13th|Talon of Tiamat 6|+11|+9|+4|+7| Bluff +1, Intimidate +1, Search +1, Sense Motive +1| |immunities, voice of the dragon +4
14th|Talon of Tiamat 7|+12|+9|+4|+7| Bluff +1, Intimidate +1, Search +1, Sense Motive +1| |breath weapon (line of lightning)
15th|Talon of Tiamat 8|+13|+10|+4|+7| Bluff +1, Intimidate +1, Search +1, Sense Motive +1| Clinging Breath|frightful presence, keen senses (darkvision 60 ft)
16th|Talon of Tiamat 9|+13|+10|+5|+8| Bluff +1, Intimidate +1, Search +1, Sense Motive +1| |breath weapon (cone of fire)
17th|Talon of Tiamat 10|+14|+11|+5|+8| Bluff +1, Intimidate +1, Search +1, Sense Motive +1| |dominate dragon, voice of the dragon +6
18th|Blackguard 4|+15|+12|+5|+8| Diplomacy +1, Handle Animal +1, Intimidate +1, Ride +1|Sudden Recovery|sneak attack +1d6
19th|Blackguard 5|+16|+12|+5|+8| Diplomacy +1, Handle Animal +1, Intimidate +1, Ride +1| |fiendish servant (dragonnel), smite good 2/day
20th|Blackguard 6|+17|+13|+6|+9| Diplomacy +1, Handle Animal +1, Intimidate +1, Ride +1| | [/table]
These are the base saving throws not adjusted for arcane resistance or dark blessing
SpoilerShowHexblade Spells per day
Hexblade spells known:
1: casuse fear, karmic aura, phantom threat (known at Level 8)
SpoilerShowBlackguard Spells per day
typical Blackguard spells prepared per day
1: blade of pain and fear, corrupt weapon
2: execration, wave of grief
3: unholy storm
4: freedom of movement
SpoilerShowZeddicus is a standard hexblade but thanks to having Bluff, Intimidate, and Knowledge (arcane) all as class skills, he can enter the SI at level 5. Zeddicus decides to forgo the use of a familiar to gain the dark companion class feature at level 4. This is the start of making Zeddicus a debuffer against those who stand against him. The cone of cold breath weapon can be more effective when the dark companion can be in the middle of the cone’s effect. Of course, this strategy with the dark companion and breath weapons will continue throughout Zeddicus’ career.
SpoilerShowZeddicus is now continuing through the SI. His choice of learning the shadow jaunt maneuver is basically a means of a quick escape plan if things get too far out of hand for Zeddicus. It also gives him the Hide skill as a class skill allowing him to more easily enter the Blackguard class. There would be multiple choices for the special requirement of peaceful contact with an evil outsider: Venger (a half fiend sorcerer 13/archmage 5), his servant shadow demon, or even Tiamat herself.
SpoilerShowHere is when Zeddicus really starts to become more of a force to be reckoned with. His second level of Blackguard gives him another boost to his saving throws via dark blessing. Once he hits level 12 he gains his third Blackguard level and the feat Imperious Command. Along with his other debuffs he now has an aura of despair that makes his enemies have an additional -2 to saving throws. Imperious Command can make those who oppose him cower in fear. Since he has 14 ranks of Intimidate at this point, along with a (non enhanced) Charisma bonus of +3, and a synergy bonus of +2 through Bluff ranks, Zeddicus has at least a +19 bonus to his demoralize check. These bonuses only increase each level since Intimidate is a class skill for Blackguard and Talon of Tiamat. So a cowering opponent is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). It is a devastating condition to say the least. To add to this at level 15, Zeddicus gains the frightful presence class feature and the Clinging Breath feat. As a free action he can activate another aura that will at least make opponents shaken if they do not make their saving throw. He can now breathe his more lethal breath weapons on cowering foes and with no Dexterity bonus these foes are without any ability to evade. Their saving throws are already hit hard through dark companion, aura or despair, and possibly the hexblade’s curse. The next round after being breathed upon they have to take half of that damage again thanks to the Clinging Breath feat.
SpoilerShowThe rest of Zeddicus’ pre epic career finishes the SI and then ends with Blackguard. Level 16 gives Zeddicus his most powerful breath weapon which can be used against cowering or shaken foes that are near him. His last class ability to dominate a dragon can be used to gain a powerful ally and with his debuffing suite active, chances are decent that the dragon will become a servitor of Zeddicus. His additional blackguard levels give him a sneak attack, another smite good, and a fiendish servant, which the dragonnel becomes available as per the rules for alternate fiendish servants in the Draconomicon. His usual choice for his 4th level blackguard spell would be freedom of movement. Sudden Recovery gives him another use of his escape maneuver.
SpoilerShowZeddicus is mainly a melee opponent with minor arcane (and divine) support who at later levels has great fear capability. Any kind of two handed weapon would be fine for Zeddicus to use since he has a great base attack bonus, high strength, and no shield proficiency for most of his early career. For equipment Zeddicus would like things that enhance his Strength and Charisma. A wand of enlarge person would help with the demoralization route. Note that Zeddicus needs to have some kind of enchancement to his Wisdom by the time he enters Blackguard to be able to cast spells at all. This should be easily acquired though by that time in standard games. Zeddicus’ hexblade levels would also be more effective if Mearls’ hexblade fix is in play. It would not change his build much however though he could choose to finish his career with hexblade instead of blackguard becoming Hexblade 7/Talon of Tiamat 10/Blackguard 3. Of course YMMV.
SpoilerShowAnimated Series Handbook: most of the fluff
Complete Champion: execration spell (p 120)
Complete Mage : karmic aura spell (p 108)
Complete Warrior: Hexblade class (p 5), phantom threat spell (p 118)
Draconomicon: Talon of Tiamat prestige class (p 134); Clinging Breath (p 67) and Dragonthrall feats (p 105); dragonnel fiendish servant (p 140)
Drow of the Underdark: Imperious Command feat (p 50)
Dungeon Master's Guide: Blackguard prestige class and corrupt weapon spell (SRD)
Player's Handbook II: Hexblade alternate class feature (p 47)
Spell Compendium: the spells blade of pain and fear (p 30) unholy storm (p 227), wave of grief (p 236)
Tome of Battle: Martial Study (p 31) and Sudden Recovery (p 33) feats, shadow jaunt maneuver (p 79)