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Thread: [3.5/E6] Rizban's E6 Compendium

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    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: [3.5/E6] Rizban's E6 Compendium

    Mystic Bow
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    An archer who channels divine power through his bow.
    Prerequisites: Mystic Bow is available to any Magic class.
    Archetype Skills: A mystic bow gains spot as a class skill if he does not already possess it.
    Archetype Proficiencies: A mystic bow gains proficiency with short bows.

    Archetype Features
    Lesser Archetype Power
    • Spellcasting: The mystic bow casts divine spells from the mystic bow list.
    • Guided Shots (Ex): The mystic bow may use his casting stat in place of dexterity when making ranged attack rolls.
    • Divine Focus (Ex): The mystic bow may cast spells requiring somatic components even when wielding a ranged weapon that requires two hands. The mystic bow may treat a held ranged weapon as a divine focus for the purposes of spellcasting.
    • Arcane Arrows(Ex): The mystic bow may create ammunition for a held ranged weapon (arrows, bolts, sling bullets, etc) as part of making an attack with the weapon. This ammunition counts as magic at level one and deals damage as standard according to its type. At level 3, it counts as +1 and at level 6 it counts as +2. The ammunition is expended as part of the attack and does not persist after either missing or damaging the target. The mystic bow can choose to have this arrow deal no damage upon a successful hit before making the attack.

    Moderate Archetype Power
    • Imbue Arrow (Sp): The mystic Bow may conduct a spell through a ranged attack. As a full-round action, the mystic bow may cast a spell that requires one standard action or less to cast and make a single ranged attack as part of the casting. If the arrow strikes a target, the spell then goes off. If imbued with an area of effect spell, the spell is centered on the square occupied by the target (if multiple squares are occupied the attacker may choose). If a targeted spell, treat the struck creature as the only target of the spell.

    Greater Archetype Power
    • Divine Guidance (Sp): As a full-round action, the mystic bow may focus on receiving divine guidance, allowing him to make a single attack with a ranged weapon. This attack ignores any miss chance from anything less than full cover or total concealment.

    Capstone: An ArchetypeName adds one additional option to her class' capstone ability.
    • Augur – Swift Imbuing (Sp):For three rounds the augur may use the imbue arrows ability as a standard action.
    • Magus – Esoteric Bolts (Sp): For three rounds the magus may treat his arcane arrows as if the had the bane property against one type of enemy that he has gained his Esoteric Knowledge bonus against.
    • Spellblade – Hail of Arrows (Ex): In lieu of his regular attacks, the spellblade can make a ranged attack at his highest base attack bonus -2 at a maximum of one target per level. Each enemy may only be targeted by a single arrow.
    Mystic Bow Spell List
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    0-Level
    • Arcane Mark
    • Guidance
    • Detect Magic
    • Mage Hand
    • Mending
    • Message
    • Open/Close
    • Read Magic
    • Resistance

    1st-level
    • Bless
    • Bless Weapon
    • Charm Person
    • Cure Light Wounds
    • Divine Favor
    • Endure Elements
    • Inflict Light Wounds
    • Magic Stone
    • Magic Weapon
    • Sanctuary
    • Shocking Grasp

    2nd-level
    • Aid
    • Align Weapon
    • Cure Moderate Wounds
    • Hold Person
    • Inflict Moderate Wounds
    • Protection from Arrows
    • Resist Energy
    • See Invisibility

    3rd-level
    • Bestow Curse
    • Clairaudience/Clairvoyance
    • Contagion
    • Cure Serious Wounds
    • Inflict Serious Wounds
    • Magic Weapon, Greater
    • Magic Vestment
    • Protection from Energy
    • Wind Wall


    Okay, I'm done now. For now. I mean it this time!

    Could also be made as an elven racial archetype, but should probably be arcane for that.
    Last edited by stack; 2013-05-28 at 12:50 PM.