1. - Top - End - #353
    Troll in the Playground
    Join Date
    Apr 2011
    Location
    The Great White North

    Default Re: Iron Chef Optimization Challenge in the Playground XLV

    The Dark Queen's Luck

    Quote Originally Posted by Haylee
    The Beginning:
    Spoiler
    Show
    The stars were already waning from the sky, constellations winking out.

    Takhisis turned her attention instead to Krynn, to the snow-frosted foothills where a ruined village still smoldered. She looked and listened and waited, and in the growing cold she found the child. Just a baby, weak, wounded, helpless, freezing in the snow.

    "Tsosysss," called the Queen.

    The Great White responded, following Her direction, and found the human child. Tsosysss, elder dragon of the Icewall, followed his Queen's command and brought the lowly mortal from the edge of Death, found her warmth and shelter.

    As he worked, Takhisis looked again to the sky and watched the stars shift before Her eyes. "We haven't much time left."

    Tsosysss began the ritual, following each step as his Queen instructed. The scale prepared, the blood awash against the snow, the breath hissed out. The child let forth a wailing cry that shivered Tsosysss to the core, the fell silent. Tsosysss waited for further instruction, but the voice of his Queen grew ever more distant, fading into silence.

    "Leave her be. Release her upon the face of Krynn and let her find her own way. She will find her path back to all that I would have her be...."

    Takhisis took a last, lingering look at the child. This mortal was Her legacy, Her last remaining chess piece on the board of Krynn. By leaving her here, the Queen left a piece of herself behind. She whispered a darkened blessing to the girl, a gentle protection that luck would see her through. But already, Her breath had been quieted in this realm.

    The stars shifted once more in the sky. The Dragons in the Stars disappeared. There were no constellations left to look down upon the world.

    When the child, no longer shivering in the cold, opened her eyes, she looked out at a world newly born and alone.



    Chaotic Evil White Dragonspawn Ice Folk Nomad
    Spoiler
    Show
    Monstrous Humanoid (Augmented humanoid [Human], Cold)
    Human Paragon 1/Sorcerer 1/HP +2/Dread Witch 5/ Talon of Tiamat 10 (LA +1)

    Starting Languages:
    Common, Icespeak, Draconic

    {table=head]Stat|Start|Race|Lvl 4|Human Paragon|Lvl 8|Lvl 12|Lvl 16|Total

    Str|14|--|--|--|--|--|--|14

    Con|16|+2|+1|+2|+1|+1|+1|24

    Dex|10|+2|--|--|--|--|--|12

    Int|12|--|--|--|--|--|--|12

    Wis|8|--|--|--|--|--|--|8

    Cha|16|--|--|--|--|--|--|16[/table]


    Build:
    Spoiler
    Show
    Halyee Tsosysss
    {table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

    1st|White Dragonspawn (LA +1)|
    -
    |
    -
    |
    -
    |
    -
    |--|--|Breath Weapon (cone of cold 2d6, recharge time: 2d4 rounds), Death Throes, Fly Speed (2x land speed), +7 NA, Bite/claw/claw, Access to dragon feats, Spellcasting

    2nd|Human Paragon 1|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Autohypnosis 4, Concentration 4, Intimidate 4, Listen 4, Spellcraft 4, Use Magic Device 4|H:Flyby Attack, 1st: Entangling Exhalation|Adaptive Learning (UMD)

    3rd|Sorcerer 1|
    +0
    |
    +0
    |
    +0
    |
    +4
    |Autohypnosis 4, Concentration 4, Intimidate 4, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 4|--|Summon Familiar

    4th|Human Paragon 2|
    +1
    |
    +0
    |
    +0
    |
    +5
    |Autohypnosis 6, Concentration 5, Intimidate 6, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 5|B:Flyby Breath, 3rd: Strafing Breath|--

    5th|Human Paragon 3|
    +2
    |
    +1
    |
    +1
    |
    +5
    |Autohypnosis 7, Concentration 7, Intimidate 7, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 7|--|+2 Con

    6th|Dread Witch 1|
    +2
    |
    +1
    |
    +1
    |
    +7
    |Autohypnosis 7, Bluff 4, Concentration 7, Intimidate 7, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 7|B: Unnatural Will|Master of Terror

    7th|Dread Witch 2|
    +3
    |
    +1
    |
    +1
    |
    +8
    |Autohypnosis 7, Bluff 5, Concentration 7, Intimidate 9, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 8|6th: Improved Speed|Absorb Fear

    8th|Dread Witch 3|
    +3
    |
    +2
    |
    +2
    |
    +8
    |Autohypnosis 7, Bluff 5, Concentration 7, Intimidate 10, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 9, Skill Trick: Never Outnumbered|--|Fearful Empowerment 1/day

    9th|Dread Witch 4|
    +4
    |
    +2
    |
    +2
    |
    +9
    |Autohypnosis 7, Bluff 5, Concentration 8, Intimidate 11, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 11, Skill Trick: Never Outnumbered|--|Delay Fear, Greater Master of Terror

    10th|Dread Witch 5|
    +4
    |
    +2
    |
    +2
    |
    +9
    |Autohypnosis 7, Bluff 5, Concentration 10, Intimidate 12, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 12, Skill Trick:Never Outnumbered|9th: Dragonthrall|Fearful Empowerment 2/day, Horrific Aura, Reflective Fear

    11th|Talon of Tiamat 1|
    +4
    |
    +4
    |
    +2
    |
    +9
    |Autohypnosis 8, Bluff 5, Concentration 10, Intimidate 13, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 13, Skill Trick:Never Outnumbered|--|BW (Cone of Cold)

    12th|Talon of Tiamat 2|
    +5
    |
    +5
    |
    +2
    |
    +9
    |Autohypnosis 9, Bluff 5, Concentration 10, Intimidate 14, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 14, Skill Trick:Never Outnumbered|--|Voice of the Dragon +2

    13th|Talon of Tiamat 3|
    +6/1
    |
    +5
    |
    +3
    |
    +10
    |Autohypnosis 10, Bluff 5, Concentration 10, Intimidate 15, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 15, Skill Trick:Never Outnumbered|12th: Shape Breath|BW (Line of Acid)

    14th|Talon of Tiamat 4|
    +7/2
    |
    +6
    |
    +3
    |
    +10
    |Autohypnosis 11, Bluff 5, Concentration 10, Intimidate 16, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 16, Skill Trick:Never Outnumbered|--|Keen Senses

    15th|Talon of Tiamat 5|
    +7/2
    |
    +6
    |
    +3
    |
    +10
    |Autohypnosis 12, Bluff 5, Concentration 10, Intimidate 17, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 17, Skill Trick:Never Outnumbered|--|BW (Cone of Corrosive Gas)

    16th|Talon of Tiamat 6|
    +8/3
    |
    +7
    |
    +4
    |
    +11
    |Autohypnosis 13, Bluff 5, Concentration 10, Intimidate 18, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 18, Skill Trick:Never Outnumbered|15th: Spreading Breath|Immunities (Fire), Voice of the Dragon +4

    17th|Talon of Tiamat 7|
    +9/4
    |
    +7
    |
    +4
    |
    +11
    |Autohypnosis 14, Bluff 5, Concentration 10, Intimidate 19, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 19, Skill Trick:Never Outnumbered|--|BW (Line of Lightning)

    18th|Talon of Tiamat 8|
    +10/5
    |
    +8
    |
    +4
    |
    +11
    |Autohypnosis 15, Bluff 5, Concentration 10, Intimidate 20, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 20, Skill Trick:Never Outnumbered|--|Keen Senses, Frightful Presence

    19th|Talon of Tiamat 9|
    +10/5
    |
    +8
    |
    +4
    |
    +12
    |Autohypnosis 16, Bluff 5, Concentration 10, Intimidate 21, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 21, Skill Trick:Never Outnumbered|18th: Extend Spreading Breath|BW (Cone of Fire)

    20th|Talon of Tiamat 10|
    +11/6/1
    |
    +9
    |
    +4
    |
    +12
    |Autohypnosis 17, Bluff 5, Concentration 10, Intimidate 22, K: Arcana 4, Listen 4, Spellcraft 4, Use Magic Device 22, Skill Trick:Never Outnumbered|--|Dominate Dragon, Voice of the Dragon +6[/table]


    ECL 1-5:
    Spoiler
    Show
    (I am NOT a dragon, I am a Monstrous Human(oid) being!)

    The feat selections to this point allow Haylee to fly 120' (as a double move) and use her breath weapon at any point during the movement as a free action. From 30' above, the cone hits a 30' radius area that gets strafed out along 60'. 1d6 cold damage, Ref save for half (DC 17) -- anyone that takes damage is entangled for 1d4 rounds, during which they take 1d6 cold damage each round.
    As her friends sweep into the area to attack, Haylee swoops down from above and pokes at people with a reach weapon or uses Intimidate to strike fear into the hearts of her enemies. Spells can also be tossed about. And when her breath weapon has had enough time to recharge, she'll blow again.

    Haylee has a raven familiar, Edgar. Edgar speaks Draconic, and very much enjoys sharing spells. (See the spells section.) As they go through their careers, Edgar uses Haylee's skill ranks, namely in Autohypnosis (to memorize text and verse and to overcome fear effects), Intimidate (to try to escalate fear in enemies when it's safe to try), and Use Magic Device (for reading scrolls and activating wands.) As a general rule, Edgar stays close to Haylee, often riding her shoulder or back as though she was his mount.


    ECL 6-10:
    Spoiler
    Show
    (I'm not your wife, I'm a witch!)

    Things are getting spooky!
    Haylee now adds +10 to her Intimidate checks (bringing her total to 27 before the roll at ECL 10). With Never Outnumbered, she can be a very frightening figure, indeed. Her Horrific Aura only affects creatures of 6HD or lower, but Fearful Empowerment can affect almost anybody. By adding FE to Kelgore's Grave Mist or Palin's Pyre (neither spell offers a save), she'll have plenty of enemies staining their undies. (Will save DC 20 or shaken for 1d4 rounds.)
    If Haylee is subject to a fear effect (by diving into her own FE KGM, for example), she gets her Will save as normal. If she fails, she can try an Autohypnosis check on the following round. Success in either case allows her to utilize Absorb Fear to increase her caster level for a short time.

    Meanwhile, she's still flying above the crowd, strafing with her breath weapon as before. Improved Speed improved her fly speed (big shock there, huh?). (Her speed increases to either 80' or 100'; consult your DM.) The increase in speed increases the area of effect of her breath weapon while strafing, giving her even more battlefield control.


    ECL 11-15:
    Spoiler
    Show
    (Enter the dragon!)

    Right off the bat -- new breath weapon!! It's a...cone of cold. (I'd be a lot happier about this if it weren't for that last sentence in the ability description. A case can be made RAI, but RAW seems pretty clear. Again, consult your DM.) Haylee can (by RAW) breathe with a Dragon Breath spell, then her racial ability, then her class ability. Round after round after round. Strafing and entangling with each. The spell, of course, is limited by duration; the class ability limited to one use per day per energy type. If each BW has its own recharge time, there's a good change that Haylee will be able to breathe with her spell again on round 4.

    But recharge time doesn't worry Haylee too much anyway. With fear tactics and spells, she has plenty of options during down times. At each odd level, she gains a new breath weapon type, offering more versatility and letting her function against creatures with various elemental resistances or immuntities. The Shape Breath feat lets her augement each breath weapon, changing lines into cones and cones into lines as appropriate for the situation. Versitility is now the name of the game.


    ECL 16-20:
    Spoiler
    Show
    With maxed out ranks in Intimidate, Master of Terror, Voice of the Dragon, and Never Outnumbered, Haylee is a fearsome foe. (1d20 +43 can demoralize quite a lot of things.) Her Horrific Aura only works against foes of 6HD or fewer and only at a range of 10'; but now she adds Frightful Presence which affects those with fewer HD than she has at a range of 90'. And she can still frighten anything with a touch. And she has spooky, spooky spells.

    With the inclusion of Extend Spreading Breath, Haylee can now fly 60' above the crowds and strafe a breath weapon along the ground 15' radius wide, (1/2 her fly speed)' long as a burst. Screw the people hiding under rooftops or cowering beneath tower shields! Cold, electricity, corrosive gas, fire, acid all creep through open windows, cracks in the ceilings, around shields and walls!

    Haylee gains immunity to fire. Not only is it a fairly common energy type to run into in a D&D world, but it also covers one of Haylee's weaknesses. With the [Cold] subtype comes a vulnerability to fire, and now Haylee need not worry about the flames.


    Spells:
    Spoiler
    Show
    Spells per day/Spells Known
    {table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|5/4|4/2|-|-|-|-|-|-|-|-

    2nd|5/4|4/2|-|-|-|-|-|-|-|-

    3rd|6/5|5/2|-|-|-|-|-|-|-|-

    4th|6/5|6/3|-|-|-|-|-|-|-|-

    5th|6/6|7/3|4/1|-|-|-|-|-|-|-

    6th|6/6|7/3|4/1|-|-|-|-|-|-|-

    7th|6/6|7/4|5/2|-|-|-|-|-|-|-

    8th|6/7|7/4|6/2|4/1|-|-|-|-|-|-

    9th|6/7|7/5|7/3|5/2|-|-|-|-|-|-

    10th|6/8|7/5|7/3|6/2|3/1|-|-|-|-|-

    11th|6/8|7/5|7/3|6/2|3/1|-|-|-|-|-

    12th|6/8|7/5|7/4|7/3|4/2|-|-|-|-|-

    13th|6/8|7/5|7/4|7/3|4/2|-|-|-|-|-

    14th|6/9|7/5|7/4|7/3|5/2|3/1|-|-|-|-

    15th|6/9|7/5|7/4|7/3|5/2|3/1|-|-|-|-

    16th|6/9|7/5|7/5|7/4|6/3|4/2|-|-|-|-

    17th|6/9|7/5|7/5|7/4|6/3|4/2|-|-|-|-

    18th|6/9|7/5|7/5|7/4|6/3|5/2|3/1|-|-|-

    19th|6/9|7/5|7/5|7/4|6/3|5/2|3/1|-|-|-

    20th|6/9|7/5|7/5|7/4|6/4|6/3|4/2|-|-|-[/table]


    Known Spells:
    Spoiler
    Show
    0th: Read Magic, Detect Magic, Message, Mage Hand, Prestidigitation, Unnerving Gaze, Resistance, Preserve Organ, Light

    1st: Cause Fear, Mage Armor, Hoard Gullet, Comprehend Languages, Shield

    2nd: Scare, Kelgore's Grave Mist, Cloud of Knives, Vision of Entropy, Mirror Image

    3rd: Palin's Pyre, Blade of Pain and Fear, Dragonskin, Evard's Manacing Tentacles

    4th: Dragon Breath, Enervation, Fear, Aerial Alacrity

    5th: Touch of Vecna, Lord of the Sky, Etheral Breath

    6th: Dragonshape (Lesser), Dispel Magic (Greater)


    0th:

    Spoiler
    Show
    Message (SRD): This spell is perfect for keeping in communication with the rest of the party while Haylee is flying around scouting an area. Long duration, no save/SR, great utility -- it should see plenty of use.

    Preserve Organ (BoVD): Haylee can rip someone's heart from his/her chest and, with this spell, let her victim watch the heart continue to beat strong even as the cold and darkness of Death comes. It's the kind of thing that would inspire Edgar to write a story!

    Read Magic (SRD): Shareable with Edgar, which lets Edgar read scrolls.

    Detect Magic/Mage Hand/Prestidigitation/Resistance/Light (SRD)/Unnerving Gaze (BoVD): Typical 0th level spells, really.


    1st:

    Spoiler
    Show
    Cause Fear (SRD): The HD cap here stinks. But it's a requirement for Dread Witch.

    Mage Armor/Shield (SRD): Both are spells Haylee can (and will) share with Edgar. With a +7 NA bonus, Haylee can probably do without, but it all stacks, so why not? The big draws here are Mage Armor's duration and, of course, Shield offering protection from Magic Missles. MM can destroy a familiar and Edgar is happy to have the protection.

    Comprehend Languages (SRD): Shareable with Edgar. Which means that the raven can now hear, say, an epic poem in Common. With a well-rolled Autohypnosis check, said raven could recite the poem verbatem.

    Hoard Gullet (DM): Useful for carrying around stuff. Shareable with Edgar, who can swallow smaller things (coins, perhaps? Rings. Little gems.)



    2nd:

    Spoiler
    Show
    Scare (SRD): Seriously? It affects creatures of 5 HD or fewer, and Haylee is getting it at ECL 5. So, it'll be useful to her for about a day. But it's a requirement for Dread Witch.

    Cloud of Knives (PHBII): Free action ranged knife attacks for multiple rounds. And Haylee can share it with Edgar!

    Kelgore's Grave Mist (PHBII): An area spread that fatigues and deals cold damage each round with no save. Nice for enemies that have already been entangled by exhalation. A good choice for Fearful Empowerment.

    Vision of Entropy (FCI): Demands a Will save every round with escalating fear effects with each failure (up to and including unconsciousness). Enemy Clerics will probably handle this spell from Haylee easily enough, but enemy Rogues (who are a pain with that damned evasion ability of theirs) will fall to this spell.

    Mirror Image (SRD): Another fine spell to be shared with Edgar. Imagine an almost-dragon-thing diving out of the sky at you, making your knees quiver. Imagine a raven with tentacles (see 3rd level spells) diving with her. Now imagine that there are eight of each. Harder to land attacks against them when you don't know which one to hit.


    3rd:

    Spoiler
    Show
    Palin's Pyre (DLCS): Flame bursts from the ground. It makes for a good spell against enemies holding their tower shields above their heads for cover from breath weapons. (Stupid tower shields!) Damage with no save; Ref. to avoid catching on fire. Targets multiple 5' squares, making it easy for Haylee to hit enemies and avoid allies. Useful spell for Fearful Empowerment.

    Evard's Menacing Tentacles (PHBII): Gain two tentacles that each attack as a free action at a range of 10'. But here's the kicker: Haylee can share this spell with Edgar. Now Edgar (riding on Haylee) has a 10' reach. That means the he can use a standard action to try to demoralise a foe (using Haylee's ranks in Intimidate, though with his own size modifier) and then still make two attacks as a free action (using Haylee's BAB), all while riding Haylee (as a mount) to use her movement.

    Blade of Pain and Fear (SpC): If Haylee gets backed into a corner (or when she's dive bombing enemies from above), she can use this spell to get melee touch attacks that force a Will save to those damaged. Failure equals frightened. (How this spell doesn't have the [Fear] descriptor is beyond me. Consult your DM for a houserule for Master of Terror to affect this spell, too.)

    Dragonskin (SpC): Enhancement bonus to NA, with an energy resistance kicker. Shareable with Edgar (gotta keep that bird alive). Decent duration will last a full fight. Haylee casts at +1 caster level (as a sorcerer).


    4th:

    Spoiler
    Show
    Dragon Breath (SpC): Offers Haylee another breath weapon with a 1d4 recharge time. She can choose the element of damage to reflect the current battle, or by casting it as a spell with the [Good] descriptor (prefectly legal) she can choose to cause sleep, slow, or paralysis to target Will, Will, or Fort. Also, it's shareable with Edgar and the spell specifies a fixed size of the breath weapon. (Note: The original spell specifically stated that the breath weapon gained from the spell was a seperate ability from any other breath weapon(s) the target may have, thus recharge rounds from one didn't affect the other(s). The spell was re-written in the Spell Compendium, and makes no mention of how one breath weapon's recharge time may or may not affect another's. In fact, I find no RAW rulings at all as to the matter. I believe each breath weapon gained from different sources should be treated as a seperate ability with their own recharge times. Your milage, of course, may very. As always, consult your DM.)

    Enervation (SRD): Who doesn't like this spell? Negative levels are fun to hand out, but useful moreso to Haylee than others, perhaps. By knocking an enemy's level lower, Haylee gets more use out of her Frightful Presence and Horrific Aura abilities. Why only freak out the henchmen and the mooks when you can spook the BBEG, too?

    Fear (SRD): Cone shaped burst causes enemies to be panicked (Will save for shaken instead). Haylee can certainly escalate that further and futher.

    Aerial Alacrity (RotW): A 30' untyped increase to flight speed with a bump in maneuverability. The increase in speed increases Haylee's distance when strafing with her breath weapon. Duration should last all combat long.


    5th:

    Spoiler
    Show
    Touch of Vecna (CM): Touch attack that causes damage and shaken (creature immune to fear aren't shaken, except that they are because Haylee's a Dread Witch). On a failed Fort., paralysis is permanent. Eek!

    Lord of the Sky (DM): Useful spell against flying enemies. Bump in speed/maneuverability is nice. A ranged touch attack as a swift action each round against airborne opponents for damage and speed reduction is good. Shareable with Edgar (and two such ranged attacks per round is better than one.)

    Etheral Breath (SpC): This requires specific circumstances to be useful, of course. But when those circumstances rear their ugly heads, Haylee'll be glad she's got this in her back pocket.



    6th:

    Spoiler
    Show
    Dragonshape (Lesser) (SpC): This spell (though of Personal range) isn't for Haylee. Losing her feats, spellcasting, and class abilities would make her weaker. But she can cast it on Edgar. And suddenly, that tiny raven becomes a large young red dragon. Intimidate just got A LOT better (from the size modifiers alone). And by casting it on Edger, as opposed to sharing the spell, the two won't have to stay within 5'.

    Dispel Magic, Greater (SRD): Handy little spell to keep around.


    Items of Interest:

    Spoiler
    Show
    Haylee isn't much interested in either weapons or armor, saving money instead for other items:

    Dragon Spirit Cincture (MIC p.95) -- To increase breath weapon damage.

    Amulet of Fearsome Might (DM p.93) -- Increases Frightful Presence radius and DC. Increases DC of [Fear] spells. (Consult your DM to determine for sure if this stacks with Master of Terror.)

    Veil of Allure (Sand. p.135) -- Increase DC of Horrific Aura, Frightful Presence, Fearful Empowerment, and enchantment spells (which include many of Haylee's [Fear] spells.)

    Ring of Entropic Deflection (MIC p.123) -- With Flyby Attack and Flyby Breath, Haylee's going to qualify for this a lot. Being in the air will attract ranged attacks, and using this ring offers a nice miss chance.

    Armor of Easy Travel on a robe(MIC p.10) -- Treat a medium load as though it were a light load, allowing flight with a medium load.

    Pectoral of Maneuverability (Drac. p.83) -- Increases Haylee's maneuverability from average to good.

    Tongue Studs of Hell Breath (BoVD p.117) -- It's not technically a breath weapon and so can't use BW feats and spells. Still fun, though.

    Tomes and items to increase Con/Cha.


    Items for Edgar: (Yes, familiars can have magic items.)

    Items that increase strength and/or charisma would be handy.
    Wands and scrolls (strapped to Haylee's back for easy access.)
    The Tongue Studs of Hell Breath could be extra surprising coming from the mouth of a familiar.


    References:
    Spoiler
    Show
    DLCS -- Dragonspawn (White), Nomad (Ice Folk), Flyby Breath, Strafing Breath
    HoH -- Dread Witch, Unnatural Will
    Drac -- Talon of Tiamat, Improved Speed, Dragonthrall, Shape Breath, Spreading Breath, Extend Spreading Breath
    RotD -- Entangling Exhalation
    SRD -- Everything else
    (Spells and Magic Items are referenced in their respective sections.)


    SRD: System Reference Document
    BoVD: Book of Vile Darkness
    CM: Complete Mage
    DM: Dragon Magic
    PHBII: Player's Handbook II
    FCI: Fiendish Codex I
    DLCS: Dragonlance Campaign Setting
    SpC: Spell Compendium
    RotW: Races of the Wild
    Drac: Draconomicon
    HoH: Heroes of Horror
    RotD: Races of the Dragon